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    <title>topic Re: Lighting with hdri in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8193630#M8791</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can choose anyone of these settings, i personally use the Dome intensity because it's&amp;nbsp;quicker to&lt;/P&gt;&lt;P&gt;Reach. But one parameter i like to adjust almost all the time is the Inverse Gamma. It's in the&amp;nbsp;VRayHDRI material in&lt;/P&gt;&lt;P&gt;The material editor, Color Space rollout. I like to set it below 1.0, generally around 0.75 or 0.8, you can experiment,&lt;/P&gt;&lt;P&gt;But remember not to decrease it too much because it will give bad results. Lowering this value a little will&lt;/P&gt;&lt;P&gt;Add some contrast to the HDRI texture which in return will enhance the lighting and will give more vibrancy.&lt;/P&gt;</description>
    <pubDate>Sat, 11 Aug 2018 20:50:07 GMT</pubDate>
    <dc:creator>miledrizk</dc:creator>
    <dc:date>2018-08-11T20:50:07Z</dc:date>
    <item>
      <title>Lighting with hdri</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8193604#M8790</link>
      <description>&lt;P&gt;I know how to set up an HDRI image to light the scene, but normally the intesity of the light is not accurate, or too low or too bright. I understand that there is two ways to set up the lighting,&amp;nbsp;&lt;/P&gt;&lt;P&gt;1 in the editor material adjusting the overall multiplier or the render multiplier.&lt;/P&gt;&lt;P&gt;2 Also in the material editor&amp;nbsp; adjusting the output amount&lt;/P&gt;&lt;P&gt;3 In the dome light adjusting the intensity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Which one is the best I should use.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 11 Aug 2018 19:53:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8193604#M8790</guid>
      <dc:creator>Darwin33</dc:creator>
      <dc:date>2018-08-11T19:53:14Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting with hdri</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8193630#M8791</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can choose anyone of these settings, i personally use the Dome intensity because it's&amp;nbsp;quicker to&lt;/P&gt;&lt;P&gt;Reach. But one parameter i like to adjust almost all the time is the Inverse Gamma. It's in the&amp;nbsp;VRayHDRI material in&lt;/P&gt;&lt;P&gt;The material editor, Color Space rollout. I like to set it below 1.0, generally around 0.75 or 0.8, you can experiment,&lt;/P&gt;&lt;P&gt;But remember not to decrease it too much because it will give bad results. Lowering this value a little will&lt;/P&gt;&lt;P&gt;Add some contrast to the HDRI texture which in return will enhance the lighting and will give more vibrancy.&lt;/P&gt;</description>
      <pubDate>Sat, 11 Aug 2018 20:50:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8193630#M8791</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2018-08-11T20:50:07Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting with hdri</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8196970#M8792</link>
      <description>&lt;P&gt;Well actually, each value will affect the way the image in a different way.&lt;/P&gt;&lt;P&gt;overall the results are 'similar' but depending on the image these&amp;nbsp;would be very different.&lt;/P&gt;&lt;P&gt;I am guessing you are talking about loading an HDRI on&amp;nbsp;V-Ray HDR shader.&lt;/P&gt;&lt;P&gt;In that case, the overall&amp;nbsp;multiplier will make the image&amp;nbsp;more or less bright on your viewport and when rendering, V-Ray give you the option to separate these if you like.&lt;/P&gt;&lt;P&gt;If you go to default 3D Max bitmap controls, the RGB value will increase the colors values, this will make the image 'brighter' by saturating the colors.&amp;nbsp; This can create excessive color bleed or color splotches.&lt;/P&gt;&lt;P&gt;If you use the output value this is the mix between the bitmap and the default material color.&lt;/P&gt;&lt;P&gt;Overal I would recommend using the Light intensity first. This will increase the lighting and project the colors of your HDRI on the scene.&lt;/P&gt;&lt;P&gt;If you move any other value the effects you'll get will depend on the quality of your HDRI and here is where it gets tricky, as mentioned by&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4539356"&gt;@miledrizk&lt;/a&gt;&amp;nbsp;the common&amp;nbsp;quick fix of low dynamic range images is using the inverse gamma value, this create more contrast in the image, producing more saturated colors and 'shaper' shadows.&amp;nbsp; Having said that, if your HDRI is high quality (not the size but actual amount of lighting information) you don't need to do this inverse gamma fix.&lt;/P&gt;&lt;P&gt;The latest Guthrie&amp;nbsp;or HDRI heaven or Hyperfocal are samples of High quality, well developed HDRI to be used as background and also lighting.&lt;/P&gt;&lt;P&gt;Free ones you'll find online quality will vary.&lt;/P&gt;</description>
      <pubDate>Mon, 13 Aug 2018 22:51:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lighting-with-hdri/m-p/8196970#M8792</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2018-08-13T22:51:35Z</dc:date>
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