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    <title>topic Re: 1.6 renderer crash in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6732781#M6671</link>
    <description>&lt;P&gt;Well, I can try it but I really don't see a connection to .NET here as Editor is Qt/CEF/JavaScript/Lua and problematic area is thumbnail generation written in Lua.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Current workaround is not to have more than two dozens of textures in single asset folder.&lt;/P&gt;</description>
    <pubDate>Wed, 07 Dec 2016 08:56:30 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-12-07T08:56:30Z</dc:date>
    <item>
      <title>1.6 renderer crash</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6724954#M6608</link>
      <description>&lt;P&gt;Engine keeps crashing when I browse the content folders with Asset Browser. As I can see it's in thumbnail generation code. Folders typically contain about 60 assets (2048x2048 .png textures, or units using those textures).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The log follows:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Editor / General: Editor Engine: Access violation (0xc0000005) in build 78475234484fffa8693beb068f4ce096614333af&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; accessing address 0000000000000000 from 00000001406C71C2&lt;BR /&gt;Build identifier: `78475234484fffa8693beb068f4ce096614333af`&lt;BR /&gt;&lt;BR /&gt;Product version: `Steam-release (1.6.1011.0)`&lt;BR /&gt;&lt;BR /&gt;Thread name: `renderer`&lt;BR /&gt;&lt;BR /&gt;Callstack&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x406c69b4 d:\buildagent\work\stmbld\git_work\runtime\foundation\error\callstack_win.cpp(286): stingray::callstack::exception_call_stack&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x406c6ffd d:\buildagent\work\stmbld\git_work\runtime\foundation\error\exception_handling_win.cpp(97): stingray::exceptions::exception_filter&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x40ae74ae d:\buildagent\work\stmbld\git_work\runtime\foundation\thread\thread_manager.cpp(311): `stingray::ThreadManager::thread_proc'::`1'::filt$0&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x40aa4827 f:\dd\vctools\crt_bld\self_64_amd64\crt\prebuild\misc\amd64\chandler.c(170): __C_specific_handler&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x773e7e8d RtlDecodePointer&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x773d84cf RtlUnwindEx&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x7740bac8 KiUserExceptionDispatcher&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0x406c71c2 d:\buildagent\work\stmbld\git_work\runtime\foundation\error\exception_handling_win.cpp(107): stingray::exceptions::signal_handler&lt;BR /&gt;&lt;BR /&gt;System Information&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; --- CPU&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; CPU:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Vendor: GenuineIntel&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Logical processors: 8&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Family: 0:6, Model: 3:10&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Type: 0, Stepping: 9&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Feature bits:&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; EBX: 00000100 00010000 00001000 00000000&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; ECX: 01111111 10011010 11100011 10111111&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; EDX: 10111111 11101011 11111011 11111111&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; --- OS&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Windows version 6.1 build 7601, SP1.0&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Windows 7, Service Pack 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; --- Graphics&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Graphics card: NVIDIA GeForce GTX 780 (DirectX 11.0)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Graphics card: NVIDIA GeForce GTX 780 (DirectX 11.0)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; --- Sound&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; No sound card detected.&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; --- Network&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Microsoft Virtual WiFi Miniport Adapter (IPv4, IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Bluetooth Personal Area Network (IPv4, IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Broadcom Virtual Wireless Adapter (IPv4, IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Broadcom 802.11n Network Adapter (IPv4, IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Intel(R) 82579V Gigabit Network Connection (IPv4, IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Microsoft ISATAP Adapter #2 (IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Network interface: Microsoft ISATAP Adapter #7 (IPv6)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; --- Input&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Input device: Mouse (18.1): Mouse&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Input device: Keyboard (19.4): Keyboard&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Input device: Generic (17.0): Razer BlackWidow Ultimate&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Input device: Generic (17.0): USB Optical Mouse&lt;BR /&gt;&lt;BR /&gt;Lua Stack&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [0] [C]: in function unload&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [1] core/editor_slave/stingray_editor/thumbnail_generator.lua:298: in function dispatch&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [2] core/editor_slave/stingray_editor/thumbnail_generator.lua:321: in function render&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [3] core/editor_slave/stingray_editor/editor_viewport.lua:102: in function render&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [4] core/editor_slave/stingray_editor/editor.lua:93: in function func&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [5] core/editor_slave/stingray_editor/editor.lua:175: in function do_for_viewports&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [6] core/editor_slave/stingray_editor/editor.lua:88: in function render&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [7] core/editor_slave/stingray_editor/boot.lua:99:in function &amp;lt;core/editor_slave/stingray_editor/boot.lua:98&amp;gt;&lt;BR /&gt;&lt;BR /&gt;Lua Locals&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [1] behavior = table: 0000000076A7FE20, requests = table: 0000000076AB1FE8, maxw = 256, maxh = 256, dt = 0.016666666666666666, textures = table: 0000000076AB28A0, temp_package = [GuiThumbnail]&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [2] self = table: 0000000076A7FE20, editor_viewport = table: 0000000076A80520, lines = [LineObject], lines_no_z = [LineObject], requests = table: 0000000076AB1FE8&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [3] self = table: 0000000076A80520&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [4] id = f54fd708-3218-445c-8e06-a71ad956011d, viewport = table: 0000000076A80520&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [5] self = table: 0000000076D9C2C0, func = [function], viewport_id = f54fd708-3218-445c-8e06-a71ad956011d, viewport = table: 0000000076A80520&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [6] self = table: 0000000076D9C2C0&lt;/P&gt;</description>
      <pubDate>Fri, 02 Dec 2016 19:56:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6724954#M6608</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-12-02T19:56:53Z</dc:date>
    </item>
    <item>
      <title>Re: 1.6 renderer crash</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6732016#M6669</link>
      <description>&lt;P&gt;Since you got no hits on this, try updating or reinstalling your .NET Framework.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 06 Dec 2016 22:18:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6732016#M6669</guid>
      <dc:creator>TravisNave</dc:creator>
      <dc:date>2016-12-06T22:18:49Z</dc:date>
    </item>
    <item>
      <title>Re: 1.6 renderer crash</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6732781#M6671</link>
      <description>&lt;P&gt;Well, I can try it but I really don't see a connection to .NET here as Editor is Qt/CEF/JavaScript/Lua and problematic area is thumbnail generation written in Lua.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Current workaround is not to have more than two dozens of textures in single asset folder.&lt;/P&gt;</description>
      <pubDate>Wed, 07 Dec 2016 08:56:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/1-6-renderer-crash/m-p/6732781#M6671</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-12-07T08:56:30Z</dc:date>
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