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    <title>topic Object's specular light renders blue in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8248501#M8505</link>
    <description>&lt;P&gt;&lt;STRONG&gt;I'm using mental ray with mr photographic exposure control. (Which is actually the share studio scene that came with the 3DS max program) I'm having problems with speculars rendering a blue tint color.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/542953i3CC0F881B06B6ABE/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;None of my lights are giving off blue, so I figured it must be something in the exposure control settings.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;How do I change what's causing this issue?&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;ALSO! As an additional issue, I'm also having more trouble with mental ray. The face of my character (In above picture) seems to have issues like polygons here and there are looking choppy (Like there isn't any smoothing groups going on) This problem doesn't occur in the scanline renderer.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Help is much appreciated.&lt;/STRONG&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 06 Sep 2018 01:53:00 GMT</pubDate>
    <dc:creator>derek.mallard</dc:creator>
    <dc:date>2018-09-06T01:53:00Z</dc:date>
    <item>
      <title>Object's specular light renders blue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8248501#M8505</link>
      <description>&lt;P&gt;&lt;STRONG&gt;I'm using mental ray with mr photographic exposure control. (Which is actually the share studio scene that came with the 3DS max program) I'm having problems with speculars rendering a blue tint color.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/542953i3CC0F881B06B6ABE/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;None of my lights are giving off blue, so I figured it must be something in the exposure control settings.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;How do I change what's causing this issue?&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;ALSO! As an additional issue, I'm also having more trouble with mental ray. The face of my character (In above picture) seems to have issues like polygons here and there are looking choppy (Like there isn't any smoothing groups going on) This problem doesn't occur in the scanline renderer.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Help is much appreciated.&lt;/STRONG&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 06 Sep 2018 01:53:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8248501#M8505</guid>
      <dc:creator>derek.mallard</dc:creator>
      <dc:date>2018-09-06T01:53:00Z</dc:date>
    </item>
    <item>
      <title>Re: Object's specular light renders blue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8264207#M8506</link>
      <description>&lt;P&gt;can you post settings of the shoe material??&lt;/P&gt;&lt;P&gt;It may be the glossy colors that is showing up, or your white balance may be shifted too much.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For the geometry problem, check the smooth groups and or any Normal map that you may have in your model.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Sep 2018 21:13:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8264207#M8506</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2018-09-12T21:13:05Z</dc:date>
    </item>
    <item>
      <title>Re: Object's specular light renders blue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8265749#M8507</link>
      <description>&lt;P&gt;&lt;STRONG&gt;Thank you so much for replying, and I checked my bump map for the face and fixed the issue. So now...&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Here are the settings that I have for the shoes.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/545801iBF279B4322EA50C3/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/545802iB59D75D469D4AE2F/image-size/large?v=v2&amp;amp;px=999" role="button" title="2.jpg" alt="2.jpg" /&gt;&lt;/span&gt;&lt;/STRONG&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 13 Sep 2018 13:30:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/object-s-specular-light-renders-blue/m-p/8265749#M8507</guid>
      <dc:creator>derek.mallard</dc:creator>
      <dc:date>2018-09-13T13:30:30Z</dc:date>
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