<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic X-particles multishader in Arnold for Cinema 4D Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060146#M4473</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I am new to X-Particles so hope anyone can give me a helping hand using Arnold to render it.&lt;BR /&gt;&lt;BR /&gt;I have set up my x-particles animation which is a bunch of planes(xpGenerator) on a floor that gradually covers a character.&lt;BR /&gt;Would anyone know how I can use Arnold render in Cinema 4D to render this?&lt;/P&gt;&lt;P&gt;What I am aft﻿er is to add different images to my plane objects in the xpGenerator. But I can't see any texture on my xpGenerator object when using Arnold render.&lt;/P&gt;&lt;P&gt;Any suggestions how to do this?&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Mikkel&lt;/P&gt;</description>
    <pubDate>Mon, 11 Jan 2021 23:40:37 GMT</pubDate>
    <dc:creator>mikkelsandner</dc:creator>
    <dc:date>2021-01-11T23:40:37Z</dc:date>
    <item>
      <title>X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060146#M4473</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I am new to X-Particles so hope anyone can give me a helping hand using Arnold to render it.&lt;BR /&gt;&lt;BR /&gt;I have set up my x-particles animation which is a bunch of planes(xpGenerator) on a floor that gradually covers a character.&lt;BR /&gt;Would anyone know how I can use Arnold render in Cinema 4D to render this?&lt;/P&gt;&lt;P&gt;What I am aft﻿er is to add different images to my plane objects in the xpGenerator. But I can't see any texture on my xpGenerator object when using Arnold render.&lt;/P&gt;&lt;P&gt;Any suggestions how to do this?&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Mikkel&lt;/P&gt;</description>
      <pubDate>Mon, 11 Jan 2021 23:40:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060146#M4473</guid>
      <dc:creator>mikkelsandner</dc:creator>
      <dc:date>2021-01-11T23:40:37Z</dc:date>
    </item>
    <item>
      <title>Re: X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060147#M4474</link>
      <description>&lt;P&gt;Do you need a random texture per plane or something more specific?&lt;/P&gt;</description>
      <pubDate>Tue, 12 Jan 2021 20:42:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060147#M4474</guid>
      <dc:creator>peter.horvath6V6K3</dc:creator>
      <dc:date>2021-01-12T20:42:07Z</dc:date>
    </item>
    <item>
      <title>Re: X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060148#M4475</link>
      <description>&lt;P&gt;Yes a random texture per plane would be great. I know how to create a 
multishader when using a cloner, but I have no clue how to do it when 
rendering x-particles.&lt;/P&gt;</description>
      <pubDate>Tue, 12 Jan 2021 20:48:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060148#M4475</guid>
      <dc:creator>mikkelsandner</dc:creator>
      <dc:date>2021-01-12T20:48:38Z</dc:date>
    </item>
    <item>
      <title>Re: X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060149#M4476</link>
      <description>&lt;P&gt;If you need random textures the workflow is not much different than with a Cloner. You can use a utility shader with the object id to drive a switch shader which selects from a range of textures. Check out this scene, just connect your textures to the switch shader inputs.&lt;/P&gt;&lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.arnoldrenderer.com/storage/attachments/9044-xpgenerator.zip" target="_blank"&gt;xpgenerator.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jan 2021 09:12:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060149#M4476</guid>
      <dc:creator>peter.horvath6V6K3</dc:creator>
      <dc:date>2021-01-13T09:12:41Z</dc:date>
    </item>
    <item>
      <title>Re: X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060150#M4477</link>
      <description>&lt;P&gt;Hi Peter,&lt;/P&gt;&lt;P&gt;Thanks that seem to work. However, its not using the all the inputs in the switch node. &lt;BR /&gt;&lt;BR /&gt;When I do this using a cloner I usually follow this method:&lt;BR /&gt;&lt;A href="https://inlifethrill.com/c4dtoa-1-recreating-mograph-multi-shader/" target="test_blank"&gt;https://inlifethrill.com/c4dtoa-1-recreating-mograph-multi-shader/&lt;/A&gt;&lt;BR /&gt;Only difference is that I add a color correct node after the utility with gamma 2.2.&lt;BR /&gt;That way most of inputs are shown.&lt;BR /&gt;&lt;BR /&gt;Would you know how to display all the inputs when using x-particles?&lt;/P&gt;&lt;P&gt;Thanks,&lt;BR /&gt;Mikkel&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 10:38:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060150#M4477</guid>
      <dc:creator>mikkelsandner</dc:creator>
      <dc:date>2021-01-14T10:38:04Z</dc:date>
    </item>
    <item>
      <title>Re: X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060151#M4478</link>
      <description>&lt;P&gt;Made some changes here, hopefully this will now work as you expect: &lt;A rel="noopener noreferrer" href="https://answers.arnoldrenderer.com/storage/temp/9046-xpgenerator-v02.zip" target="_blank"&gt;xpgenerator_v02.zip&lt;/A&gt;&lt;/P&gt;&lt;P&gt;You don't need a gamma. Basically what's happening is, that the &lt;STRONG&gt;utility &lt;/STRONG&gt;produces a random color per object, I added a &lt;STRONG&gt;random &lt;/STRONG&gt;shader to make the distribution better and make the output grayscale, then this is scaled up to the number of inputs via the &lt;STRONG&gt;range&lt;/STRONG&gt; shader (5 in this eample). I also added an &lt;STRONG&gt;float_to_int&lt;/STRONG&gt; shader to do rounding instead of floor and this drives the switch shader to select an input.&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 16:05:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060151#M4478</guid>
      <dc:creator>peter.horvath6V6K3</dc:creator>
      <dc:date>2021-01-14T16:05:25Z</dc:date>
    </item>
    <item>
      <title>Re: X-particles multishader</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060152#M4479</link>
      <description>&lt;P&gt;Thanks, Peter!&lt;BR /&gt;This works great. &lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 19:06:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/x-particles-multishader/m-p/11060152#M4479</guid>
      <dc:creator>mikkelsandner</dc:creator>
      <dc:date>2021-01-14T19:06:30Z</dc:date>
    </item>
  </channel>
</rss>

