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    <title>topic Mesher rendering with Motion Blur in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/mesher-rendering-with-motion-blur/m-p/8500277#M7667</link>
    <description>&lt;P&gt;Hello everyone,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When using Mesher on a Particle Flow system there is no motion blur applied.&lt;/P&gt;
&lt;P&gt;I tested on 3ds Max 2018 &amp;amp; 2019.&lt;/P&gt;
&lt;P&gt;With Vray 3, Vray Next and Arnold.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It doesn't work because the topology of the mesh change since the particle count change.&lt;/P&gt;
&lt;P&gt;Do you think it would be possible to add a way&amp;nbsp;to render a mesh per particle (as in PFlow) with the mesher object ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I wanted to use the mesher object to export lots of particles but I found another way that keep the motion blur.&lt;/P&gt;
&lt;P&gt;I suppose the mesher purpose is more to be able to do sim from particles movement maybe ?&lt;/P&gt;</description>
    <pubDate>Fri, 04 Jan 2019 11:47:56 GMT</pubDate>
    <dc:creator>Gil-G</dc:creator>
    <dc:date>2019-01-04T11:47:56Z</dc:date>
    <item>
      <title>Mesher rendering with Motion Blur</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/mesher-rendering-with-motion-blur/m-p/8500277#M7667</link>
      <description>&lt;P&gt;Hello everyone,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When using Mesher on a Particle Flow system there is no motion blur applied.&lt;/P&gt;
&lt;P&gt;I tested on 3ds Max 2018 &amp;amp; 2019.&lt;/P&gt;
&lt;P&gt;With Vray 3, Vray Next and Arnold.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It doesn't work because the topology of the mesh change since the particle count change.&lt;/P&gt;
&lt;P&gt;Do you think it would be possible to add a way&amp;nbsp;to render a mesh per particle (as in PFlow) with the mesher object ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I wanted to use the mesher object to export lots of particles but I found another way that keep the motion blur.&lt;/P&gt;
&lt;P&gt;I suppose the mesher purpose is more to be able to do sim from particles movement maybe ?&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jan 2019 11:47:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/mesher-rendering-with-motion-blur/m-p/8500277#M7667</guid>
      <dc:creator>Gil-G</dc:creator>
      <dc:date>2019-01-04T11:47:56Z</dc:date>
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