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    <title>topic Re: Point Cloud Render Shape in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/point-cloud-render-shape/m-p/9841527#M3837</link>
    <description>&lt;P&gt;What are you using to convert your 3D meshes to point clouds?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just thinking out loud but if it was possible to convert your mesh into a particle system it would open up more possibilities. For example each particle could be replaced with a camera facing 2D shape that can have a material applied. You can do all sorts of things with that.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As is stands I'm unaware of a way to have Arnold render the individual points in a point cloud as a different shape but someone better versed in Arnold than me may know of a way.&lt;/P&gt;</description>
    <pubDate>Tue, 03 Nov 2020 02:49:57 GMT</pubDate>
    <dc:creator>BenBisares</dc:creator>
    <dc:date>2020-11-03T02:49:57Z</dc:date>
    <item>
      <title>Point Cloud Render Shape</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/point-cloud-render-shape/m-p/9820955#M3836</link>
      <description>&lt;P&gt;Hello, I am converting 3D meshes into point clouds and then using the Arnold render to render them. I would like to create an animation fly-through of these renders. The renderer creates the point cloud as circular colors. I was hoping to render these points as squares or cubes (This is an art project).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is this possible in Arnold or could you point me in the right direction?&lt;/P&gt;</description>
      <pubDate>Fri, 23 Oct 2020 16:09:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/point-cloud-render-shape/m-p/9820955#M3836</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-10-23T16:09:02Z</dc:date>
    </item>
    <item>
      <title>Re: Point Cloud Render Shape</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/point-cloud-render-shape/m-p/9841527#M3837</link>
      <description>&lt;P&gt;What are you using to convert your 3D meshes to point clouds?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just thinking out loud but if it was possible to convert your mesh into a particle system it would open up more possibilities. For example each particle could be replaced with a camera facing 2D shape that can have a material applied. You can do all sorts of things with that.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As is stands I'm unaware of a way to have Arnold render the individual points in a point cloud as a different shape but someone better versed in Arnold than me may know of a way.&lt;/P&gt;</description>
      <pubDate>Tue, 03 Nov 2020 02:49:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/point-cloud-render-shape/m-p/9841527#M3837</guid>
      <dc:creator>BenBisares</dc:creator>
      <dc:date>2020-11-03T02:49:57Z</dc:date>
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