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    <title>topic Vray MultiSubTex Random by Name not random... in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8649492#M7106</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;I need some help regarding to Random by Name in Vray MultSubTex. I created a floor with instances of planks with all the same VrayMultSubTex material with some different colors.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The floor material randomizes by the start of rendering and during rendering the material turns out the same. See added screenshots.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I want the material to stay randomized, what do I do?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Vray_MultSubTex_randomname#1.PNG" style="width: 658px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/612271iE2CF1086AA30316A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Vray_MultSubTex_randomname#1.PNG" alt="Vray_MultSubTex_randomname#1.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Vray_MultSubTex_randomname#2.PNG" style="width: 662px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/612270i26CBE6AC37B29E3C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Vray_MultSubTex_randomname#2.PNG" alt="Vray_MultSubTex_randomname#2.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 11 Mar 2019 11:22:11 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-03-11T11:22:11Z</dc:date>
    <item>
      <title>Vray MultiSubTex Random by Name not random...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8649492#M7106</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;I need some help regarding to Random by Name in Vray MultSubTex. I created a floor with instances of planks with all the same VrayMultSubTex material with some different colors.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The floor material randomizes by the start of rendering and during rendering the material turns out the same. See added screenshots.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I want the material to stay randomized, what do I do?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Vray_MultSubTex_randomname#1.PNG" style="width: 658px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/612271iE2CF1086AA30316A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Vray_MultSubTex_randomname#1.PNG" alt="Vray_MultSubTex_randomname#1.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Vray_MultSubTex_randomname#2.PNG" style="width: 662px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/612270i26CBE6AC37B29E3C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Vray_MultSubTex_randomname#2.PNG" alt="Vray_MultSubTex_randomname#2.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2019 11:22:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8649492#M7106</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-11T11:22:11Z</dc:date>
    </item>
    <item>
      <title>Re: Vray MultiSubTex Random by Name not random...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8649809#M7107</link>
      <description>&lt;P&gt;Hi ...&amp;nbsp;&lt;/P&gt;
&lt;P&gt;lets say that you need to use 5 different colors to random ..&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT size="3"&gt;-after set an different&amp;nbsp;&amp;nbsp;ID&amp;nbsp; for every&amp;nbsp; single polygon from 1-5 .. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size="3"&gt;- put the colors you need in multi sub object material ..&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size="3"&gt;-assign "&amp;nbsp;MaterialByElement " from modifier&amp;nbsp;list ..&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size="3"&gt;-then check the "ID Count"&amp;nbsp; number&amp;nbsp; in&amp;nbsp;MaterialByElement modifier it must be the same &amp;nbsp;number to use all the colors&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size="3"&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2019 13:28:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8649809#M7107</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-11T13:28:04Z</dc:date>
    </item>
    <item>
      <title>Re: Vray MultiSubTex Random by Name not random...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8650806#M7108</link>
      <description>&lt;P&gt;Hi thanks for the reply,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When using MaterialByElement modifier it is not necessary to assign IDnr's, thats the whole point of the modifier I think? It assigns randomly a material from the MultiSubObject material to elements of the object.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Without the modifier it is necassary to put IDnr's to the elements.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Anyway, it works now. I created one object with all the planks as elements and used the modifier.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But I still don't get what happens with the other method during rendering in my initial post :S&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2019 18:55:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8650806#M7108</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-11T18:55:28Z</dc:date>
    </item>
    <item>
      <title>Re: Vray MultiSubTex Random by Name not random...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8651118#M7109</link>
      <description>&lt;P&gt;you are welcome ..&lt;/P&gt;
&lt;P&gt;I'm not sure if this is&amp;nbsp;&lt;SPAN&gt;necessary&amp;nbsp; or If there is another way,&amp;nbsp; but I had watch it in a YouTube tutorial and I am using it in this way &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;I tired to help ..&amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2019 21:13:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8651118#M7109</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-11T21:13:29Z</dc:date>
    </item>
    <item>
      <title>Re: Vray MultiSubTex Random by Name not random...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8653014#M7110</link>
      <description>&lt;P&gt;How did you create the 'color variations'?&lt;/P&gt;
&lt;P&gt;There are many ways you can do this, one of them is creating a base material and use all the variations as a color overlay (Default option)&amp;nbsp;you can disable this with unchecking&amp;nbsp;the option 'Blend color and texture' . This method sometimes won't create a big difference in color so you need to test and see how it goes.&lt;/P&gt;
&lt;P&gt;Other method is creating a different shader per slot or option.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Having said that there are a few modes to randomizing the color selection. If you create one object and instance that object around, then Random by Name or Random by node handle will work fine.&lt;/P&gt;
&lt;P&gt;If it is a single object with multiple faces, then you need to add a modifier to assign different ID's per faces.&lt;/P&gt;
&lt;P&gt;Sometimes some generator will create many objects but with the same ID, then you need to choose by name.&lt;/P&gt;
&lt;P&gt;You can also use 3DMax Random ID modifier as mentioned before.&lt;/P&gt;
&lt;P&gt;So not because the multitexture will choose randomly&amp;nbsp;a color selection it means that your mesh will react as expected, this will depend on how the mesh was created.&lt;/P&gt;
&lt;P&gt;Hope this help.&lt;/P&gt;</description>
      <pubDate>Tue, 12 Mar 2019 15:45:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8653014#M7110</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2019-03-12T15:45:33Z</dc:date>
    </item>
    <item>
      <title>Re: Vray MultiSubTex Random by Name not random...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8667767#M7111</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;SPAN class=""&gt;&lt;A class="lia-link-navigation lia-page-link lia-user-name-link" href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3445821" target="_self"&gt;Francisco.Penal&lt;WBR /&gt;oza,&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;thanks for your reply.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To create the color variations I created a VrayMtl, with VrayMultiSubTex as diffuse input. That is set to Random by RenderID and it has slots with different colors.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think it had to do with how the mesh was created, I started from scratch and tried the different methods and now works as expected.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 19 Mar 2019 07:39:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vray-multisubtex-random-by-name-not-random/m-p/8667767#M7111</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-19T07:39:22Z</dc:date>
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