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    <title>topic Re: Initializing renderer when rendering animation in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8657802#M7103</link>
    <description>&lt;P&gt;Thank you!&lt;/P&gt;
&lt;P&gt;But I think I found the problem. The camera was imported from an older 3Ds file, and when I replaced it with a new one and remade the animation it worked! Not very logical, the old camera rendered up to 29 frames... But I´m just glad it works right now!&lt;/P&gt;</description>
    <pubDate>Thu, 14 Mar 2019 08:03:37 GMT</pubDate>
    <dc:creator>B.Creative</dc:creator>
    <dc:date>2019-03-14T08:03:37Z</dc:date>
    <item>
      <title>Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8650153#M7099</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;I have created an animation in 3Ds Max 2019, and now I´m trying to render it. But it stops at frame 30 evrytime and the dialog box say: Initializing renderer&lt;BR /&gt;Then nothing happens! Why is this happening and what can I do to make it work?&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2019 15:29:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8650153#M7099</guid>
      <dc:creator>B.Creative</dc:creator>
      <dc:date>2019-03-11T15:29:28Z</dc:date>
    </item>
    <item>
      <title>Re: Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8650258#M7100</link>
      <description>&lt;P&gt;it is hard to really know what's your problem without knowing more about your scene, render engine and setup.&lt;/P&gt;
&lt;P&gt;But I could take a wild guess from your screenshot, it seems you are saving straight to AVI and this will use all your RAM. or disk space.&lt;/P&gt;
&lt;P&gt;It is not recommended to save animations straight to Video format, this can incur in many errors and you lose all your work.&lt;/P&gt;
&lt;P&gt;It is always recommended to save your animation to frames, JPG, PNG, TGA or any other image format, then compile them on a video editing software or the same Compare render tool inside 3D Max.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But again we would need more information about your scene to be sure.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2019 16:02:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8650258#M7100</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2019-03-11T16:02:56Z</dc:date>
    </item>
    <item>
      <title>Re: Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8651787#M7101</link>
      <description>&lt;P&gt;Ok... Interesting! But the thing is that I made a very similar animation a year ago in 3Ds Max 2012 (with MentarRay, now I use Arnold) and had no problems.&lt;/P&gt;
&lt;P&gt;The animation is basicly an item swoping in from the left and at frame 30 the camera zooms in on the object. The problem start at frame 30.&lt;/P&gt;
&lt;P&gt;I use windows 10 and have 64 GB in RAM.&lt;BR /&gt;Render in Arnold and the animation is 720x405, 400 frames. (A small preview render. It will be 1280x720)&lt;BR /&gt;&lt;BR /&gt;Any ideas anyone?&lt;/P&gt;</description>
      <pubDate>Tue, 12 Mar 2019 07:41:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8651787#M7101</guid>
      <dc:creator>B.Creative</dc:creator>
      <dc:date>2019-03-12T07:41:53Z</dc:date>
    </item>
    <item>
      <title>Re: Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8657736#M7102</link>
      <description>&lt;P&gt;Maybe in this frame appears more objects or some materials with refract or reflection&amp;nbsp; properties.&lt;/P&gt;
&lt;P&gt;Configure arnold with few camera AA samples&amp;nbsp; or temporaly change your render engine to scanline and apply a standard material to discard render engine problems.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 14 Mar 2019 07:33:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8657736#M7102</guid>
      <dc:creator>Richard.Vivanco</dc:creator>
      <dc:date>2019-03-14T07:33:34Z</dc:date>
    </item>
    <item>
      <title>Re: Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8657802#M7103</link>
      <description>&lt;P&gt;Thank you!&lt;/P&gt;
&lt;P&gt;But I think I found the problem. The camera was imported from an older 3Ds file, and when I replaced it with a new one and remade the animation it worked! Not very logical, the old camera rendered up to 29 frames... But I´m just glad it works right now!&lt;/P&gt;</description>
      <pubDate>Thu, 14 Mar 2019 08:03:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8657802#M7103</guid>
      <dc:creator>B.Creative</dc:creator>
      <dc:date>2019-03-14T08:03:37Z</dc:date>
    </item>
    <item>
      <title>Re: Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8658944#M7104</link>
      <description>&lt;P&gt;I don't think recommending to switch render engine is a good idea, not because something renders with one render engine it ensures that it will work with others.&lt;/P&gt;
&lt;P&gt;Each render engine approach&amp;nbsp;Gi, lighting DOF and everything else in a different way.&amp;nbsp; Besides if the scene is a complex one, you'll waste more time switching than fixing the problem.&lt;/P&gt;
&lt;P&gt;I think is better to hide an object, temporary overwrite materials, turn off DOF, motion blur and similar and debug that way.&lt;/P&gt;
&lt;P&gt;In this case was a camera issue, maybe it was animated with a path on previews version and that Path was not imported, or the previews animation was shorter so something.&lt;/P&gt;
&lt;P&gt;Glade is working out for you now.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 14 Mar 2019 14:59:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8658944#M7104</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2019-03-14T14:59:14Z</dc:date>
    </item>
    <item>
      <title>Re: Initializing renderer when rendering animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8659384#M7105</link>
      <description>&lt;P&gt;Good!!.... in several years autodesk cant make a robust platform that avoid this kind of problems.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 14 Mar 2019 17:08:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/initializing-renderer-when-rendering-animation/m-p/8659384#M7105</guid>
      <dc:creator>Richard.Vivanco</dc:creator>
      <dc:date>2019-03-14T17:08:15Z</dc:date>
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