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    <title>topic Re: Moving/flying freely in VR model? (using Oculus Rift and Xbox-control) in Stingray Forum (Read Only)</title>
    <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7652541#M10516</link>
    <description>&lt;P&gt;I also tried following the tutorials of Paul, however I keep getting this error with the HTC Vive when moving the thumb stick of the XBOX controller. Does anyone have an idea how we can solve this error?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;Test Engine / SteamVRPlugin: SteamVR.set_tracking_space_pose(Matrix4x4) is deprecated. Use SteamVR.set_tracking_space(Vector3, Quaternion, Vector3) instead.&lt;/PRE&gt;</description>
    <pubDate>Thu, 28 Dec 2017 15:31:35 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-12-28T15:31:35Z</dc:date>
    <item>
      <title>Moving/flying freely in VR model? (using Oculus Rift and Xbox-control)</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7286983#M9582</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm using Stingray and creating VR-models. I want to be able to&amp;nbsp;"move/fly around freely" in my level, preferably using an Xbox-control (or maybe keyboard + mouse) while&amp;nbsp;in Oculus Rift. By following Paul's great tutorials (linked below)&amp;nbsp;I'm able&amp;nbsp;to move in X- and Y-axis using the&amp;nbsp;left thumbstick on my Xbox-control. However, the tutorial doesn't explain how to&amp;nbsp;add the movement of&amp;nbsp;up and down. So I freestyled an additional piece of Flow-code for the right thumbstick, affecting the&amp;nbsp;Z-axis, but I haven't changed any code in lua for this. The problem I have is that I can't use both thumbsticks simultaneously, everytime I move&amp;nbsp;a thumbstick I jump back to the starting position of my level. But independently the thumbsticks work as they should. Does anyone know how to combine the thumbsticks so they can work simultaneously? I attached screenshots of how it looks in Flow. The lua code is the same as in Paul's tutorials.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Paul's tutorials that I mentioned above:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=GVB7JFH_dMo" target="_blank"&gt;https://www.youtube.com/watch?v=GVB7JFH_dMo&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=7pjDbmVH0uE&amp;amp;feature=youtu.be" target="_blank"&gt;https://www.youtube.com/watch?v=7pjDbmVH0uE&amp;amp;feature=youtu.be&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you and best regards,&lt;/P&gt;&lt;P&gt;Victor&lt;/P&gt;</description>
      <pubDate>Wed, 09 Aug 2017 12:07:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7286983#M9582</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-09T12:07:56Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/flying freely in VR model? (using Oculus Rift and Xbox-control)</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7287923#M9585</link>
      <description>&lt;P&gt;Tricky to say without really sitting down on the project myself, but on just a glance it looks like you're not passing the z axis of the current tracking space when you're using the left stick and not passing the x and y of the current space for the right stick.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Only your left stick flow i'd try connecting the z vector components from your oculus get tracking space to the z in the vector from components after the addition nodes. I think what your're basically doing a the moment is resetting the z axis to 0 whenever you use the left stick, so just passing it through from what it currently it should help.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And the same goes for your right stick, connect up the x and y from the vector components to the vector from components down the line.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;See what that does!&lt;/P&gt;</description>
      <pubDate>Wed, 09 Aug 2017 16:05:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7287923#M9585</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-09T16:05:21Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/flying freely in VR model? (using Oculus Rift and Xbox-control)</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7289298#M9591</link>
      <description>&lt;P&gt;I've implemented that. Feel free to use mine, I also learned from Paul. You've run into a common mistake (I also did that) with your Right Stick, in the first Vector Components, you should use Y instead of Z to control height (no need to use rotation by the way) and X if you want to turn with the controller as well.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Let me know if that solved your issue.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Aug 2017 01:47:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7289298#M9591</guid>
      <dc:creator>IMDesigns</dc:creator>
      <dc:date>2017-08-10T01:47:44Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/flying freely in VR model? (using Oculus Rift and Xbox-control)</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7300903#M9641</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1061536"&gt;@IMDesigns&lt;/a&gt; wrote:&lt;BR /&gt;&lt;P&gt;I've implemented that. Feel free to use mine, I also learned from Paul. You've run into a common mistake (I also did that) with your Right Stick, in the first Vector Components, you should use Y instead of Z to control height (no need to use rotation by the way) and X if you want to turn with the controller as well.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Let me know if that solved your issue.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&amp;nbsp;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Thank you! Your code works&amp;nbsp;perfect for my project!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Victor&lt;/P&gt;</description>
      <pubDate>Tue, 15 Aug 2017 09:13:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7300903#M9641</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-15T09:13:28Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/flying freely in VR model? (using Oculus Rift and Xbox-control)</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7316689#M9725</link>
      <description>&lt;P&gt;Does anyone know how to change from using the xbox Thumbstick&amp;nbsp;for fly mode to using the Oculus thumbstick inputs?&amp;nbsp; I have the xbox controller working perfectly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Aug 2017 17:26:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7316689#M9725</guid>
      <dc:creator>Shawn_Hendershot</dc:creator>
      <dc:date>2017-08-21T17:26:26Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/flying freely in VR model? (using Oculus Rift and Xbox-control)</title>
      <link>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7652541#M10516</link>
      <description>&lt;P&gt;I also tried following the tutorials of Paul, however I keep getting this error with the HTC Vive when moving the thumb stick of the XBOX controller. Does anyone have an idea how we can solve this error?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;Test Engine / SteamVRPlugin: SteamVR.set_tracking_space_pose(Matrix4x4) is deprecated. Use SteamVR.set_tracking_space(Vector3, Quaternion, Vector3) instead.&lt;/PRE&gt;</description>
      <pubDate>Thu, 28 Dec 2017 15:31:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/stingray-forum-read-only/moving-flying-freely-in-vr-model-using-oculus-rift-and-xbox/m-p/7652541#M10516</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-28T15:31:35Z</dc:date>
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