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    <title>topic Re: Bringing in a stacked texture? AO/roughness/metallic - what node to use? in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12708853#M567</link>
    <description>&lt;P&gt;I tried loads of different nodes and may have got it, under: '&lt;SPAN&gt;Maps&lt;/SPAN&gt;&lt;SPAN&gt;, OSL&lt;/SPAN&gt;&lt;SPAN&gt;, Math&lt;/SPAN&gt;&lt;SPAN&gt;, Color components'. It seems to work.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Does anyone know if this is correct or perhaps there's a more simple way of doing it?&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 15 Apr 2024 08:55:39 GMT</pubDate>
    <dc:creator>mikeluard</dc:creator>
    <dc:date>2024-04-15T08:55:39Z</dc:date>
    <item>
      <title>Bringing in a stacked texture? AO/roughness/metallic - what node to use?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12708809#M566</link>
      <description>&lt;P&gt;I'm doing some texturing for an Unreal video game, we're using the packed texture method where the texture file has channels containing:&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;R&lt;/STRONG&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;- AO&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;G&lt;/STRONG&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;- Roughness&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;B&lt;/STRONG&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;- Metallic&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What node do I need to run these through to get them understood by Max? I tried out various RGB nodes and the OSL: Bitmap Lookup (which looked like it was going to work) but can't figure this one out.&lt;/P&gt;</description>
      <pubDate>Mon, 15 Apr 2024 08:29:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12708809#M566</guid>
      <dc:creator>mikeluard</dc:creator>
      <dc:date>2024-04-15T08:29:08Z</dc:date>
    </item>
    <item>
      <title>Re: Bringing in a stacked texture? AO/roughness/metallic - what node to use?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12708853#M567</link>
      <description>&lt;P&gt;I tried loads of different nodes and may have got it, under: '&lt;SPAN&gt;Maps&lt;/SPAN&gt;&lt;SPAN&gt;, OSL&lt;/SPAN&gt;&lt;SPAN&gt;, Math&lt;/SPAN&gt;&lt;SPAN&gt;, Color components'. It seems to work.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Does anyone know if this is correct or perhaps there's a more simple way of doing it?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 15 Apr 2024 08:55:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12708853#M567</guid>
      <dc:creator>mikeluard</dc:creator>
      <dc:date>2024-04-15T08:55:39Z</dc:date>
    </item>
    <item>
      <title>Re: Bringing in a stacked texture? AO/roughness/metallic - what node to use?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12711084#M568</link>
      <description>&lt;P&gt;Yes, that is the correct way to do it. One image comes in, and you split the channels into different outputs.&lt;/P&gt;</description>
      <pubDate>Tue, 16 Apr 2024 05:51:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bringing-in-a-stacked-texture-ao-roughness-metallic-what-node-to/m-p/12711084#M568</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2024-04-16T05:51:05Z</dc:date>
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