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    <title>topic Re: HTC Vive - Template vr_steam - teleportation in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6448042#M5341</link>
    <description>&lt;P&gt;So I think I have this thing working, first I placed a few squares where I wanted to teleport and it worked fine, but then I realized that I can only use one area covering the whole floor where I want to teleport.&lt;/P&gt;&lt;P&gt;This is really cool, thank you Paulkind for posting the whole code.!!!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now I noticed there is a change of height sometimes, is this related to the code? or sting ray? or it goes directly to the Vive??&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also how can I edit, the color of the beam? or marker?&lt;/P&gt;&lt;P&gt;Thank you again for your help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 19 Jul 2016 20:31:10 GMT</pubDate>
    <dc:creator>Francisco_Penaloza</dc:creator>
    <dc:date>2016-07-19T20:31:10Z</dc:date>
    <item>
      <title>HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6362214#M4919</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am searching for a possibility in "template vr_steam" to go to other locations / positions (teleport).&lt;/P&gt;&lt;P&gt;Similar to "The Lab by Valve / Unity 5.4" (see photo attached).&lt;/P&gt;&lt;P&gt;Controlled directly via the "Vive controller".&lt;/P&gt;&lt;P&gt;Is there any possibility in “Stingray”?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Many thanks&lt;/P&gt;</description>
      <pubDate>Thu, 02 Jun 2016 15:21:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6362214#M4919</guid>
      <dc:creator>info</dc:creator>
      <dc:date>2016-06-02T15:21:34Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6365017#M4932</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3024573"&gt;@info﻿&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;you can&amp;nbsp;can teleport now, you&amp;nbsp;can use flow nodes to set the location of the play area&lt;/P&gt;
&lt;P&gt;if you&amp;nbsp;want to draw 'ui' stuff, you'll have to draw it on your&amp;nbsp;own&lt;/P&gt;
&lt;P&gt;We&amp;nbsp;will have an example in the VR template for 1.4&lt;/P&gt;
&lt;P&gt;the functionality is there now, just no sample&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;Dan Matlack will be adding teleporting sample to the Vive template soon.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 06 Jun 2016 14:55:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6365017#M4932</guid>
      <dc:creator>cornelh</dc:creator>
      <dc:date>2016-06-06T14:55:21Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6371263#M4979</link>
      <description>&lt;P&gt;I've been racknig my brain to try and figure out how to do this. &amp;nbsp;Any way I can get updated when the example is available?&lt;/P&gt;</description>
      <pubDate>Tue, 07 Jun 2016 20:40:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6371263#M4979</guid>
      <dc:creator>JacksonBrent</dc:creator>
      <dc:date>2016-06-07T20:40:53Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6382669#M5065</link>
      <description>Good news++++++</description>
      <pubDate>Tue, 14 Jun 2016 14:49:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6382669#M5065</guid>
      <dc:creator>jiang_xingbo</dc:creator>
      <dc:date>2016-06-14T14:49:07Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6382710#M5066</link>
      <description>&lt;P&gt;If you would like to add teleporting to your VR, simply download the VR_Telepor.zip, decompress it, and then put that into your content/models folder within&amp;nbsp;your project.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/247554i3B0B82BBB45CD55C/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="vr_snap.PNG" title="vr_snap.PNG" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Once complete copy the code snippet below and paste that into your level flow.&lt;/P&gt;
&lt;P&gt;You may need to point some unit nodes to the ring/beem respectively, simply look for any red outlined nodes if this is the case and enter the required unit.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Enjoy,&lt;/P&gt;
&lt;P&gt;Paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
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		Brief = "Sets a variable to the specified boolean value."
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	{
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			{
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				Type = "vector3"
				Variable = {
					Class = "Stingray.Foundation.Flow.InVariableVector3"
					Value = "-1.264 11.9 0"
				}
			}
			{
				RawName = "rotation"
				Type = "quaternion"
				Variable = {
					Class = "Stingray.Foundation.Flow.InVariableQuaternion"
					Value = "0 0 0 1"
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			}
			{
				RawName = "scale"
				Type = "vector3"
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					Value = "1 1 1"
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		]
		Brief = ""
		Class = "Stingray.Foundation.Flow.CustomScriptNode"
		FlowNodesResource = "script/steam_vr"
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	{
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			Value = 0
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		NodeLocation = {
			X = -1933
			Y = 1303
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		Title = "Keyboard Button"
		Value = {
		}
		Width = 280
	}&amp;nbsp;&lt;/PRE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jun 2016 15:03:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6382710#M5066</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-06-14T15:03:02Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6383888#M5069</link>
      <description>Thank you for your Reply&lt;BR /&gt;But where and how to paste that code into level flow?</description>
      <pubDate>Wed, 15 Jun 2016 03:20:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6383888#M5069</guid>
      <dc:creator>jiang_xingbo</dc:creator>
      <dc:date>2016-06-15T03:20:38Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385134#M5075</link>
      <description>&lt;P&gt;Ope up level flow and simply hit Control + V&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It will auto-magically create your graph. &amp;nbsp;Its a hidden gem within stingray, you can copy/paste into any flow graph.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jun 2016 15:22:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385134#M5075</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-06-15T15:22:59Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385256#M5077</link>
      <description>&lt;P&gt;Somehow the last ] bracket got cut from my previous post. &amp;nbsp;So it may not be pasting properly for you guys. &amp;nbsp;Here grab this instead. &amp;nbsp;You still will need to grab the zip file so i will attach it again for convenience.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
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		Title = "Get Rotation Variable"
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		Title = "Get Numeric Variable"
		Width = 160
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		Id = "6c749d14-02b6-4102-8811-f37ce4a9f100"
		NodeLocation = {
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		Title = "Vector From Components"
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		Brief = "Sets a variable to the specified boolean value."
		Class = "Stingray.Foundation.Flow.SetBoolVariable"
		Id = "5963cdfb-0cfb-4779-8ebb-0a62b1eff31c"
		Name = {
			Value = "SpawnPermitted"
		}
		NodeLocation = {
			X = 1447
			Y = 1643
		}
		Out = {
		}
		Scope = {
			Value = "local"
		}
		Set = {
		}
		Title = "Set Bool Variable"
		Width = 300
	}
	{
		Arguments = [
			{
				RawName = "position"
				Type = "vector3"
				Variable = {
					Class = "Stingray.Foundation.Flow.InVariableVector3"
					Value = "-1.264 11.9 0"
				}
			}
			{
				RawName = "rotation"
				Type = "quaternion"
				Variable = {
					Class = "Stingray.Foundation.Flow.InVariableQuaternion"
					Value = "0 0 0 1"
				}
			}
			{
				RawName = "scale"
				Type = "vector3"
				Variable = {
					Class = "Stingray.Foundation.Flow.InVariableVector3"
					Value = "1 1 1"
				}
			}
		]
		Brief = ""
		Class = "Stingray.Foundation.Flow.CustomScriptNode"
		FlowNodesResource = "script/steam_vr"
		FlowNodesResourceKey = "flow_nodes_resource"
		Id = "88fc9d50-6d3a-43a4-ba48-2395bd63e923"
		InEvents = [
			"In"
		]
		IsQuery = false
		Name = "Steam VR Set Tracking Space"
		NodeLocation = {
			X = -1613
			Y = 1303
		}
		OutEvents = [
			"Out"
		]
		ReturnValues = [
		]
		Width = 280
	}
	{
		Brief = "Allows the user to specify a standard keyboard button and send events such as pressed, held, and released."
		ButtonName = {
			Value = "space"
		}
		Class = "Stingray.Foundation.Flow.KeyboardButton"
		Device = {
			Value = "keyboard"
		}
		DeviceNumber = {
			Value = 0
		}
		Held = {
		}
		Id = "a3f5a615-fa53-4532-a518-ede5f64698ec"
		NodeLocation = {
			X = -1933
			Y = 1303
		}
		Pressed = {
		}
		Released = {
		}
		Title = "Keyboard Button"
		Value = {
		}
		Width = 280
	} 
]&lt;/PRE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jun 2016 16:13:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385256#M5077</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-06-15T16:13:01Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385296#M5078</link>
      <description>Its REALY a hidden gem.&lt;BR /&gt;And missing a "]" at the end of code.&lt;BR /&gt;Thank you!!!!</description>
      <pubDate>Wed, 15 Jun 2016 16:27:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385296#M5078</guid>
      <dc:creator>jiang_xingbo</dc:creator>
      <dc:date>2016-06-15T16:27:38Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385317#M5079</link>
      <description>I will Try the flow with My VIVE Tomorrow.</description>
      <pubDate>Wed, 15 Jun 2016 16:32:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6385317#M5079</guid>
      <dc:creator>jiang_xingbo</dc:creator>
      <dc:date>2016-06-15T16:32:52Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6448042#M5341</link>
      <description>&lt;P&gt;So I think I have this thing working, first I placed a few squares where I wanted to teleport and it worked fine, but then I realized that I can only use one area covering the whole floor where I want to teleport.&lt;/P&gt;&lt;P&gt;This is really cool, thank you Paulkind for posting the whole code.!!!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now I noticed there is a change of height sometimes, is this related to the code? or sting ray? or it goes directly to the Vive??&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also how can I edit, the color of the beam? or marker?&lt;/P&gt;&lt;P&gt;Thank you again for your help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 19 Jul 2016 20:31:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6448042#M5341</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2016-07-19T20:31:10Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6457518#M5369</link>
      <description>&lt;P&gt;If the height is chancing on you, it is likely that it is changing the height because it is "hitting" invisible (or visible) &amp;nbsp;collision volumes, &amp;nbsp;The code *should* only put you on ground level.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jul 2016 13:03:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6457518#M5369</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-07-25T13:03:57Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6457881#M5375</link>
      <description>&lt;P&gt;Hi Paulkind,&lt;/P&gt;&lt;P&gt;thank you for the answer, regarding the height problem, I think my problem was that I was trying to use my geometry as collision element for the code to work.&lt;/P&gt;&lt;P&gt;I have a small hospital room test scene that I am working on. &amp;nbsp;Everything is imported as FBX but of course when imported it come as a single mesh.&lt;/P&gt;&lt;P&gt;I added the node element only for the floor to be working with the code but it didn't work. &amp;nbsp;I had to create a cube geometry inside Stingray and overlap it over the floor to make it work.&lt;/P&gt;&lt;P&gt;So me question is, should I import the floor as a separated element to make it work?&amp;nbsp;&lt;/P&gt;&lt;P&gt;So far the code will only work with mesh created inside Stingray?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can I change the color of the ring and the ray? so far it seem locked.&lt;/P&gt;&lt;P&gt;Thank you for your help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jul 2016 16:04:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6457881#M5375</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2016-07-25T16:04:28Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6459562#M5385</link>
      <description>&lt;P&gt;Yes, sure. &amp;nbsp;Ideally you would separate each of the elements as their own separate object/FBX file. &amp;nbsp;ie: Gurney, shelving, walls etc. &amp;nbsp;Having everything bound as one object is fine for some things, but limits how much you can do. &amp;nbsp;How i generally handle a building is every piece of furniture is one fbx file. &amp;nbsp;Walls, Ceiling etc are another, however i leave the walls and ceiling and floors separate objects (not merged) within the object. &amp;nbsp;This allows me to assign them unique collision meshes. &amp;nbsp;I would suggest you download and review how the PoolRoom was constructed. &amp;nbsp;That has a good example of how I managed a complicated interior space.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Another advantage of separating everything out from the room is that when you do another room the assets are easier to grab at. &amp;nbsp;You can even do all your stingray material work in mayaLT if you want to build up a library of assets that all have their materials pre-applied. &amp;nbsp;Then when you bring in your gurney or whatever, everything is already set, materials textures and all.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://creativemarket.com/apps/stingray" target="_blank"&gt;https://creativemarket.com/apps/stingray&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 11:27:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6459562#M5385</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-07-26T11:27:08Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6459572#M5386</link>
      <description>&lt;P&gt;If you look at this as an example, the entire asset is basically bundled within maya complete with a custom shading graph. &amp;nbsp;Because i have done all the prep this way, the model can be carried to any project at any time with simply an import. &amp;nbsp;Shader, Graph, Textures and Model will all come in with the click of the import button. &amp;nbsp;All you have to do is hit "place". &amp;nbsp;It only takes a little more time, but if you will be doing multiple environments, this is without a question the way to go. &amp;nbsp;The amount of time you will save on the back end is enormous. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/257854i6DFEAF90FADDA1A6/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="mayaLT-congas.PNG" title="mayaLT-congas.PNG" /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 11:33:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6459572#M5386</guid>
      <dc:creator>paulkind</dc:creator>
      <dc:date>2016-07-26T11:33:50Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6459832#M5389</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I've been using 3dsMax to convert my files to .FBX.&amp;nbsp; I'm importing them from Inventor and always have problems getting everything to import correctly.&amp;nbsp; Would Maya work better for converting, or do you have any tips?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, I've been trying to import a point cloud into Stingray, I can get it to import into 3DSMax, but when I export it to Stingray it doesn't show up as anything.&amp;nbsp; I understand that point clouds are just little light points and not physical objects, do you have any idea how to make point clouds visible in Stingray?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Brent&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 13:29:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6459832#M5389</guid>
      <dc:creator>JacksonBrent</dc:creator>
      <dc:date>2016-07-26T13:29:56Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6460642#M5391</link>
      <description>&lt;P&gt;Thanks a lot man, for your input.&lt;/P&gt;&lt;P&gt;This is very helpful, I'll download those scenes and take a look at it.&lt;/P&gt;&lt;P&gt;I work for an Architectural Company, so the models I have usually come from Sketchup or REVIT. &amp;nbsp;My main 3D software is 3D Max. but I can apply same principles that you explained with Maya.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again I'll take a look and I guess I'll bug you later with more questions &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 18:13:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6460642#M5391</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2016-07-26T18:13:23Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6460699#M5393</link>
      <description>&lt;P&gt;I saw a video presentation of someone importing the cloud data to 3D Max then select a few of them and create splines from them.&lt;/P&gt;&lt;P&gt;Later exporting those splines/mesh to Stingray and use them as you need.&lt;/P&gt;&lt;P&gt;In the video I saw the person was using the cloud data to display wind effect in a building, so he exported the geometry from 3DMax and put some 'fog' material in Stingray to make it look like volumetric wind.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this help you.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=oH7Ly7KKZDw" target="_blank"&gt;https://www.youtube.com/watch?v=oH7Ly7KKZDw&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fco.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 18:37:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6460699#M5393</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2016-07-26T18:37:01Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6751774#M6747</link>
      <description>&lt;P&gt;Hi, I'm trying to implement the teleport solution but I am not sure how to fix the "red" nodes (or how to link them to the bee/ring assets)&lt;/P&gt;&lt;P&gt;Would you have a screenshot that shows the final configuration?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="screenshot.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/302844i7456D20E455901E6/image-size/large?v=v2&amp;amp;px=999" role="button" title="screenshot.jpg" alt="screenshot.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 15 Dec 2016 15:06:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6751774#M6747</guid>
      <dc:creator>aogata</dc:creator>
      <dc:date>2016-12-15T15:06:29Z</dc:date>
    </item>
    <item>
      <title>Re: HTC Vive - Template vr_steam - teleportation</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6966076#M8281</link>
      <description>&lt;P&gt;I'm having this same result. Please help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Wed, 22 Mar 2017 22:08:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/htc-vive-template-vr-steam-teleportation/m-p/6966076#M8281</guid>
      <dc:creator>rwhelan_FAA</dc:creator>
      <dc:date>2017-03-22T22:08:57Z</dc:date>
    </item>
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