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    <title>topic Re: B2M Best Settings For Standard Stingray ShaderFX in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/b2m-best-settings-for-standard-stingray-shaderfx/m-p/6620340#M6180</link>
    <description>&lt;P&gt;Try setting your normal format to OpenGL&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here are some other useful bits you can try to configure...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Diffuse / Albedo Color Maps = SRGB Color Space&lt;/P&gt;
&lt;P&gt;Normal = OpenGL Format&lt;/P&gt;
&lt;P&gt;Roughness Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;Metallic Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;Ambient Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;Emission (Glow) Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 13 Oct 2016 14:33:51 GMT</pubDate>
    <dc:creator>paulkind</dc:creator>
    <dc:date>2016-10-13T14:33:51Z</dc:date>
    <item>
      <title>B2M Best Settings For Standard Stingray ShaderFX</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/b2m-best-settings-for-standard-stingray-shaderfx/m-p/6619773#M6176</link>
      <description>&lt;P&gt;Hello&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have attached a couple of screenshots showing my attempt at making a Brick material in Stingray. &amp;nbsp;The Grout between the bricks looks like it is raised instead of being sunken. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;How can I configure my B2M (screenshot attached) to best export the textures for the standard Stingray ShaderFX material?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Thu, 13 Oct 2016 10:43:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/b2m-best-settings-for-standard-stingray-shaderfx/m-p/6619773#M6176</guid>
      <dc:creator>Hugh_Compton</dc:creator>
      <dc:date>2016-10-13T10:43:14Z</dc:date>
    </item>
    <item>
      <title>Re: B2M Best Settings For Standard Stingray ShaderFX</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/b2m-best-settings-for-standard-stingray-shaderfx/m-p/6620340#M6180</link>
      <description>&lt;P&gt;Try setting your normal format to OpenGL&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here are some other useful bits you can try to configure...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Diffuse / Albedo Color Maps = SRGB Color Space&lt;/P&gt;
&lt;P&gt;Normal = OpenGL Format&lt;/P&gt;
&lt;P&gt;Roughness Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;Metallic Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;Ambient Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;Emission (Glow) Maps = Linear Color Space&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 13 Oct 2016 14:33:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/b2m-best-settings-for-standard-stingray-shaderfx/m-p/6620340#M6180</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-10-13T14:33:51Z</dc:date>
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