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    <title>topic Re: Silvery Material in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9188448#M5551</link>
    <description>&lt;P&gt;If you use Arnold, I can help.&lt;/P&gt;&lt;P&gt;Use a bit of roughness in the specular roughness component.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;----------------------------------------------------------------&lt;BR /&gt;Arnold Converter&lt;BR /&gt;Convert V-ray, Corona &amp;amp; other legacy constructs to Arnold.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="http://www.masd.dk/arnoldconverter" target="_blank"&gt;www.masd.dk/arnoldconverter&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Arnold AO Light Filter.&lt;BR /&gt;MAX 2018-2020 Arnold 5.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="https://www.masd.dk/arnold-ao-light-filter/" target="_blank"&gt;https://www.masd.dk/arnold-ao-light-filter/&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 07 Dec 2019 05:17:24 GMT</pubDate>
    <dc:creator>madsd</dc:creator>
    <dc:date>2019-12-07T05:17:24Z</dc:date>
    <item>
      <title>Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9188148#M5550</link>
      <description>&lt;P&gt;I am making an engagement ring, and I'm trying to make the material for the ring itself. I am having troubles making a silvery material that is shiny but not reflective. I'm only a second year student, so my knowledge of materials is pretty limited. I know how to use textures off the internet, and how to use physical materials a little bit, but neither of these are giving me the results I'm wanting, and YouTube is no help. all i can find is videos using Vray, which is not an option for me sadly.&lt;/P&gt;</description>
      <pubDate>Fri, 06 Dec 2019 21:16:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9188148#M5550</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-06T21:16:07Z</dc:date>
    </item>
    <item>
      <title>Re: Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9188448#M5551</link>
      <description>&lt;P&gt;If you use Arnold, I can help.&lt;/P&gt;&lt;P&gt;Use a bit of roughness in the specular roughness component.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;----------------------------------------------------------------&lt;BR /&gt;Arnold Converter&lt;BR /&gt;Convert V-ray, Corona &amp;amp; other legacy constructs to Arnold.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="http://www.masd.dk/arnoldconverter" target="_blank"&gt;www.masd.dk/arnoldconverter&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Arnold AO Light Filter.&lt;BR /&gt;MAX 2018-2020 Arnold 5.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="https://www.masd.dk/arnold-ao-light-filter/" target="_blank"&gt;https://www.masd.dk/arnold-ao-light-filter/&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 07 Dec 2019 05:17:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9188448#M5551</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-12-07T05:17:24Z</dc:date>
    </item>
    <item>
      <title>Re: Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9191701#M5552</link>
      <description>&lt;P&gt;Where exactly is the Specular Roughness?&lt;/P&gt;</description>
      <pubDate>Mon, 09 Dec 2019 18:52:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9191701#M5552</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-09T18:52:34Z</dc:date>
    </item>
    <item>
      <title>Re: Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9191777#M5553</link>
      <description>&lt;P&gt;You can use 2 materials with Arnold.&lt;/P&gt;&lt;P&gt;Physical Material &amp;amp; Arnold Standard Surface.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The 2 slots you are interested in controlling regarding reflection sharpness and blur are highlighted with the green arrows.&lt;BR /&gt;&lt;BR /&gt;Maybe show an example of a ring surface you want to replicate to make it easier to debug.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="qwe.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/706038iBF69F0FF1346EAA2/image-size/large?v=v2&amp;amp;px=999" role="button" title="qwe.png" alt="qwe.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;----------------------------------------------------------------&lt;BR /&gt;Arnold Converter&lt;BR /&gt;Convert V-ray, Corona &amp;amp; other legacy constructs to Arnold.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="http://www.masd.dk/arnoldconverter" target="_blank"&gt;www.masd.dk/arnoldconverter&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Arnold AO Light Filter.&lt;BR /&gt;MAX 2018-2020 Arnold 5.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="https://www.masd.dk/arnold-ao-light-filter/" target="_blank"&gt;https://www.masd.dk/arnold-ao-light-filter/&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 09 Dec 2019 19:30:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9191777#M5553</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-12-09T19:30:10Z</dc:date>
    </item>
    <item>
      <title>Re: Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9191973#M5554</link>
      <description>&lt;P&gt;I'm trying to go for a color like this ring.&lt;/P&gt;</description>
      <pubDate>Mon, 09 Dec 2019 21:07:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9191973#M5554</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-09T21:07:12Z</dc:date>
    </item>
    <item>
      <title>Re: Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9192216#M5555</link>
      <description>&lt;P&gt;Found some random ring on the net.&lt;BR /&gt;So you want to work with the Specular_roughness to give the ring a more blurry reflection, you can add micro scratches, but the image you show reveals no such this, it shows a glossy reflective surface.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;IOR for diamond is 2.42, you can add cromatic aberation in the additional parameters to get rgb structures into the diamonds.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="qwe.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/706112i18A0C7DC4AD468BA/image-size/large?v=v2&amp;amp;px=999" role="button" title="qwe.png" alt="qwe.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;----------------------------------------------------------------&lt;BR /&gt;Arnold Converter&lt;BR /&gt;Convert V-ray, Corona &amp;amp; other legacy constructs to Arnold.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="http://www.masd.dk/arnoldconverter" target="_blank"&gt;www.masd.dk/arnoldconverter&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Arnold AO Light Filter.&lt;BR /&gt;MAX 2018-2020 Arnold 5.&lt;BR /&gt;Get it here -&amp;gt; &lt;A href="https://www.masd.dk/arnold-ao-light-filter/" target="_blank"&gt;https://www.masd.dk/arnold-ao-light-filter/&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 10 Dec 2019 00:02:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9192216#M5555</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-12-10T00:02:28Z</dc:date>
    </item>
    <item>
      <title>Re: Silvery Material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9193024#M5556</link>
      <description>&lt;P&gt;If you need to make any metal material .. you don't need a texture from internet&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;just follow these steps&amp;nbsp;&lt;/P&gt;&lt;P&gt;1 . chose the defuse color of your material ,, selver you have to choose gray color&amp;nbsp;&lt;/P&gt;&lt;P&gt;2 . make reflection to the material .. and the most important thing .. copy the defuse color to the reflection color&amp;nbsp;&lt;/P&gt;&lt;P&gt;this will make realistic reflection to your material&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3 . if you use vray ... don't choose fresnel reflection ... make it unchoos&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;4 . chose your material tips " ward "&amp;nbsp;&lt;/P&gt;&lt;P&gt;for texture use raghness&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 10 Dec 2019 11:43:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/silvery-material/m-p/9193024#M5556</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-10T11:43:05Z</dc:date>
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