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    <title>topic Re: Revolves using vectors look triangular in Alias Forum</title>
    <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6251915#M8093</link>
    <description>Just found out that intersecting the revolve with another surface generates proper cos, but it crashes Alias on trim...</description>
    <pubDate>Tue, 05 Apr 2016 10:59:55 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-04-05T10:59:55Z</dc:date>
    <item>
      <title>Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6251858#M8092</link>
      <description>&lt;P&gt;One of my revolves appear fine (on second try) and the rest appear triangular:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229578iF7E4D9240E915AB7/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="Capture.PNG" title="Capture.PNG" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Actually, I see now that even the one I thought was fine, looks triangular when unshaded.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyone know what's wrong? Never used vectors before, but I believe I need it in this case.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 10:12:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6251858#M8092</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-05T10:12:26Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6251915#M8093</link>
      <description>Just found out that intersecting the revolve with another surface generates proper cos, but it crashes Alias on trim...</description>
      <pubDate>Tue, 05 Apr 2016 10:59:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6251915#M8093</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-05T10:59:55Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6252196#M8094</link>
      <description>&lt;P&gt;It's bad form to tack on a question, perhaps, but I did the revolve a different way (still using a vector), and stitch is now behaving in a way I've never seen before:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229614i1639C5C4C4FF3668/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="Capture.PNG" title="Capture.PNG" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How is it possible that's it's not following the original surface (the blue line)? I killed all construction history before stitching...&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 13:24:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6252196#M8094</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-05T13:24:24Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256489#M8095</link>
      <description>&lt;P&gt;eobet, thanks for reporting this bug. I can easily reproduce the triangluar look issue. Can you give more description of the crash? Thank you!&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 02:24:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256489#M8095</guid>
      <dc:creator>michael_wu</dc:creator>
      <dc:date>2016-04-07T02:24:34Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256844#M8096</link>
      <description>&lt;P&gt;After selecting the revolve with the triangular look, use the intersect tool to produce cos on both surfaces of an intersecting surface and then attempt a trim on either surface.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm using Alias Design 2015 SP2.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Below you can find an example of the similar revolve stiching problem I posted about above, after I managed a work around to avoid the triangular look:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(Solidworks managed to stitch the surfaces without issue.)&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 08:39:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256844#M8096</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-07T08:39:19Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256850#M8097</link>
      <description>&lt;P&gt;Ok, I can reproduce it now.&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 08:38:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256850#M8097</guid>
      <dc:creator>michael_wu</dc:creator>
      <dc:date>2016-04-07T08:38:53Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256852#M8098</link>
      <description>Thanks!&lt;BR /&gt;&lt;BR /&gt;Did you see the edit I made while you were posting about the stitching issue?</description>
      <pubDate>Thu, 07 Apr 2016 08:40:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256852#M8098</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-07T08:40:14Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256857#M8099</link>
      <description>&lt;P&gt;Yes, I can see it. I have reported two bugs about the issue. Thanks for your reporting.&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 08:44:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256857#M8099</guid>
      <dc:creator>michael_wu</dc:creator>
      <dc:date>2016-04-07T08:44:23Z</dc:date>
    </item>
    <item>
      <title>Re: Revolves using vectors look triangular</title>
      <link>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256866#M8100</link>
      <description>&lt;P&gt;Just a walk around: If you snap the end CVs of the revolve surface, the artifect on the surface will be gone. You can refer the attached video.&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 08:58:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/revolves-using-vectors-look-triangular/m-p/6256866#M8100</guid>
      <dc:creator>michael_wu</dc:creator>
      <dc:date>2016-04-07T08:58:03Z</dc:date>
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