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    <title>topic Re: OSL tip of the day. in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9516675#M9685</link>
    <description>&lt;P&gt;We can put everything on that screenshot except the material into a single node if you think that would be a good idea, just implement it all into the bitmap lookup node.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But we could also just do everything up till UV transform nodes rotation slot and stick a single node out, one that has an output called......rotate or something.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Which every last node you prefer to be main node for the thing, I can make it happen, just say which.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you prefer to have bitmap and uvtransfomr nodes, and then this special node, OK.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 14 May 2020 17:12:34 GMT</pubDate>
    <dc:creator>madsd</dc:creator>
    <dc:date>2020-05-14T17:12:34Z</dc:date>
    <item>
      <title>OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7949822#M9653</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;This thread is about using OSL shading and small tips to generate various effects.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The first one is edge wear masking.&lt;/P&gt;&lt;P&gt;See node setup and output below, it is useful for creating worn edges, metals and so forth.&lt;/P&gt;&lt;P&gt;You can find AO shaders online or use the one I attached here.&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.dropbox.com/s/lkg5zvjouhczujb/BaAmbientOcclusion.osl?dl=0" target="_blank"&gt;https://www.dropbox.com/s/lkg5zvjouhczujb/BaAmbientOcclusion.osl?dl=0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;- Set to convext+concave ( mode 2 )&lt;/P&gt;&lt;P&gt;- Use noise to drive edge distance&lt;BR /&gt;- Use range node to scale the differences up&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2018-04-21_15-36-41.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/491523i6599953F2764469A/image-size/large?v=v2&amp;amp;px=999" role="button" title="2018-04-21_15-36-41.jpg" alt="2018-04-21_15-36-41.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 21 Apr 2018 13:42:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7949822#M9653</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-21T13:42:14Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7951713#M9654</link>
      <description>&lt;P&gt;Animated fractal dots.&lt;/P&gt;&lt;P&gt;You can download the shader and play around.&lt;BR /&gt;It is no problem rendering millions of dots instantly, and it takes zero memory.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The best part of OSL is that we can compile the shaders on the fly, inside the application, so tweaking and building is very close to the output.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Link to shader here:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.dropbox.com/s/yw3ejfo66kpx8e3/FlowerFractal.osl?dl=0" target="_blank"&gt;https://www.dropbox.com/s/yw3ejfo66kpx8e3/FlowerFractal.osl?dl=0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://i.imgur.com/EoVLZYs.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2018-04-23_09-50-49.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/491927i1BB53CCE57C8AA62/image-size/large?v=v2&amp;amp;px=999" role="button" title="2018-04-23_09-50-49.jpg" alt="2018-04-23_09-50-49.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="16384_points.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/491928iDFA3259C2359A7A7/image-size/large?v=v2&amp;amp;px=999" role="button" title="16384_points.jpg" alt="16384_points.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2018-04-23_09-51-03.jpg" style="width: 838px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/491933i0213824E1810121F/image-size/large?v=v2&amp;amp;px=999" role="button" title="2018-04-23_09-51-03.jpg" alt="2018-04-23_09-51-03.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 23 Apr 2018 08:04:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7951713#M9654</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-23T08:04:05Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7961343#M9655</link>
      <description>&lt;P&gt;Here is an easy way to make landing lights on a runway.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="werwerwer.gif" style="width: 746px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/493598i690F1D0C1C8D5CFF/image-size/large?v=v2&amp;amp;px=999" role="button" title="werwerwer.gif" alt="werwerwer.gif" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2018-04-26_12-05-17.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/493597i104CD04AA87B8BBF/image-size/large?v=v2&amp;amp;px=999" role="button" title="2018-04-26_12-05-17.jpg" alt="2018-04-26_12-05-17.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 26 Apr 2018 10:15:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7961343#M9655</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-26T10:15:09Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7962783#M9656</link>
      <description>&lt;P&gt;Those are great. Thanks&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1739489"&gt;@madsd&lt;/a&gt;. Very much appreciated!&lt;/P&gt;</description>
      <pubDate>Thu, 26 Apr 2018 17:29:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7962783#M9656</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-26T17:29:14Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7962796#M9657</link>
      <description>&lt;P&gt;Glad you like it!&lt;/P&gt;&lt;P&gt;More to come, drop by drop &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 26 Apr 2018 17:33:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7962796#M9657</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-26T17:33:55Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7964962#M9658</link>
      <description>&lt;P&gt;Tip of the day today is about tapping into core nodes to build a randomizer.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;In short we build a network that randomly distribute bitmaps based on a weight probability as well as randomly rotate the bitmaps on a set of instances.&lt;/P&gt;&lt;P&gt;This can be useful for randomization on scattered instances of any kind.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FRr3Od-fLm6o%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRr3Od-fLm6o&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FRr3Od-fLm6o%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="600" height="338" scrolling="no" title="3ds Max 2019 - OSL Tutorial: How to randomize image distribution on instances" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 27 Apr 2018 12:10:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7964962#M9658</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-04-27T12:10:54Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7975656#M9659</link>
      <description>&lt;P&gt;Todays tip is a very simple particle star scroller.&lt;/P&gt;&lt;P&gt;Just plug in a UV cooridinate and animate the time slider and you got a classic 3D particle star scroller going!&lt;/P&gt;&lt;P&gt;You can also project the 3d star cloud into Volume shaders and fly around the star field.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://i.imgur.com/Byrxd8Z.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2018-05-02_22-52-04.jpg" style="width: 599px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/495860i4DC1D7CC55BB64FF/image-size/large?v=v2&amp;amp;px=999" role="button" title="2018-05-02_22-52-04.jpg" alt="2018-05-02_22-52-04.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 02 May 2018 21:04:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7975656#M9659</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-05-02T21:04:16Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7988899#M9660</link>
      <description>&lt;P&gt;This is all really amazing, thank you!&lt;/P&gt;</description>
      <pubDate>Wed, 09 May 2018 03:09:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7988899#M9660</guid>
      <dc:creator>fla3d</dc:creator>
      <dc:date>2018-05-09T03:09:23Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7992266#M9661</link>
      <description>&lt;P&gt;Fractal pattern generator, useful for tiling or just a base for working with animated pattern effects.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.dropbox.com/s/nj6pcx21bcxp6uu/gugu.osl?dl=0" target="_blank"&gt;https://www.dropbox.com/s/nj6pcx21bcxp6uu/gugu.osl?dl=0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="qweqweqweqweqwe (1).jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/498780i09B88E7BF32F9B38/image-size/large?v=v2&amp;amp;px=999" role="button" title="qweqweqweqweqwe (1).jpg" alt="qweqweqweqweqwe (1).jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 10 May 2018 09:15:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/7992266#M9661</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-05-10T09:15:53Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8036671#M9662</link>
      <description>&lt;P&gt;Incredible stuff Mads, thanks a zillion.&lt;/P&gt;</description>
      <pubDate>Wed, 30 May 2018 22:56:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8036671#M9662</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-05-30T22:56:57Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8349472#M9663</link>
      <description>&lt;P&gt;Today is shape day!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I golfed a base and worked with Martin Breidt over a session and we came up with something like this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can make base shapes with this one, triangles, squares, star shapes, tile them, make patterns.&lt;/P&gt;&lt;P&gt;For tiling you need to add a UVTransform to "Po" on this node. then tile.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I mean to look into chamfering corner feature as well. You can ofcourse map front and back like you want.&lt;BR /&gt;&lt;BR /&gt;LINK:&lt;BR /&gt;&lt;A href="https://github.com/gkmotu/OSL-Shaders/blob/master/Shapes.osl" target="_blank"&gt;https://github.com/gkmotu/OSL-Shaders/blob/master/Shapes.osl&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Shapes.gif" style="width: 877px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/560203i296D3CEEA171616D/image-size/large?v=v2&amp;amp;px=999" role="button" title="Shapes.gif" alt="Shapes.gif" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 22 Oct 2018 07:58:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8349472#M9663</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-10-22T07:58:41Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8349478#M9664</link>
      <description>&lt;P&gt;Let's do another one today!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here comes base rain, it goes into your Normal/Bump.&lt;/P&gt;&lt;P&gt;It may be developed further in the future.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/gkmotu/OSL-Shaders/blob/master/Base_Rain.osl" target="_blank"&gt;https://github.com/gkmotu/OSL-Shaders/blob/master/Base_Rain.osl&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Base_Rain.gif" style="width: 424px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/560206i6C948EE0AFC6208A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Base_Rain.gif" alt="Base_Rain.gif" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 22 Oct 2018 08:02:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8349478#M9664</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-10-22T08:02:08Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8744826#M9665</link>
      <description>&lt;P&gt;I wrote a procedural OSL noise that tiles seamlessly over uv borders to replicate a node functionallity from substance.&lt;BR /&gt;&lt;BR /&gt;Non of the shipping legacy noises can do this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Initially integrated Perlin and Voronoi, but can integrate any noise type needed ofc.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can read about the featuresets I exposed in the shader as well as download the shader here:&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.masd.dk/osl-shaders-tile-noise/" target="_blank" rel="noopener"&gt;https://www.masd.dk/osl-shaders-tile-noise/&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="TileNoise_experiment_01.gif" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/628526i7B52554D5EF0577D/image-size/large?v=v2&amp;amp;px=999" role="button" title="TileNoise_experiment_01.gif" alt="TileNoise_experiment_01.gif" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 22 Apr 2019 08:50:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8744826#M9665</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-04-22T08:50:37Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8907280#M9666</link>
      <description>&lt;P&gt;Hi, I enjoy your great tips, I am trying to get the same effect with this project I am working on. I am using vray and 3ds max.&amp;nbsp;&lt;A href="https://vimeo.com/338949004" target="_blank"&gt;https://vimeo.com/338949004&lt;/A&gt;&lt;/P&gt;&lt;P&gt;the script you wrote will it get the effect I am looking for?&lt;/P&gt;</description>
      <pubDate>Sat, 13 Jul 2019 00:40:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8907280#M9666</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-07-13T00:40:00Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8907458#M9667</link>
      <description>&lt;P&gt;Yes that is possible to make.&lt;/P&gt;&lt;P&gt;It's spheres scattered in a volume, we can do that with OSL.&lt;/P&gt;&lt;P&gt;You can see the star field gif above, it's the same more or less, just with added effects.&lt;/P&gt;</description>
      <pubDate>Sat, 13 Jul 2019 08:51:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/8907458#M9667</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-07-13T08:51:50Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9082792#M9668</link>
      <description>&lt;P&gt;Sorry for the bump, it seems like the ambient occlusion shader crashes max 2020 but works in 2019 is this a bug in 2020?&lt;/P&gt;</description>
      <pubDate>Sat, 12 Oct 2019 12:20:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9082792#M9668</guid>
      <dc:creator>ik3ds</dc:creator>
      <dc:date>2019-10-12T12:20:20Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9082849#M9669</link>
      <description>&lt;P&gt;This is what I get in 2020, works fine with Arnold.&lt;BR /&gt;Where does it crash?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="dd.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/686980i825ECA7B70CF9E37/image-size/large?v=v2&amp;amp;px=999" role="button" title="dd.png" alt="dd.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 12 Oct 2019 13:33:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9082849#M9669</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-10-12T13:33:39Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9084743#M9670</link>
      <description>&lt;P&gt;A lot of cool stuff in this thread, such as the tileable noise. Wish there were more Substance-esque nodes for OSL! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can't figure out how to best use the shipping OSL noise in such a way that one uses the regular 3ds max noise map. With the legacy noise one can just plug in whatever maps they want to the black &amp;amp; white input slots, so the legacy map functions as sort of a mix map inherently which is super handy. The OSL noises seem to lack this functionality, and I can't figure out the best way to replicate this with the stock OSL nodes. Or am I totally wrong?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is my biggest gripe actually with OSL, the fact that the UX of the nodes is behind the old maps that we're used to using. The OSL maps often don't enable the same workflows as quickly as the legacy stock maps they're supposed to modernize. This easily leads to me just wanting to use the old, slower maps since they don't require as elaborate a node setup. On the other hand I do like the modularity of the OSL maps which has clearly been the point of the system, but optimally we could have the best of both worlds - modularity and quick UX. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 14 Oct 2019 10:57:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9084743#M9670</guid>
      <dc:creator>MI66</dc:creator>
      <dc:date>2019-10-14T10:57:24Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9084857#M9671</link>
      <description>&lt;P&gt;I agree on the UI front.&lt;BR /&gt;We are realtivly limited, we can introduce a couple of hacks but they do mess up the UI in other ways, and its only the arrangements, its not curve editor and gradient bars for example.&lt;BR /&gt;I use the Arnold RGBA and FLOAT Ramps for those 2, the UI can go full screen and you can be ultra precise due to much larger canvas to pull points around on.&lt;BR /&gt;&lt;BR /&gt;There may/or may not - be some initiative reserach going on that could / or could not be implemented, some of the active users doing a lot of programming in OSL talks with the developers and feed back their experiences, my self included.&lt;BR /&gt;&lt;BR /&gt;In case you want the updated tile noise with a phaze loop on the z axis you can catch it on the git.&lt;BR /&gt;&lt;A href="https://github.com/gkmotu/OSL-Shaders/blob/master/TileNoise.osl" target="_blank"&gt;https://github.com/gkmotu/OSL-Shaders/blob/master/TileNoise.osl&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can pipe the noise into the Interpolate nodes mix slot and change colors on the color slots.&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ss.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/687384i708E94FB3F237D0B/image-size/large?v=v2&amp;amp;px=999" role="button" title="ss.png" alt="ss.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 14 Oct 2019 11:58:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9084857#M9671</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-10-14T11:58:03Z</dc:date>
    </item>
    <item>
      <title>Re: OSL tip of the day.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9084900#M9672</link>
      <description>&lt;P&gt;What kind of Substance nodes would you be interested in seeing as OSL nodes?&lt;/P&gt;&lt;P&gt;Technically, we can go beyond what Substance is capable off, unless its some fancy stuff that is substance app related, such as brushing and other non-pure shade space stuff.&lt;/P&gt;</description>
      <pubDate>Mon, 14 Oct 2019 12:09:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/osl-tip-of-the-day/m-p/9084900#M9672</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-10-14T12:09:55Z</dc:date>
    </item>
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