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    <title>topic Re: Maps/materials to Arnold in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9309357#M5183</link>
    <description>&lt;P&gt;Simply use LayerRGBA:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="layerRGBA.PNG" style="width: 536px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/728124iF68AEC299C4388AB/image-dimensions/536x387?v=v2" width="536" height="387" role="button" title="layerRGBA.PNG" alt="layerRGBA.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 11 Feb 2020 08:03:52 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-02-11T08:03:52Z</dc:date>
    <item>
      <title>Maps/materials to Arnold</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9308753#M5182</link>
      <description>&lt;P&gt;Hello!&lt;/P&gt;&lt;P&gt;Want to redo my textures by only using Arnold materials to benefit from the GPU renderer.&lt;/P&gt;&lt;P&gt;Right now im using composite mapping with uvw unwrap modifier, which did a well job. I´d like to ask for advice on how to build the same setup with Arnold materials. Attached an example save with texture and alpha.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Note: Its important for me to have the transition from bitmap to bitmap with channel ids.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you in advance&lt;/P&gt;</description>
      <pubDate>Mon, 10 Feb 2020 23:30:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9308753#M5182</guid>
      <dc:creator>bldpsnmlt</dc:creator>
      <dc:date>2020-02-10T23:30:17Z</dc:date>
    </item>
    <item>
      <title>Re: Maps/materials to Arnold</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9309357#M5183</link>
      <description>&lt;P&gt;Simply use LayerRGBA:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="layerRGBA.PNG" style="width: 536px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/728124iF68AEC299C4388AB/image-dimensions/536x387?v=v2" width="536" height="387" role="button" title="layerRGBA.PNG" alt="layerRGBA.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 11 Feb 2020 08:03:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9309357#M5183</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-11T08:03:52Z</dc:date>
    </item>
    <item>
      <title>Re: Maps/materials to Arnold</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9314644#M5184</link>
      <description>&lt;P&gt;Hi and thanks for replying.&lt;/P&gt;&lt;P&gt;Thats what i tried in the first place, but got different results with standard and Arnold materials. Thought there is an other setup needed to accomplish the task.&lt;/P&gt;&lt;P&gt;Eyebrows example:&lt;/P&gt;&lt;P&gt;Upper eyebrows material is standard, lower is Arnold&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="1.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/729069iA9AE2463771154F1/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Save and textures attached.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Feb 2020 01:26:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/maps-materials-to-arnold/m-p/9314644#M5184</guid>
      <dc:creator>bldpsnmlt</dc:creator>
      <dc:date>2020-02-13T01:26:34Z</dc:date>
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