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    <title>topic Re: Need some help with  a First person shooter project in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6062513#M3577</link>
    <description>The character template that ships with Stingray is a good place to start. There are many tutorials online and a wealth of information in the Stingray help documents. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;</description>
    <pubDate>Mon, 29 Feb 2016 22:22:32 GMT</pubDate>
    <dc:creator>dan.matlack</dc:creator>
    <dc:date>2016-02-29T22:22:32Z</dc:date>
    <item>
      <title>Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6062469#M3576</link>
      <description>&lt;P&gt;Hello there i am looking for some &amp;nbsp;easy to learn methods to make some basic first person mecanics &amp;nbsp;like picking up an weapon , fire with it , reload, &amp;nbsp;switch, drop &amp;nbsp;i am a beginer to the programing world i am doing only graphics things for about 6 years most of my skill is on the first person animations and objects + some easy hard surface modeling too.And i am verry&amp;nbsp;passionate about making an survival &amp;nbsp;shooter game &amp;nbsp;like day-z but with my ideas and improvements&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;ps: I am verry opend to colaborate with people who wants help me in exchange for my help with animations rigging modeling etc.But all within my skill and knowledge.And Sorry for my English ^.^&lt;/P&gt;</description>
      <pubDate>Mon, 29 Feb 2016 21:55:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6062469#M3576</guid>
      <dc:creator>Mircea24</dc:creator>
      <dc:date>2016-02-29T21:55:16Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6062513#M3577</link>
      <description>The character template that ships with Stingray is a good place to start. There are many tutorials online and a wealth of information in the Stingray help documents. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;</description>
      <pubDate>Mon, 29 Feb 2016 22:22:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6062513#M3577</guid>
      <dc:creator>dan.matlack</dc:creator>
      <dc:date>2016-02-29T22:22:32Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6063108#M3589</link>
      <description>btw do you why my stingray is saying that he lose the proper connection to the engine?</description>
      <pubDate>Tue, 01 Mar 2016 07:45:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6063108#M3589</guid>
      <dc:creator>Mircea24</dc:creator>
      <dc:date>2016-03-01T07:45:38Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6063815#M3594</link>
      <description>The engine runs as a 'server' and the editor connects to it sort of like a 'client'. So you can lose the connection if there is a problem. This could be due to firewalls or having ports that are not open. This should normally not happen. Can you provide reproduction steps for when this happens so we can find a solution?</description>
      <pubDate>Tue, 01 Mar 2016 15:35:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6063815#M3594</guid>
      <dc:creator>dan.matlack</dc:creator>
      <dc:date>2016-03-01T15:35:26Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6065024#M3609</link>
      <description>Well some time happens when i modify thing like materials terain moving objects to another folder but maybe is couse of my pc? since mine is not a verry high end one is just an AMD dual core and an 1 gb 64bit graphics</description>
      <pubDate>Wed, 02 Mar 2016 05:34:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6065024#M3609</guid>
      <dc:creator>Mircea24</dc:creator>
      <dc:date>2016-03-02T05:34:09Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6065029#M3610</link>
      <description>&lt;A href="http://imgur.com/p679RyL" target="_blank"&gt;http://imgur.com/p679RyL&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;And this is something that was in the console with RED&lt;BR /&gt;&lt;BR /&gt;Editor Engine: Failed retrieving back buffer from swap chain. HRESULT: DXGI_ERROR_INVALID_CALL&lt;BR /&gt;&lt;BR /&gt;At `D:\BuildAgent\work\fc67a3c094ac016b\git\runtime\d3d11_render_device\d3d_texture.cpp:828`&lt;BR /&gt;&lt;BR /&gt;Build identifier: `aa6b52358541601f4a7b415393841a1a296b47b5`&lt;BR /&gt;&lt;BR /&gt;Product version: `Release (1.1.247.0)`&lt;BR /&gt;&lt;BR /&gt;Thread name: `renderer`&lt;BR /&gt;&lt;BR /&gt;Callstack&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;0x00913262 d:\buildagent\work\fc67a3c094ac016b\git\runtime\foundation\error\error.cpp(393): stingray::report_assert_failure&lt;BR /&gt;0x00a7616d d:\buildagent\work\fc67a3c094ac016b\git\runtime\d3d11_render_device\d3d_texture.cpp(828): stingray::D3DTextureCreator::create_back_buffer_wrapper&lt;BR /&gt;0x00a56556 d:\buildagent\work\fc67a3c094ac016b\git\runtime\d3d11_render_device\d3d_resource_manager.cpp(505): stingray::D3DResourceManager::alloc&lt;BR /&gt;0x00a565e2 d:\buildagent\work\fc67a3c094ac016b\git\runtime\d3d11_render_device\d3d_resource_manager.cpp(866): stingray::D3DResourceManager::allocate_render_targets&lt;BR /&gt;0x00a42e90 d:\buildagent\work\fc67a3c094ac016b\git\runtime\d3d11_render_device\d3d_render_device.cpp(687): stingray::D3DRenderDevice::resize_swap_chain&lt;BR /&gt;0x00515632 d:\buildagent\work\fc67a3c094ac016b\git\runtime\application\rendering\render_interface.cpp(915): stingray::RenderInterface::internal_window_resize&lt;BR /&gt;0x0051629f d:\buildagent\work\fc67a3c094ac016b\git\runtime\application\rendering\render_interface.cpp(2619): stingray::RenderInterface::process_message&lt;BR /&gt;0x00519faf d:\buildagent\work\fc67a3c094ac016b\git\runtime\application\rendering\render_interface.cpp(2735): stingray::RenderInterface::thread_entry&lt;BR /&gt;0x009176c8 d:\buildagent\work\fc67a3c094ac016b\git\runtime\foundation\thread\thread_manager.cpp(308): stingray::ThreadManager::thread_proc&lt;BR /&gt;0x778733ca BaseThreadInitThunk&lt;BR /&gt;0x77dc9ed2 RtlInitializeExceptionChain&lt;BR /&gt;0x77dc9ea5 RtlInitializeExceptionChain&lt;BR /&gt;&lt;BR /&gt;System Information&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;--- CPU&lt;BR /&gt;CPU: AMD Athlon(tm) II X2 250 Processor&lt;BR /&gt;Vendor: AuthenticAMD&lt;BR /&gt;Logical processors: 2&lt;BR /&gt;Family: 1:15, Model: 0:6&lt;BR /&gt;Type: 0, Stepping: 3&lt;BR /&gt;Features: SSE SSE2 SSE3&lt;BR /&gt;Feature bits:&lt;BR /&gt;EBX: 00000000 00000010 00001000 00000000&lt;BR /&gt;ECX: 00000000 10000000 00100000 00001001&lt;BR /&gt;EDX: 00010111 10001011 11111011 11111111&lt;BR /&gt;--- OS&lt;BR /&gt;Windows version 6.1 build 7601, SP1.0, 64 bit&lt;BR /&gt;Windows 7, Service Pack 1&lt;BR /&gt;--- Graphics&lt;BR /&gt;Graphics card: AMD Radeon HD 5450 (DirectX 11.0)&lt;BR /&gt;--- Sound&lt;BR /&gt;No sound card detected.&lt;BR /&gt;--- Network&lt;BR /&gt;Network interface: NVIDIA nForce 10/100 Mbps Ethernet (IPv4, IPv6)&lt;BR /&gt;Network interface: Microsoft ISATAP Adapter (IPv6)&lt;BR /&gt;--- Input&lt;BR /&gt;Input device: Mouse (18.1): Mouse&lt;BR /&gt;Input device: Keyboard (19.4): Keyboard&lt;BR /&gt;Input device: Generic (17.0): USB Keykoard&lt;BR /&gt;&lt;BR /&gt;Lua Stack&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;[0] [C]: in function set_resolution&lt;BR /&gt;[1] core/editor_slave/editor/viewports/editor_viewport.lua:108: in function refresh_viewport_size&lt;BR /&gt;[2] core/editor_slave/editor/editor.lua:353:in function&lt;BR /&gt;&lt;BR /&gt;Lua Locals&lt;BR /&gt;----------------------------------------&lt;BR /&gt;&lt;BR /&gt;[1] self = table: 0372DCA0, width = 1001, height = 408&lt;BR /&gt;[2] self = table: 11AE2520, id = 47928ed8-3582-44a0-b180-1529faf40c57, width = 1001, height = 408, viewport = table: 0372DCA0</description>
      <pubDate>Wed, 02 Mar 2016 05:50:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6065029#M3610</guid>
      <dc:creator>Mircea24</dc:creator>
      <dc:date>2016-03-02T05:50:09Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6065030#M3611</link>
      <description>LoL o.O the e emoticons are not done by me &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;</description>
      <pubDate>Wed, 02 Mar 2016 05:51:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6065030#M3611</guid>
      <dc:creator>Mircea24</dc:creator>
      <dc:date>2016-03-02T05:51:09Z</dc:date>
    </item>
    <item>
      <title>Re: Need some help with  a First person shooter project</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6066961#M3630</link>
      <description>It's most likely a content issue. There is something in your mesh/materials, etc ... that doesn't play well with the engine. Hard to debug remotely. I will look to see if we have any other bugs with a similar call stack.</description>
      <pubDate>Wed, 02 Mar 2016 22:40:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/need-some-help-with-a-first-person-shooter-project/m-p/6066961#M3630</guid>
      <dc:creator>dan.matlack</dc:creator>
      <dc:date>2016-03-02T22:40:14Z</dc:date>
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