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    <title>topic Help with polygonal flames in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7979905#M9514</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was received this project file with the plane and flames, but it is an animated polygonal flame with noise and a few soft selections edit poly applied. How can I go around to texturing it to make it look like flames? I am struggling because it just doesn't look right, I can't get soft edges etc. and it must be like this.&lt;/P&gt;</description>
    <pubDate>Fri, 04 May 2018 11:27:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-05-04T11:27:57Z</dc:date>
    <item>
      <title>Help with polygonal flames</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7979905#M9514</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was received this project file with the plane and flames, but it is an animated polygonal flame with noise and a few soft selections edit poly applied. How can I go around to texturing it to make it look like flames? I am struggling because it just doesn't look right, I can't get soft edges etc. and it must be like this.&lt;/P&gt;</description>
      <pubDate>Fri, 04 May 2018 11:27:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7979905#M9514</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-04T11:27:57Z</dc:date>
    </item>
    <item>
      <title>Re: Help with polygonal flames</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7980747#M9515</link>
      <description>&lt;P&gt;Texturing flames will be complex in this situation, because&amp;nbsp;if the geometry bend or fold that will create shadows on itself.&amp;nbsp; Now this will&amp;nbsp;varies if you are trying to archive photorealism or cartooning style.&lt;/P&gt;&lt;P&gt;Depending on the render engine you are using, you can disable the self-shadowing or use a mix of self-illuminated material.&lt;/P&gt;&lt;P&gt;The softness also depends on your texture, but if there is overlapping&amp;nbsp;geometry, the effect will break.&lt;/P&gt;&lt;P&gt;You could try to cover that with some motion blur or DOF if you can control that part of the animation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 04 May 2018 16:23:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7980747#M9515</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2018-05-04T16:23:22Z</dc:date>
    </item>
    <item>
      <title>Re: Help with polygonal flames</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7982243#M9516</link>
      <description>&lt;P&gt;If the pipeline gives room, you can use a volume and render an animated volume material, it is resolution independant of mesh and you can make a box apear to have trillions of faces.&lt;/P&gt;&lt;P&gt;I've also compiled a couple of fire shaders using fBm which are quite convincing, do note you need max 2019 to run those nativly with all the benefits it provides.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 05 May 2018 15:46:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/help-with-polygonal-flames/m-p/7982243#M9516</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2018-05-05T15:46:33Z</dc:date>
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