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    <title>topic Bone count mismatch in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6826994#M7270</link>
    <description>&lt;P&gt;What causes Bone count mismatch in animation error?&lt;/P&gt;
&lt;P&gt;I'm not even using bones.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 24 Jan 2017 13:28:22 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-01-24T13:28:22Z</dc:date>
    <item>
      <title>Bone count mismatch</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6826994#M7270</link>
      <description>&lt;P&gt;What causes Bone count mismatch in animation error?&lt;/P&gt;
&lt;P&gt;I'm not even using bones.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 24 Jan 2017 13:28:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6826994#M7270</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-24T13:28:22Z</dc:date>
    </item>
    <item>
      <title>Re: Bone count mismatch</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6840756#M7352</link>
      <description>&lt;P&gt;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can you give me the error? &amp;nbsp;screen shot so I can have more info? &amp;nbsp;Thanks. &amp;nbsp;I don't know off hand, but I can find someone who can with more info. &amp;nbsp;Cheers&lt;/P&gt;</description>
      <pubDate>Mon, 30 Jan 2017 16:30:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6840756#M7352</guid>
      <dc:creator>cornelh</dc:creator>
      <dc:date>2017-01-30T16:30:01Z</dc:date>
    </item>
    <item>
      <title>Re: Bone count mismatch</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6850422#M7430</link>
      <description>&lt;P&gt;thanks for getting back but i must have worked my way out of that situation. I will close this for now and reopen if it happens again. All i know is i had no bones in the scene at all. but yet i received that error. Are these bones?&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://i.gyazo.com/e89e514c132c0bf82129b9960c470a8a.png" border="0" /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 02 Feb 2017 20:47:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6850422#M7430</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-02T20:47:03Z</dc:date>
    </item>
    <item>
      <title>Re: Bone count mismatch</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6857021#M7443</link>
      <description>&lt;P&gt;its back...&lt;/P&gt;
&lt;P&gt;It shows below that it did not detect a sound card. But&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://i.gyazo.com/347331a4e7dd49ba9791f841f10747b8.png" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;Test Engine: Bone count mismatch in animation.&lt;/P&gt;
&lt;P&gt;Assertion failed `anims[i]-&amp;gt;num_bones == _bones.num_bones` at `D:\BuildAgent\work\77aa4c8074a56d3f\git\runtime\engine\animation\animation_blender.cpp:129`&lt;/P&gt;
&lt;P&gt;Build identifier: `e495219095fecbae17e78ddb6e6e32c71b365adb`&lt;/P&gt;
&lt;P&gt;Product version: `Release (1.5.863.0)`&lt;/P&gt;
&lt;P&gt;Thread name: `main`&lt;/P&gt;
&lt;P&gt;Callstack&lt;BR /&gt;----------------------------------------&lt;/P&gt;
&lt;P&gt;0x4068681a d:\buildagent\work\77aa4c8074a56d3f\git\runtime\foundation\error\error.cpp(265): `anonymous namespace'::report_crash_internal&lt;BR /&gt; 0x40686135 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\foundation\error\error.cpp(419): stingray::report_assert_failure&lt;BR /&gt; 0x40566f58 animation\animation_blender.cpp(131): stingray::AnimationBlender::crossfade_mix&lt;BR /&gt; 0x40566e1d animation\animation_blender.cpp(83): stingray::AnimationBlender::crossfade&lt;BR /&gt; 0x402df6aa d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes\animation_flow_nodes.cpp(296): stingray::flow_nodes::animation_nodes::generic_animation_trigger&lt;BR /&gt; 0x401d61d4 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes_registry.cpp(81): stingray::flow_nodes::registry::internal::trigger_callback&lt;BR /&gt; 0x4005d07d d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes.cpp(558): stingray::flow_nodes::trigger_in_event&lt;BR /&gt; 0x400543fe d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow.cpp(471): stingray::flow::trigger_in_event&lt;BR /&gt; 0x402df6fe d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes\animation_flow_nodes.cpp(299): stingray::flow_nodes::animation_nodes::generic_animation_trigger&lt;BR /&gt; 0x401d61d4 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes_registry.cpp(81): stingray::flow_nodes::registry::internal::trigger_callback&lt;BR /&gt; 0x4005d07d d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes.cpp(558): stingray::flow_nodes::trigger_in_event&lt;BR /&gt; 0x400543fe d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow.cpp(471): stingray::flow::trigger_in_event&lt;BR /&gt; 0x402e43dc d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes\input_flow_nodes.cpp(50): stingray::flow_nodes::input_nodes::button_event_callback&lt;BR /&gt; 0x401d5456 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes_registry.cpp(99): stingray::flow_nodes::registry::internal::event_callback&lt;BR /&gt; 0x4005d099 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_nodes.cpp(596): stingray::flow_nodes::trigger_out_event&lt;BR /&gt; 0x4005447e d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow.cpp(480): stingray::flow::trigger_out_event&lt;BR /&gt; 0x401f6ba9 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_switchboard.cpp(423): stingray::FlowSwitchboard::trigger_button_events&lt;BR /&gt; 0x401f713e d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\flow\flow_switchboard.cpp(301): stingray::FlowSwitchboard::trigger_events&lt;BR /&gt; 0x401d3240 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\world\world.cpp(923): stingray::World::update_scene&lt;BR /&gt; 0x404ad854 d:\buildagent\work\77aa4c8074a56d3f\git\runtime\application\script\interface\if_world.cpp(419): &amp;lt;lambda_044e037507ffda616804166abb62850c&amp;gt;::operator()&lt;/P&gt;
&lt;P&gt;System Information&lt;BR /&gt;----------------------------------------&lt;/P&gt;
&lt;P&gt;--- CPU&lt;BR /&gt; CPU: Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz&lt;BR /&gt; Vendor: GenuineIntel&lt;BR /&gt; Logical processors: 12&lt;BR /&gt; Family: 0:6, Model: 3:14&lt;BR /&gt; Type: 0, Stepping: 4&lt;BR /&gt; Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2&lt;BR /&gt; Feature bits:&lt;BR /&gt; EBX: 00000011 00100000 00001000 00000000 &lt;BR /&gt; ECX: 01111111 10111110 11100011 11111111 &lt;BR /&gt; EDX: 10111111 11101011 11111011 11111111 &lt;BR /&gt; --- OS&lt;BR /&gt; Windows version 6.1 build 7601, SP1.0&lt;BR /&gt; Windows 7, Service Pack 1&lt;BR /&gt; --- Graphics&lt;BR /&gt; Graphics card: AMD FirePro W7000 (FireGL V) Graphics Adapter (DirectX 11.0)&lt;BR /&gt; --- Sound&lt;BR /&gt; No sound card detected.&lt;BR /&gt; --- Network&lt;BR /&gt; Network interface: PdaNet Broadband Adapter (IPv4, IPv6)&lt;BR /&gt; Network interface: Intel(R) Ethernet Server Adapter I350-T2 (IPv4, IPv6)&lt;BR /&gt; Network interface: Intel(R) Ethernet Server Adapter I350-T2 #2 (IPv4, IPv6)&lt;BR /&gt; Network interface: Microsoft ISATAP Adapter (IPv6)&lt;BR /&gt; Network interface: Microsoft 6to4 Adapter (IPv6)&lt;BR /&gt; Network interface: Microsoft ISATAP Adapter #2 (IPv6)&lt;BR /&gt; Network interface: Microsoft ISATAP Adapter #3 (IPv6)&lt;BR /&gt; --- Input&lt;BR /&gt; Input device: Mouse (18.1): Mouse&lt;BR /&gt; Input device: Keyboard (19.4): Keyboard&lt;BR /&gt; Input device: Generic (17.0): Natural® Ergonomic Keyboard 4000&lt;/P&gt;
&lt;P&gt;Lua Stack&lt;BR /&gt;----------------------------------------&lt;/P&gt;
&lt;P&gt;[0] [C]: in function update&lt;BR /&gt; [1] core/appkit/lua/world_wrapper.lua:82: in function update&lt;BR /&gt; [2] core/appkit/lua/app.lua:251: in function update&lt;BR /&gt; [3] core/appkit/lua/simple_project.lua:214:in function &amp;lt;core/appkit/lua/simple_project.lua:210&amp;gt;&lt;/P&gt;
&lt;P&gt;Lua Locals&lt;BR /&gt;----------------------------------------&lt;/P&gt;
&lt;P&gt;[1] self = table: 0000000077CACD48, dt = 0.016773741692304611, world = [World]&lt;BR /&gt; [2] dt = 0.016773741692304611, managed = table: 0000000077CAD860, managed_world = table: 0000000077CACD48&lt;BR /&gt; [3] dt = 0.016773741692304611&lt;/P&gt;
&lt;P&gt;Testing failed. See logs.&lt;/P&gt;</description>
      <pubDate>Mon, 06 Feb 2017 15:32:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/bone-count-mismatch/m-p/6857021#M7443</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-06T15:32:25Z</dc:date>
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