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    <title>topic Re: Stingray Tile Texture / UV Repeat in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779157#M55</link>
    <description>&lt;P&gt;Yes, that works! Thank you so much (especially for responding this late in the night).&lt;/P&gt;</description>
    <pubDate>Thu, 20 Aug 2015 06:26:01 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-08-20T06:26:01Z</dc:date>
    <item>
      <title>Stingray Tile Texture / UV Repeat</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779020#M50</link>
      <description>&lt;P&gt;Maybe I'm missing something obvious. I created a plane object and gave it a texture but I want the texture to tile. I can't for the life of me see how to set the tiling or UV repeat settings. Please tell me there is a way to do this.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 03:52:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779020#M50</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T03:52:26Z</dc:date>
    </item>
    <item>
      <title>Re: Stingray Tile Texture / UV Repeat</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779075#M52</link>
      <description>&lt;P&gt;Yes you can, you have to make your own material or edit the existing standard.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;First you would click the "make unique" button on your material, this will allow you to edit the graph without parenting it to our base standard material.&lt;/P&gt;
&lt;P&gt;Once you make it unique, you can double click the material and open the graph.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There you will see a texcoord which tells your texture to use the UV coords from your asset. You can override it and multiple the tiling by&amp;nbsp;any amount you want by putting a multiply after it, than piping it into whatever texture slot you want. in this example, I tiled it 10x10.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can also add your own sliders as a in input to that multiple so you can adjust it in the property editor without compiling over and over. You can than use the material as a new parent for any new material you make as well. Stingray supports nested parented materials.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/184438i7AE21931ABE347F0/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="tile.JPG" title="tile.JPG" /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 05:44:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779075#M52</guid>
      <dc:creator>frank.delise</dc:creator>
      <dc:date>2015-08-20T05:44:26Z</dc:date>
    </item>
    <item>
      <title>Re: Stingray Tile Texture / UV Repeat</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779122#M53</link>
      <description>&lt;P&gt;Thanks a bunch Frank. I did end up finding the shader graph editor shortly after posting, but I didn't realize you could add your own inputs. This is a great help, as creating a new material&amp;nbsp;for every permutation of custom value would have been untenable.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 06:16:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779122#M53</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T06:16:28Z</dc:date>
    </item>
    <item>
      <title>Re: Stingray Tile Texture / UV Repeat</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779152#M54</link>
      <description>&lt;P&gt;Correct, so you would do this, add a material input. This will make it a param in the property editor so its adjustable per material.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/184442iCD0B5EFE8445212D/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="tile2.JPG" title="tile2.JPG" /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 06:22:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779152#M54</guid>
      <dc:creator>frank.delise</dc:creator>
      <dc:date>2015-08-20T06:22:37Z</dc:date>
    </item>
    <item>
      <title>Re: Stingray Tile Texture / UV Repeat</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779157#M55</link>
      <description>&lt;P&gt;Yes, that works! Thank you so much (especially for responding this late in the night).&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 06:26:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/5779157#M55</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T06:26:01Z</dc:date>
    </item>
    <item>
      <title>Re: Stingray Tile Texture / UV Repeat</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/7033467#M8641</link>
      <description>&lt;P&gt;Awesome!! Helped me a lot. Thanks!!&lt;/P&gt;</description>
      <pubDate>Fri, 21 Apr 2017 15:14:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/stingray-tile-texture-uv-repeat/m-p/7033467#M8641</guid>
      <dc:creator>cfiene</dc:creator>
      <dc:date>2017-04-21T15:14:05Z</dc:date>
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