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    <title>topic Avengers Tower Blue Glass Tiling in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/avengers-tower-blue-glass-tiling/m-p/9822003#M3828</link>
    <description>&lt;P&gt;Hey all.. Any suggestions on how to somewhat achieve a similar result to the blue tiling on the Avengers Tower in the Marvel movies?..&lt;/P&gt;&lt;P&gt;Going by the reference shots, the inside consists mainly of visible steel structuring and random furniture/equipment on multiple floors.. I have a low poly mesh of the building with no internal modelling (&amp;amp; no intention to either!).. I'm thinking I will get away with vague stiched up photos of offices.. but am a little lost on how to break down the blue glass tiling effect... I don't expect to get it exact but I'm pedantic &amp;amp; would like to get it as close as possible..&lt;/P&gt;&lt;P&gt;Any ideas greatly appreciated!...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="avengers-tower-mashup.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/835808i0F9A91247E688C92/image-size/large?v=v2&amp;amp;px=999" role="button" title="avengers-tower-mashup.jpg" alt="avengers-tower-mashup.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 24 Oct 2020 09:44:21 GMT</pubDate>
    <dc:creator>projinf3d</dc:creator>
    <dc:date>2020-10-24T09:44:21Z</dc:date>
    <item>
      <title>Avengers Tower Blue Glass Tiling</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/avengers-tower-blue-glass-tiling/m-p/9822003#M3828</link>
      <description>&lt;P&gt;Hey all.. Any suggestions on how to somewhat achieve a similar result to the blue tiling on the Avengers Tower in the Marvel movies?..&lt;/P&gt;&lt;P&gt;Going by the reference shots, the inside consists mainly of visible steel structuring and random furniture/equipment on multiple floors.. I have a low poly mesh of the building with no internal modelling (&amp;amp; no intention to either!).. I'm thinking I will get away with vague stiched up photos of offices.. but am a little lost on how to break down the blue glass tiling effect... I don't expect to get it exact but I'm pedantic &amp;amp; would like to get it as close as possible..&lt;/P&gt;&lt;P&gt;Any ideas greatly appreciated!...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="avengers-tower-mashup.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/835808i0F9A91247E688C92/image-size/large?v=v2&amp;amp;px=999" role="button" title="avengers-tower-mashup.jpg" alt="avengers-tower-mashup.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 24 Oct 2020 09:44:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/avengers-tower-blue-glass-tiling/m-p/9822003#M3828</guid>
      <dc:creator>projinf3d</dc:creator>
      <dc:date>2020-10-24T09:44:21Z</dc:date>
    </item>
    <item>
      <title>Re: Avengers Tower Blue Glass Tiling</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/avengers-tower-blue-glass-tiling/m-p/9822559#M3829</link>
      <description>&lt;P&gt;Probably not the best place to be asking this question...&lt;/P&gt;</description>
      <pubDate>Sat, 24 Oct 2020 22:34:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/avengers-tower-blue-glass-tiling/m-p/9822559#M3829</guid>
      <dc:creator>projinf3d</dc:creator>
      <dc:date>2020-10-24T22:34:29Z</dc:date>
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