<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Glass light noise problem in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9338037#M5179</link>
    <description>&lt;P&gt;No, that's not a subdiv problem.&amp;nbsp;&lt;/P&gt;&lt;P&gt;First, check in the frame buffer if Force color clamping is activated.&lt;/P&gt;&lt;P&gt;Do you have clamp enabled in your settings??&lt;/P&gt;&lt;P&gt;did you check the box subpixel??&lt;/P&gt;&lt;P&gt;Also since there is so much glass over the glass you should increase the depth of your refractions and maybe reflections, those are under advanced in render settings.&lt;/P&gt;&lt;P&gt;Check all that and let us know if that works.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 24 Feb 2020 16:27:17 GMT</pubDate>
    <dc:creator>Francisco_Penaloza</dc:creator>
    <dc:date>2020-02-24T16:27:17Z</dc:date>
    <item>
      <title>Glass light noise problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9313001#M5178</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="deneme.jpg" style="width: 507px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/728772i3FA2276BD834197E/image-size/large?v=v2&amp;amp;px=999" role="button" title="deneme.jpg" alt="deneme.jpg" /&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;Im having a light noise problem at my chandelier. This is my render can you help me about how can i fix this noise problem. I have&amp;nbsp;increased reflect, refract and light subdivs it didnt helped. Also i increased the GI subdivs too please help me.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Feb 2020 14:14:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9313001#M5178</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-12T14:14:08Z</dc:date>
    </item>
    <item>
      <title>Re: Glass light noise problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9338037#M5179</link>
      <description>&lt;P&gt;No, that's not a subdiv problem.&amp;nbsp;&lt;/P&gt;&lt;P&gt;First, check in the frame buffer if Force color clamping is activated.&lt;/P&gt;&lt;P&gt;Do you have clamp enabled in your settings??&lt;/P&gt;&lt;P&gt;did you check the box subpixel??&lt;/P&gt;&lt;P&gt;Also since there is so much glass over the glass you should increase the depth of your refractions and maybe reflections, those are under advanced in render settings.&lt;/P&gt;&lt;P&gt;Check all that and let us know if that works.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 24 Feb 2020 16:27:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9338037#M5179</guid>
      <dc:creator>Francisco_Penaloza</dc:creator>
      <dc:date>2020-02-24T16:27:17Z</dc:date>
    </item>
    <item>
      <title>Re: Glass light noise problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9392996#M5180</link>
      <description>&lt;P&gt;thank you for answering my question&lt;/P&gt;&lt;P&gt;I tried all you said&amp;nbsp;I couldn't find box subpixel and clamp enabled inside the render settings&lt;/P&gt;</description>
      <pubDate>Mon, 23 Mar 2020 07:19:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/glass-light-noise-problem/m-p/9392996#M5180</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-23T07:19:13Z</dc:date>
    </item>
  </channel>
</rss>

