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    <title>topic Re: Color differences in Frame Buffer vs Saved Image in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/color-differences-in-frame-buffer-vs-saved-image/m-p/8146858#M8916</link>
    <description>&lt;P&gt;Made some progress.&amp;nbsp; Copy/pasted a screen grab to Photoshop and assigned the icc color profile for my monitors and the colors matched the Frame Buffer.&lt;BR /&gt;&lt;BR /&gt;Is&amp;nbsp;there a way to assign color profiles to render output in Max or do the images always have to be adjusted in post?&lt;/P&gt;</description>
    <pubDate>Sun, 22 Jul 2018 15:09:24 GMT</pubDate>
    <dc:creator>MorphysMate</dc:creator>
    <dc:date>2018-07-22T15:09:24Z</dc:date>
    <item>
      <title>Color differences in Frame Buffer vs Saved Image</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/color-differences-in-frame-buffer-vs-saved-image/m-p/8146786#M8915</link>
      <description>&lt;P&gt;Running into a really strange issue that doesn't seem to be gamma related.&amp;nbsp; When I render my scene, the frame buffer is not matching the image that I save.&amp;nbsp; I'm rendering with Vray, using Gamma Correction and saving in 2.2 color space as a png (also tried exr/hdri/jpeg and same results).&amp;nbsp; The saved image is a bit darker, not like it's in 1.0 gamma and what's really strange is the hue is different too.&lt;BR /&gt;&lt;BR /&gt;I'm rendering an orange Corvette and when I sample the color from the Frame Buffer it reads a hue of 7 (which, now that I think about it, is much more red than what is showing in the frame buffer and viewport).&amp;nbsp; When I sample the orange in photoshop it reads a hue of 20.&amp;nbsp; I don't have any color corrections in the VFB.&amp;nbsp; I've tried cloning to Max's Frame Buffer and copying that image to Photoshop and it gives the same results.&amp;nbsp; I even used the snipping tool to copy the Max window and the image is matching in the snipping tool window.&amp;nbsp; But,&amp;nbsp;when&amp;nbsp;I save the snipping tool image and open in PS, it doesn't match and gives the same result.&amp;nbsp; Even the attached snipping tool screen-grab changed when I saved it.&amp;nbsp; I'm starting to think my Windows/Max install is corrupt.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Color_Issue.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/525627iB4D27DA0D9557F5A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Color_Issue.png" alt="Color_Issue.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Jul 2018 13:47:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/color-differences-in-frame-buffer-vs-saved-image/m-p/8146786#M8915</guid>
      <dc:creator>MorphysMate</dc:creator>
      <dc:date>2018-07-22T13:47:45Z</dc:date>
    </item>
    <item>
      <title>Re: Color differences in Frame Buffer vs Saved Image</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/color-differences-in-frame-buffer-vs-saved-image/m-p/8146858#M8916</link>
      <description>&lt;P&gt;Made some progress.&amp;nbsp; Copy/pasted a screen grab to Photoshop and assigned the icc color profile for my monitors and the colors matched the Frame Buffer.&lt;BR /&gt;&lt;BR /&gt;Is&amp;nbsp;there a way to assign color profiles to render output in Max or do the images always have to be adjusted in post?&lt;/P&gt;</description>
      <pubDate>Sun, 22 Jul 2018 15:09:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/color-differences-in-frame-buffer-vs-saved-image/m-p/8146858#M8916</guid>
      <dc:creator>MorphysMate</dc:creator>
      <dc:date>2018-07-22T15:09:24Z</dc:date>
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