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    <title>topic Material Editor - apply Float Controller to multiple materials in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7979904#M9517</link>
    <description>&lt;P&gt;Hello Everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When working with complex materials, I often want to use Float Controllers to wire some parameters, to able to modify certain parameter values collectively.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Although, if I have an already created construction, but want to wire parameters together (for example texture coordinates of several Bitmaps), it becomes a headache. I can only manage this easily, if I start it the other way, from scratch, create the Controllers in the first place, and then wire them to a certain Bitmap or Material, and then copy the Bitmap or Material, and this way, their connection to the Controller gets copied also.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But not the other way around! Is there a way, for example selecting a few Bitmaps in the Material Editor, and let's say create a controller for them, which gets wired in their texture's "U tiling" ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for any help!&lt;/P&gt;</description>
    <pubDate>Fri, 04 May 2018 11:26:47 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-05-04T11:26:47Z</dc:date>
    <item>
      <title>Material Editor - apply Float Controller to multiple materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7979904#M9517</link>
      <description>&lt;P&gt;Hello Everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When working with complex materials, I often want to use Float Controllers to wire some parameters, to able to modify certain parameter values collectively.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Although, if I have an already created construction, but want to wire parameters together (for example texture coordinates of several Bitmaps), it becomes a headache. I can only manage this easily, if I start it the other way, from scratch, create the Controllers in the first place, and then wire them to a certain Bitmap or Material, and then copy the Bitmap or Material, and this way, their connection to the Controller gets copied also.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But not the other way around! Is there a way, for example selecting a few Bitmaps in the Material Editor, and let's say create a controller for them, which gets wired in their texture's "U tiling" ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for any help!&lt;/P&gt;</description>
      <pubDate>Fri, 04 May 2018 11:26:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7979904#M9517</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-04T11:26:47Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor - apply Float Controller to multiple materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7982256#M9518</link>
      <description>&lt;P&gt;This is easy.&lt;/P&gt;&lt;P&gt;Watch attached video.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Both a version that covers the legacy old bitmap and one that covers the new OSL shading system.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As for OSL, the vector is always x,y&amp;amp;z or u,v&amp;amp;w, so adjusting first value pipes and controls the first entry.&lt;/P&gt;</description>
      <pubDate>Sat, 05 May 2018 16:06:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7982256#M9518</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-05-05T16:06:31Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor - apply Float Controller to multiple materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7983860#M9519</link>
      <description>&lt;P&gt;I am using the exact same technique, which you showed with the legacy Bitmap, but that's what I find a bit slow. I was hoping for a way for example to select 20 bitmaps, make a right click, and "Apply Bezier Float to U tiling". Wiring it one-by one gets a bit frustrating, if you have to do it to a lot of bitmaps.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But anyway, thanks for the video!&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 06:40:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7983860#M9519</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T06:40:50Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor - apply Float Controller to multiple materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7984026#M9520</link>
      <description>&lt;P&gt;You could, make a script that does it for you, I guess.&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 08:18:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7984026#M9520</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-05-07T08:18:18Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor - apply Float Controller to multiple materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7984031#M9521</link>
      <description>&lt;P&gt;Yeah, I guess I will, thanks.&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 08:21:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/material-editor-apply-float-controller-to-multiple-materials/m-p/7984031#M9521</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T08:21:18Z</dc:date>
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