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    <title>topic Re: how to render with stingray in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5948953#M2626</link>
    <description>&lt;P&gt;Hi Dan,&lt;/P&gt;&lt;P&gt;is there a tutorial or something I could follow to use the Lua Flow node to make movies made by Andrew? Im a complete newbe in this area so you know.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;</description>
    <pubDate>Sat, 12 Dec 2015 23:10:25 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-12-12T23:10:25Z</dc:date>
    <item>
      <title>how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779769#M80</link>
      <description>&lt;P&gt;hello to all&lt;/P&gt;&lt;P&gt;I'm wondering how can I save image sequences for making video cutscenes&amp;nbsp;etc&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 13:08:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779769#M80</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T13:08:13Z</dc:date>
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    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779789#M83</link>
      <description>Stingray isn't ordinary renderer, it's a game engine. What exactly do you have in mind? If you want to make a real time cutscene you can use the animation editor inside the engine. Rendering a video is surely better done in Max or Maya.</description>
      <pubDate>Thu, 20 Aug 2015 13:14:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779789#M83</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T13:14:28Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779828#M87</link>
      <description>&lt;P&gt;Actually, it's a pretty standard feature in most game engines to render out image sequences direct from the engine. Useful for having pre-rendered cutscenes that match the look of your game, or if you want to use a game engine as a way to do fast pre-vis. I haven't yet seen how to do this in Stingray. One stop-gap measure for now would be use to capture software such as FRAPS, but ideally there would be a script or something to let you step through and render out a sequence in high resolution/quality.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 13:24:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779828#M87</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T13:24:41Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779830#M88</link>
      <description>&lt;P&gt;I think stingray graphic is good enough for production rendering&amp;nbsp;&lt;BR /&gt;anyway there&amp;nbsp;are&amp;nbsp;similar functionalities in every game engine&lt;BR /&gt;&amp;nbsp;&lt;BR /&gt;saving rendered images as image sequences per specified frame rate&amp;nbsp;&lt;BR /&gt;&amp;nbsp;&lt;BR /&gt;such as 30 frame regardless of game fps&amp;nbsp;&lt;BR /&gt;&amp;nbsp;&lt;BR /&gt;we can use them for making video cutscenes of game&amp;nbsp;&lt;BR /&gt;&amp;nbsp;&lt;BR /&gt;given that we want the cutscene to have the best quality regardless of end user's hardware , making video of the cutsene is the solution&amp;nbsp;&lt;BR /&gt;g&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 13:25:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5779830#M88</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T13:25:53Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780060#M100</link>
      <description>&lt;P&gt;here is the unity script to capture images&lt;BR /&gt;&lt;A href="http://wiki.unity3d.com/index.php/ScreenshotMovie" target="_blank"&gt;http://wiki.unity3d.com/index.php/ScreenshotMovie&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;having the ability to capture screenshot on runtime is pretty essential isn't it?&lt;BR /&gt;players can capture their desired shot&lt;BR /&gt;&lt;BR /&gt;it&amp;nbsp;is&amp;nbsp;useful for debugging as well&lt;/P&gt;&lt;P&gt;when testers&amp;nbsp;see something strange in the game they can capture and send the picture&amp;nbsp;to developers&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 14:42:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780060#M100</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T14:42:15Z</dc:date>
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    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780114#M104</link>
      <description>&lt;P&gt;I was kind of disappointed that rendering to video was not a built-in feature of Stingray. &amp;nbsp;This overview lists "Design Visualization" co-equal to"Game Development". &amp;nbsp;I think that producing a walkthrough video would be a valuable feature for artists/architect hoping to show their work to clients. &amp;nbsp;Not every prospective client is going want&amp;nbsp;to install an executable on their machine.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The workaround is to record the action on the screen, of course, provided a suitable framerate can be achieved. &amp;nbsp;UE4 Matinee can record at a specified framerate independent of the complexity of the animation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For those thinking of screen capture, you should know that&amp;nbsp;the NVIDIIA&amp;nbsp;GFORCE Experiance tool has a recorder and there is also one built-in &amp;nbsp;to Windows 10. (Win Key + G).&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 15:09:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780114#M104</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T15:09:12Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780142#M111</link>
      <description>As a stopgap until there are scripts/code for this in Stingray, you can use kkapture to record your sequences offline at whatever framerate you want:&lt;BR /&gt;&lt;BR /&gt;&lt;A href="http://www.farbrausch.de/~fg/kkapture/" target="_blank"&gt;http://www.farbrausch.de/~fg/kkapture/&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Here's a 64-bit build &lt;A href="http://keyj.emphy.de/files/kkapture-bin.zip" target="_blank"&gt;http://keyj.emphy.de/files/kkapture-bin.zip&lt;/A&gt; Note that this is a totally untrusted binary (but the sources for this 64-bit build are here apparently: &lt;A href="http://keyj.emphy.de/files/kkapture-src.zip" target="_blank"&gt;http://keyj.emphy.de/files/kkapture-src.zip&lt;/A&gt; ) so you would be using this at your own risk. I've used kkapture in the past when I had to capture videos offline and it worked well, but that was a few years ago, back when I was using a 32-bit build.</description>
      <pubDate>Thu, 20 Aug 2015 15:20:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780142#M111</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T15:20:49Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780146#M113</link>
      <description>&lt;P&gt;the problem with screen captures is that , if your frame rate drops at , say 20&amp;nbsp;fps&amp;nbsp;for a particular shot , your final video will lag&amp;nbsp;on that&amp;nbsp;shot&lt;/P&gt;&lt;P&gt;you need to have at least 30&amp;nbsp;fps all the time&lt;/P&gt;&lt;P&gt;but the point is , you are recording with highest&amp;nbsp;quality , probably for some shots your graphic card isn't able to render at 30 fps&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 15:21:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780146#M113</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T15:21:53Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780271#M117</link>
      <description>&lt;P&gt;kkapture seams promising&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=xJic_pxgI7E" target="_blank"&gt;https://www.youtube.com/watch?v=xJic_pxgI7E&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;in case somebody&amp;nbsp;isn't familiar to custom resolution , you can set&amp;nbsp;resolution more than your monitor supports&amp;nbsp;&lt;/P&gt;&lt;P&gt;useful&amp;nbsp;for screen capture&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.nvidia.com/object/custom_resolutions.html" target="_blank"&gt;http://www.nvidia.com/object/custom_resolutions.html&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 16:15:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780271#M117</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T16:15:00Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780316#M118</link>
      <description>&lt;P&gt;&lt;SPAN&gt;sorry for typo "seems promising"&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I'm new here&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN&gt;please let me know how can I edit my posts&lt;img id="smileytongue" class="emoticon emoticon-smileytongue" src="https://forums.autodesk.com/i/smilies/16x16_smiley-tongue.png" alt="Smiley Tongue" title="Smiley Tongue" /&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 16:36:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780316#M118</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T16:36:47Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780498#M128</link>
      <description>&lt;P&gt;I appreciate the reference to kkapture. &amp;nbsp;I does look like it might work; however, for me, this negates the most compelling advantage for Stingray--a professional development tool with tight integration with DCC Maya LT. &amp;nbsp;I am reluctant to depend on a sketchy third-party solution in my pipeline to get output.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 18:01:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780498#M128</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T18:01:46Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780522#M129</link>
      <description>I'm sure it will be a real feature before too long. Actually, it should be possible to implement with just Lua scripting already, if my current (rather limited) knowledge of the API is correct. Just seems that nobody has done it yet.</description>
      <pubDate>Thu, 20 Aug 2015 18:15:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780522#M129</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T18:15:11Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780578#M132</link>
      <description>&lt;P&gt;I would like to be able to render still image sequences also. Or better yet &amp;nbsp;.avi or .mp4.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 18:40:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780578#M132</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T18:40:52Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780979#M152</link>
      <description>&lt;P&gt;First of all, rest assured that this is definitely on our radar. Until there's better built-in support for frame-by-frame video capturing you might be interested looking into using&amp;nbsp;&lt;EM&gt;Application.set_time_step_policy()&amp;nbsp;&lt;/EM&gt;.It allows you to set a fixed time step for the engine to make sure you do not miss any frames when framerate falls below your target when using an external video capturing program.&lt;/P&gt;&lt;P&gt;For example:&lt;/P&gt;&lt;PRE&gt;Application.set_time_step_policy("fixed", 30)&lt;/PRE&gt;&lt;P&gt;will force &lt;EM&gt;dt&lt;/EM&gt; to always be 1/30 when updating simulation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 21:23:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5780979#M152</guid>
      <dc:creator>perssot</dc:creator>
      <dc:date>2015-08-20T21:23:40Z</dc:date>
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    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781078#M155</link>
      <description>&lt;P&gt;since I've never used screen capture program , I'm thinking about another possible issue&amp;nbsp;&lt;/P&gt;&lt;P&gt;first&lt;/P&gt;&lt;P&gt;Application.set_time_step_policy("fixed", 30)&lt;/P&gt;&lt;P&gt;forces the game fps always being at 30 or under 30 fps , but can't increase frame rate it just can decrease it right???&lt;/P&gt;&lt;P&gt;but this is not the main issue&lt;/P&gt;&lt;P&gt;the main issue is , when frame rate falls below 30 fps , for example 15 fps , what happens to animations? animations should slow down as well , 2 times slower , but game engines don't slow down animations , they just ignore missing frames by default&amp;nbsp;&lt;/P&gt;&lt;P&gt;the issue is not being at or under 30 fps , the issue is how can I make sure the engine will render all specified frames , 30fps &amp;nbsp;as instance , &amp;nbsp;and slow down everything when it falls under 30fps , including animation , physics , particles , etc&amp;nbsp;&lt;/P&gt;&lt;P&gt;or by other words it needs to slow down time&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 22:41:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781078#M155</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T22:41:10Z</dc:date>
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    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781087#M156</link>
      <description>A fixed time-step means that every simulation step happens with the same amount delta time. So if you have it set to "fixed" at 30fps, and your computer can't render or play the game at 30fps, the game will actually slow down as well (like old video games when there was too much stuff on screen). It won't have variable delta times for each update tick.</description>
      <pubDate>Thu, 20 Aug 2015 22:44:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781087#M156</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T22:44:20Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781100#M157</link>
      <description>&lt;P&gt;thanks&lt;/P&gt;&lt;P&gt;I didn't know that&amp;nbsp;&lt;/P&gt;&lt;P&gt;but it is really weird the engine has not this functionality&amp;nbsp;&lt;/P&gt;&lt;P&gt;how an architecture or animator is supposed to use the engine when he / she can't render with it , I expected a set of advanced rendering tool&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 22:53:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781100#M157</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T22:53:13Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781170#M159</link>
      <description>&lt;P&gt;I do understand what you're saying.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But think of it this way -- there are already other tools capable of producing videos of 3D architecture and animations with lovely renderings. The value of Stingray particularly in the architectural visualization space is to make it easier to create and share fully &lt;EM&gt;interactive&lt;/EM&gt; experiences, with immersive VR. What's a better tool for communicating your unique vision as an architect or designer -- is it showing someone a pre-recorded video? Or is it by letting them walk around the building and experience it interactively in a context that's as close as possible to really being there?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;That said, there are lots of ways to put the engine to use! And recording video is certainly a totally valid use case that we'd like to improve.&lt;/P&gt;</description>
      <pubDate>Fri, 21 Aug 2015 00:32:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781170#M159</guid>
      <dc:creator>_robbs_</dc:creator>
      <dc:date>2015-08-21T00:32:44Z</dc:date>
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    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781178#M160</link>
      <description>&lt;P&gt;Providing an interactive experience is appealing but requires the consumer to have a system that meets certain minimum requirements, trust that you are not infecting his machine and motivated enough to install the package (including the necessary libraries.). On the other hand, video can be distributed in a secure and highly portable manner resulting in less friction for the consumer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the future, WebGL will be a better solution for this use case. &amp;nbsp;I hope the Stingray also has this technology on the roadmap.&lt;/P&gt;</description>
      <pubDate>Fri, 21 Aug 2015 01:03:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781178#M160</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-21T01:03:00Z</dc:date>
    </item>
    <item>
      <title>Re: how to render with stingray</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781197#M165</link>
      <description>&lt;P&gt;Yes, capturing frames is on our radar, I agree this is an important feature if you want to capture frames reliably, specially when you have under performing scenes and want to dial up the quality.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For now, I use the Story tool to create the camera movement \ animation \ events, set a pause at the beginning than capture the video. This doesnt help if you dont 30 fps to begin with, which a framecapture tool will help with.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think a good first step will be for us to allow the user to pick a story, framerate, resolution, etc.. and record a series of images or video file.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However one benifit of using The Stingray Story tool as it is today is that you will get all the event audio that goes with it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;-Frank&lt;/P&gt;</description>
      <pubDate>Fri, 21 Aug 2015 01:35:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-render-with-stingray/m-p/5781197#M165</guid>
      <dc:creator>frank.delise</dc:creator>
      <dc:date>2015-08-21T01:35:07Z</dc:date>
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