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    <title>topic Low Poly Display in Alias Forum</title>
    <link>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7840698#M5907</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;already searched help and forum for this issue. I have a low poly model&amp;nbsp;as fbx and obj. When imported into alias and diag shading they appear very different - obj is smoothened along edges whereas fbx model has sharp edges like desired. Is there a way to control this apperance in alias hardware shading and rendering.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for replying.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best,&lt;/P&gt;&lt;P&gt;Andreas&lt;/P&gt;</description>
    <pubDate>Fri, 09 Mar 2018 10:02:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-03-09T10:02:49Z</dc:date>
    <item>
      <title>Low Poly Display</title>
      <link>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7840698#M5907</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;already searched help and forum for this issue. I have a low poly model&amp;nbsp;as fbx and obj. When imported into alias and diag shading they appear very different - obj is smoothened along edges whereas fbx model has sharp edges like desired. Is there a way to control this apperance in alias hardware shading and rendering.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for replying.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best,&lt;/P&gt;&lt;P&gt;Andreas&lt;/P&gt;</description>
      <pubDate>Fri, 09 Mar 2018 10:02:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7840698#M5907</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-09T10:02:49Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Display</title>
      <link>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7841524#M5908</link>
      <description>&lt;P&gt;Have you tried turning off the "Keep Normals" and "Merge Vertices" options in the OBJ import options?&amp;nbsp; I think that should fix your issue (unless the OBJ file itself has already merged the vertices)?&lt;BR /&gt;&lt;BR /&gt;The reason the OBJ image does not have the "faceted" look that the FBX image does&amp;nbsp;is because the vertices have been merged (either on export or import) and the face normals have been averaged (resulting in a smooth look).&lt;/P&gt;</description>
      <pubDate>Fri, 09 Mar 2018 16:11:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7841524#M5908</guid>
      <dc:creator>wayne.olive</dc:creator>
      <dc:date>2018-03-09T16:11:30Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Display</title>
      <link>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7851801#M5909</link>
      <description>&lt;P&gt;Hi Wayne Olive, thanks for replying.&lt;/P&gt;&lt;P&gt;I think it has to do with exactly what you are describing. If I take the imported obj and subset each vertices I get the look I want.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The thing is even with the unwelded FBX file, exporting from alias as obj and reimporting in alias again with "merge vertices" and "keep normals" options off - the imported OBJ is always welded. So far I did not succeed to import any obj file where these options function properly. The imported obj is always welded/merged.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can you check this and is this perhaps a bug?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;best,&lt;/P&gt;&lt;P&gt;Andreas&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 14 Mar 2018 07:34:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7851801#M5909</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-14T07:34:59Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Display</title>
      <link>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7852958#M5910</link>
      <description>&lt;P&gt;Hi Andreas,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I was able to achieve the desired display on an OBJ, it was independent from import/export options. See attached image:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="flat.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/475296i9BFDA2A48AB9CB88/image-size/large?v=v2&amp;amp;px=999" role="button" title="flat.png" alt="flat.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I selected the OBJ, chose "Flat Shade Meshes" in the control panel on the right, and used "mulcol" as Diagnostic Shade mode. Does this help?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;GG&lt;/P&gt;</description>
      <pubDate>Wed, 14 Mar 2018 14:15:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/alias-forum/low-poly-display/m-p/7852958#M5910</guid>
      <dc:creator>Michael-GG</dc:creator>
      <dc:date>2018-03-14T14:15:28Z</dc:date>
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