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    <title>topic Material map UV controls in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253318#M4116</link>
    <description>&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm (very) new to Stingray, and I'm trying to map a seamless panoramic image to the inside of a cylinder. I first tried it using decals, but since the default is a box, the decal can't be applied to the interior without also colliding with the exterior wall, at least as far as I can figure out (see image 1 below).&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229754iFDE393D392DE3CD2/image-size/medium?v=lz-1&amp;amp;px=-1" border="0" alt="img1.PNG" title="img1.PNG" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then I tried it just as a texture, but (although I can set tiling to being the right &amp;nbsp;size) I can't seem to set my UV coordinates to the bottom of the cylinder, so my image is getting tiled oddly, with the tiling&amp;nbsp;starting near the top of the .bmp file (see image 2 below). Is there a way to change my UV start coordinates for the tiling? I can't seem to figure out how to edit the textcoord starting block in the materials editor.&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229753i5BC40B5058836EF1/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="Img2.PNG" title="Img2.PNG" width="446" height="273" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!!!!&lt;/P&gt;</description>
    <pubDate>Tue, 05 Apr 2016 21:45:28 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-04-05T21:45:28Z</dc:date>
    <item>
      <title>Material map UV controls</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253318#M4116</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm (very) new to Stingray, and I'm trying to map a seamless panoramic image to the inside of a cylinder. I first tried it using decals, but since the default is a box, the decal can't be applied to the interior without also colliding with the exterior wall, at least as far as I can figure out (see image 1 below).&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229754iFDE393D392DE3CD2/image-size/medium?v=lz-1&amp;amp;px=-1" border="0" alt="img1.PNG" title="img1.PNG" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then I tried it just as a texture, but (although I can set tiling to being the right &amp;nbsp;size) I can't seem to set my UV coordinates to the bottom of the cylinder, so my image is getting tiled oddly, with the tiling&amp;nbsp;starting near the top of the .bmp file (see image 2 below). Is there a way to change my UV start coordinates for the tiling? I can't seem to figure out how to edit the textcoord starting block in the materials editor.&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229753i5BC40B5058836EF1/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="Img2.PNG" title="Img2.PNG" width="446" height="273" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!!!!&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 21:45:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253318#M4116</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-05T21:45:28Z</dc:date>
    </item>
    <item>
      <title>Re: Material map UV controls</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253363#M4118</link>
      <description>&lt;P&gt;You uv's are set in your model.&lt;/P&gt;
&lt;P&gt;You should lay this out in maya/mayaLT/max first, then send it over.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 22:15:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253363#M4118</guid>
      <dc:creator>paul.kind</dc:creator>
      <dc:date>2016-04-05T22:15:30Z</dc:date>
    </item>
    <item>
      <title>Re: Material map UV controls</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253364#M4119</link>
      <description>&lt;P&gt;Thanks, Paul!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can I also create a differently-shaped decal volume in Max (rather than the cube) and import to map that way? It seems like the decals are better for file size/performance than materials.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 22:19:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253364#M4119</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-05T22:19:02Z</dc:date>
    </item>
    <item>
      <title>Re: Material map UV controls</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253372#M4121</link>
      <description>&lt;P&gt;well, for a decal yea, the decal system in stingray may or may not be better for your needs. &amp;nbsp;im not sure exactly as it will depend on your situation. &amp;nbsp;you can create an additional uv channel and do it there also.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;there are many ways to skin this cat, which way you want to choose will be dependant on your requirements.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;paul&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 22:22:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6253372#M4121</guid>
      <dc:creator>paul.kind</dc:creator>
      <dc:date>2016-04-05T22:22:40Z</dc:date>
    </item>
    <item>
      <title>Re: Material map UV controls</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6258307#M4170</link>
      <description>&lt;P&gt;Hi Efrie,&lt;/P&gt;
&lt;P&gt;if you are using 3dsmax to set the UV, note that the material texture coordinates are currently not supported in Stingray (tiling / offset).&lt;/P&gt;
&lt;P&gt;You should add a UVWmap modifier to the object and you can chose from various projection method (in that case you should a cylinder).&lt;/P&gt;
&lt;P&gt;You can edit the tiling in the UVWmap, this is supported. (see screenshot)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 20:08:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/material-map-uv-controls/m-p/6258307#M4170</guid>
      <dc:creator>bruno.landry</dc:creator>
      <dc:date>2016-04-07T20:08:19Z</dc:date>
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