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    <title>topic How to add Physics Actor on primitive cube? in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5780144#M112</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This might be a dump question, all I want is to&amp;nbsp;create a cube from the create panel and add physic on it. So it will drop down once the game start.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I right click on the cube in scene and open unit editor, but it tells me "The unit "cube_primitive.unit" could not be opened". And without selecting any unit on the unit editor, I cannot add any physic actor on it. How can I possibly achieve that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Derek&lt;/P&gt;</description>
    <pubDate>Thu, 20 Aug 2015 15:21:22 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-08-20T15:21:22Z</dc:date>
    <item>
      <title>How to add Physics Actor on primitive cube?</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5780144#M112</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This might be a dump question, all I want is to&amp;nbsp;create a cube from the create panel and add physic on it. So it will drop down once the game start.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I right click on the cube in scene and open unit editor, but it tells me "The unit "cube_primitive.unit" could not be opened". And without selecting any unit on the unit editor, I cannot add any physic actor on it. How can I possibly achieve that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Derek&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 15:21:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5780144#M112</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-08-20T15:21:22Z</dc:date>
    </item>
    <item>
      <title>Re: How to add Physics Actor on primitive cube?</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5780253#M116</link>
      <description>&lt;P&gt;Well, here is one easy way to do it.&amp;nbsp; Not the most streamlined, but it does work.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1. Create your cube object (or any other primitive)&lt;/P&gt;
&lt;P&gt;2. Select the cube/primitive&lt;/P&gt;
&lt;P&gt;3. Select File &amp;gt; Export Selected&lt;/P&gt;
&lt;P&gt;4. Expor tthe FBX&lt;/P&gt;
&lt;P&gt;5. Now just import to stingray and the model will be like any other object.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Ill check to see if things like physics are enabled by default (i believe they are) but in any case this is a useful workaround to make the object just an asset in your game.&lt;/P&gt;
&lt;DIV id="link64_adl_tabid" style="display: none;" data-url="http://forums.autodesk.com/t5/forums/replypage/board-id/800/message-id/112"&gt;380&lt;/DIV&gt;</description>
      <pubDate>Thu, 20 Aug 2015 16:09:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5780253#M116</guid>
      <dc:creator>paul.kind</dc:creator>
      <dc:date>2015-08-20T16:09:17Z</dc:date>
    </item>
    <item>
      <title>Re: How to add Physics Actor on primitive cube?</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5781215#M174</link>
      <description>&lt;P&gt;You will need to add physics to your unit and set it to Dynamic. See the documentation here:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_creating_gameplay_physics_create_physics_actor_html" target="_blank"&gt;http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_creating_gameplay_physics_create_physics_actor_html&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can try this out on the Chamfbox unit that is in the basic&amp;nbsp;template.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;One thing that is important to note - your 'unit' will not move unless you specify the 'Node' for the physics actor to be 'StingrayEntityRoot'. If the node is set to the mesh ('ChamfBox_01' if using the chamfbox) only the mesh will move. This can yeild unexpected results - such as sounds attached to the unit will not move with the mesh node.&lt;/P&gt;</description>
      <pubDate>Fri, 21 Aug 2015 02:01:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/how-to-add-physics-actor-on-primitive-cube/m-p/5781215#M174</guid>
      <dc:creator>andrew.grant</dc:creator>
      <dc:date>2015-08-21T02:01:23Z</dc:date>
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