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    <title>topic Re: Vertex normal world space node? in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281035#M5275</link>
    <description>&lt;PRE&gt;shader Normal

(

output point = Out

)

{

Out = N;

}&lt;/PRE&gt;</description>
    <pubDate>Wed, 29 Jan 2020 00:04:14 GMT</pubDate>
    <dc:creator>madsd</dc:creator>
    <dc:date>2020-01-29T00:04:14Z</dc:date>
    <item>
      <title>Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9280506#M5274</link>
      <description>&lt;P&gt;Hi, I'm trying to recreate a shader from unreal in Max slate editor but the only node I cant find is the vertex normal world space. I was wondering if that is available in max in anyway,&amp;nbsp; I'm trying to make the Xrd shader.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Jan 2020 19:17:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9280506#M5274</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-28T19:17:48Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281035#M5275</link>
      <description>&lt;PRE&gt;shader Normal

(

output point = Out

)

{

Out = N;

}&lt;/PRE&gt;</description>
      <pubDate>Wed, 29 Jan 2020 00:04:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281035#M5275</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-01-29T00:04:14Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281282#M5276</link>
      <description>&lt;P&gt;Take a look at&amp;nbsp; DirectX -ShaderFX editor&lt;/P&gt;</description>
      <pubDate>Wed, 29 Jan 2020 03:56:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281282#M5276</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2020-01-29T03:56:48Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281937#M5277</link>
      <description>&lt;P&gt;The OSL initiative is a much better alternative.&lt;/P&gt;</description>
      <pubDate>Wed, 29 Jan 2020 10:38:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9281937#M5277</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-01-29T10:38:51Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283310#M5278</link>
      <description>&lt;P&gt;yeah I'd like to use OSL because that's what I just started with in slate the other day and seems to be similar to what I get in unreal but I dont really know what to make of your first response, is there a node that I plug that data into?&lt;/P&gt;</description>
      <pubDate>Wed, 29 Jan 2020 17:43:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283310#M5278</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-29T17:43:18Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283338#M5279</link>
      <description>&lt;P&gt;take any osl node, and click the unlink button in top right corner, then next to it, click to go to code editor.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;copy paste it in.&lt;/P&gt;&lt;P&gt;press compile window.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;you may want to change output to color and not point.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Else use the OSL normal node. its in the OSL shader categories, tons of base nodes, including probing normals.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ccc.png" style="width: 456px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/723304i98896AD2CC7CC787/image-size/large?v=v2&amp;amp;px=999" role="button" title="ccc.png" alt="ccc.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;shader Normal

(

output color Out  =0,

)

{

Out = N;

}&lt;/PRE&gt;</description>
      <pubDate>Wed, 29 Jan 2020 17:58:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283338#M5279</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-01-29T17:58:18Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283498#M5280</link>
      <description>&lt;P&gt;I'm sort of at a loss because I got everything wired up but not much luck, I do think the lighting is more or less correct but I have no color. It's hard for me to tell how the vertex world space node works in unreal let alone max. The lighting for my character is supposed to be done manually in max with a (directional?) light and not affected by in game lighting. From what I know this technique was done in softimage using a plugin for editing the normals.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 29 Jan 2020 18:38:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283498#M5280</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-29T18:38:31Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283555#M5281</link>
      <description>&lt;P&gt;Looks like toon.&lt;/P&gt;&lt;P&gt;Arnold Toon is ace, and you can work in OSL effects with that. Its a very feature rich toon shader, already set up.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;You need to find out exactly how that effect is set up you want to replicate and verify that everything is transportable within generic OSL with no special hooks to custom this and custom that.&lt;/P&gt;</description>
      <pubDate>Wed, 29 Jan 2020 18:52:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283555#M5281</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-01-29T18:52:15Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex normal world space node?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283566#M5282</link>
      <description>&lt;P&gt;Thanks for the help, I'll try to keep chugging along and figure it out I'll let you go now!&lt;/P&gt;</description>
      <pubDate>Wed, 29 Jan 2020 18:53:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/vertex-normal-world-space-node/m-p/9283566#M5282</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-29T18:53:56Z</dc:date>
    </item>
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