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    <title>topic Re: Glow on existing texture in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946870#M9713</link>
    <description>&lt;P&gt;Sure, you can mask out the 2 other colors with OSL nodes in 2019 and just use the white as a emitter guide.&lt;/P&gt;&lt;P&gt;If you dont use the newest version of max, use a post editor to generate the mask.&lt;/P&gt;</description>
    <pubDate>Fri, 20 Apr 2018 05:25:32 GMT</pubDate>
    <dc:creator>madsd</dc:creator>
    <dc:date>2018-04-20T05:25:32Z</dc:date>
    <item>
      <title>Glow on existing texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946693#M9712</link>
      <description>&lt;P&gt;I've got an image sequence that consists of red, white and blue.&amp;nbsp; The white portion moves and wipes from the red to blue.&amp;nbsp; I'm 99% sure I can't do this but I thought I'd ask, but can I add a glow to just the white portion?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;J&lt;/P&gt;</description>
      <pubDate>Fri, 20 Apr 2018 02:09:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946693#M9712</guid>
      <dc:creator>jmarchik</dc:creator>
      <dc:date>2018-04-20T02:09:42Z</dc:date>
    </item>
    <item>
      <title>Re: Glow on existing texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946870#M9713</link>
      <description>&lt;P&gt;Sure, you can mask out the 2 other colors with OSL nodes in 2019 and just use the white as a emitter guide.&lt;/P&gt;&lt;P&gt;If you dont use the newest version of max, use a post editor to generate the mask.&lt;/P&gt;</description>
      <pubDate>Fri, 20 Apr 2018 05:25:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946870#M9713</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-20T05:25:32Z</dc:date>
    </item>
    <item>
      <title>Re: Glow on existing texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946896#M9714</link>
      <description>&lt;P&gt;As seen here:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Load a bitmap, split the second channel out with a vector component and pipe to emission.&lt;/P&gt;&lt;P&gt;Done.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;If you need a certain spectrum and not a fixed color you can use a range node to define the spectrum. Like if you wanted some kind of Roto going in a gradient.&lt;BR /&gt;There is also a Chromakey which can do realtime greenscreen subtration in the viewport/render.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2018-04-20_07-44-21.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/491014i94C6CC496076728E/image-size/large?v=v2&amp;amp;px=999" role="button" title="2018-04-20_07-44-21.jpg" alt="2018-04-20_07-44-21.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 20 Apr 2018 05:59:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7946896#M9714</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-20T05:59:18Z</dc:date>
    </item>
    <item>
      <title>Re: Glow on existing texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7947266#M9715</link>
      <description>&lt;P&gt;Forgot to mention, if you use Arnold, you can do it easily as well in previous versions of max, since Arnold has core function maps as well.&lt;/P&gt;</description>
      <pubDate>Fri, 20 Apr 2018 08:35:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7947266#M9715</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-20T08:35:54Z</dc:date>
    </item>
    <item>
      <title>Re: Glow on existing texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7947975#M9716</link>
      <description>&lt;P&gt;Thanks for the reply,&amp;nbsp; using 2018.&amp;nbsp; Can you point me towards some info on how to execute your solution?&amp;nbsp; Would love a chance to learn more and you've exceeded my abilities. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit:&amp;nbsp; Attached you will find the animated texture I want to add a glow to, just the white though.&lt;/P&gt;</description>
      <pubDate>Fri, 20 Apr 2018 13:40:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7947975#M9716</guid>
      <dc:creator>jmarchik</dc:creator>
      <dc:date>2018-04-20T13:40:06Z</dc:date>
    </item>
    <item>
      <title>Re: Glow on existing texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7948132#M9717</link>
      <description>&lt;P&gt;Sure,&lt;/P&gt;&lt;P&gt;- So I first converted your mp4 file into jpg files around the area where the white bare is visible.&lt;/P&gt;&lt;P&gt;- Loaded the image sequence to a bitmap node.&lt;BR /&gt;- Added a user data float node and parse bitmap though this.&lt;/P&gt;&lt;P&gt;- Parse the User data float into Input on a Range node.&lt;BR /&gt;- Raise output to 2.&lt;/P&gt;&lt;P&gt;- lower output min to a negative value to crush the red and blue out of the space, - 4 seems fine.&lt;/P&gt;&lt;P&gt;- Added the output of the range node to Diffuse, obviously, you want to add it to the Emission node instead.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now we have a version of the animated texture with blue and red excluded, one we can pipe to the emission as shown above in the previous reply.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do note you have a glitch in the texture flip, the red shows after white passes, so you need to fix up some keyframes.&lt;BR /&gt;&lt;BR /&gt;Ideally you would prefer to do this kind of animation directly in max instead, much more flexibility.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="qweqweqwe.gif" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/491259iB48BDF3E08563418/image-size/large?v=v2&amp;amp;px=999" role="button" title="qweqweqwe.gif" alt="qweqweqwe.gif" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 20 Apr 2018 14:28:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glow-on-existing-texture/m-p/7948132#M9717</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-20T14:28:40Z</dc:date>
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