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    <title>topic Betreff: Toon shader does not affect round edges in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12998006#M337</link>
    <description>&lt;P&gt;Ok, I see, you are dealing with Body Objects. I'm not an expert with this. For the following procedures I'm using a simple STEP file I created with Plasticity.&lt;/P&gt;&lt;P&gt;Convert the Body Object to an &lt;STRONG&gt;Editable Poly&lt;/STRONG&gt; or add an &lt;STRONG&gt;EditPoly modifier&lt;/STRONG&gt; (the Help page is misleading here).&lt;/P&gt;&lt;P&gt;The next steps depend on the width of the rounded corners relative to the planned toon contour lines. If the corners are wider, then continue. Go to &lt;STRONG&gt;Edge Subobject&lt;/STRONG&gt; mode, select all edges and weld them by a very small value (0.005). Go to &lt;STRONG&gt;Polygon mode&lt;/STRONG&gt;, select faces and assign material IDs, then the Multi-Material etc. as described above.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_0-1725372406117.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405187i6B4BCC3BE2E75E0F/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_0-1725372406117.png" alt="wernienst_0-1725372406117.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_1-1725372527861.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405189i20FBAA25EA209487/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_1-1725372527861.png" alt="wernienst_1-1725372527861.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;If the rounded corners are smaller, it's simplier, because the parts are already separated (at least in my STEP file). So you need 2 IDs only. Go to &lt;STRONG&gt;Element Subobject&lt;/STRONG&gt; &lt;STRONG&gt;mode&lt;/STRONG&gt; and select all elements except the corners. Assign material ID 2 to them.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_2-1725373073263.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405195iF2B459C8ACEC6E13/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_2-1725373073263.png" alt="wernienst_2-1725373073263.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;And now the Multi-material.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_3-1725373158000.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405198iDB5955F5FFC263DD/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_3-1725373158000.png" alt="wernienst_3-1725373158000.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As you can see, it doesn't work with this object, but it may work in other cases.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 03 Sep 2024 14:26:30 GMT</pubDate>
    <dc:creator>wernienst</dc:creator>
    <dc:date>2024-09-03T14:26:30Z</dc:date>
    <item>
      <title>Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12995826#M332</link>
      <description>&lt;P&gt;Hello everyone.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have been using toon shader much as of lately.&lt;/P&gt;&lt;P&gt;Because for my work i have been making work-books (kinda like ikea for example) where its more visual then with text, so that our products can be made all over the globe without language barrier's.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It worked great, untill a big part of all of these books revolves around a white coated product wich before had multiple hard sharp edges, but now it has rounded edges. Wich makes it so that now the white products is placed at a white background without lines separating them...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there any way around this that anyone knows of?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks already!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;-NM&lt;/P&gt;</description>
      <pubDate>Mon, 02 Sep 2024 13:27:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12995826#M332</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2024-09-02T13:27:27Z</dc:date>
    </item>
    <item>
      <title>Betreff: Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12996324#M333</link>
      <description>&lt;P&gt;You could assign different Material IDs to the object parts that should be separated by contours. Then create a multi-toon material with identical copies (do not use instances).&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_1-1725306237801.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1404859i7F03EBE871E97FBD/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_1-1725306237801.png" alt="wernienst_1-1725306237801.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_0-1725306111705.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1404858i83303106E5E93F99/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_0-1725306111705.png" alt="wernienst_0-1725306111705.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;In the Edge Detection section of the Toon shaders, activate ID Difference and Shader Difference.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_1-1725305996326.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1404857i9C0CD7DD3A34933D/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_1-1725305996326.png" alt="wernienst_1-1725305996326.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_2-1725306516932.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1404860i9B1BD3F443109515/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_2-1725306516932.png" alt="wernienst_2-1725306516932.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 02 Sep 2024 19:48:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12996324#M333</guid>
      <dc:creator>wernienst</dc:creator>
      <dc:date>2024-09-02T19:48:40Z</dc:date>
    </item>
    <item>
      <title>Betreff: Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12996949#M334</link>
      <description>"You could assign different Material IDs to the object parts that should be separated by contours. Then create a multi-toon material with identical copies (do not use instances)."&lt;BR /&gt;&lt;BR /&gt;Could you elaborate further on that? I dont really understand what you mean.&lt;BR /&gt;&lt;BR /&gt;Thanks!&lt;BR /&gt;</description>
      <pubDate>Tue, 03 Sep 2024 06:15:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12996949#M334</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2024-09-03T06:15:05Z</dc:date>
    </item>
    <item>
      <title>Betreff: Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12997155#M335</link>
      <description>&lt;P&gt;For information about Multi/Subobject material, look &lt;A href="https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-D968CDD9-4C5D-489D-A311-ED7486FCD4AA" target="_blank" rel="noopener"&gt;here.&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Selecting the polygons for the IDs is the more difficult part and depends on the geometry of the object.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_0-1725350292934.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405003i7A1995CAB788ED8F/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_0-1725350292934.png" alt="wernienst_0-1725350292934.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_1-1725350321409.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405004iD5E61F945661304C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_1-1725350321409.png" alt="wernienst_1-1725350321409.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;In this case, I've used Select By Angle 5° and then Grow severel times.&lt;/P&gt;&lt;P&gt;Then I've created a Multi-Toon material where every sub-material has a different edge color. Thus I can see which ID needs more or less polygons assigned.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_0-1725350551362.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405006iC7F03E87F6B26F9A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_0-1725350551362.png" alt="wernienst_0-1725350551362.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Finally, I changed all edge colors to black.&lt;/P&gt;</description>
      <pubDate>Tue, 03 Sep 2024 08:02:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12997155#M335</guid>
      <dc:creator>wernienst</dc:creator>
      <dc:date>2024-09-03T08:02:41Z</dc:date>
    </item>
    <item>
      <title>Betreff: Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12997309#M336</link>
      <description>&lt;P&gt;I really appreciate the effort you put in to helping me man!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But i am afraid i still dont really get it completely, my apologies i am mostly self taught and very new to the 3D visualization scene.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But i have succesfully set up an Multi/Sub-Object with the desired shaders. I have converted my object to a mesh select (as shown on the link you posted), but i cant seem to get the same window as you have.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="n_maasdijk_0-1725355850860.png" style="width: 200px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405025i191B1B68EA2D344F/image-dimensions/200x336?v=v2" width="200" height="336" role="button" title="n_maasdijk_0-1725355850860.png" alt="n_maasdijk_0-1725355850860.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;the window i have.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="n_maasdijk_1-1725355979992.png" style="width: 313px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405026i9AB65D8BD24D7D0B/image-dimensions/313x280?v=v2" width="313" height="280" role="button" title="n_maasdijk_1-1725355979992.png" alt="n_maasdijk_1-1725355979992.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Above are marked in red the rounded edges/corners wich fall away at the toon-render stage. (Now you have more of an idea of what im talking about).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;-NM&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Sep 2024 09:34:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12997309#M336</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2024-09-03T09:34:23Z</dc:date>
    </item>
    <item>
      <title>Betreff: Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12998006#M337</link>
      <description>&lt;P&gt;Ok, I see, you are dealing with Body Objects. I'm not an expert with this. For the following procedures I'm using a simple STEP file I created with Plasticity.&lt;/P&gt;&lt;P&gt;Convert the Body Object to an &lt;STRONG&gt;Editable Poly&lt;/STRONG&gt; or add an &lt;STRONG&gt;EditPoly modifier&lt;/STRONG&gt; (the Help page is misleading here).&lt;/P&gt;&lt;P&gt;The next steps depend on the width of the rounded corners relative to the planned toon contour lines. If the corners are wider, then continue. Go to &lt;STRONG&gt;Edge Subobject&lt;/STRONG&gt; mode, select all edges and weld them by a very small value (0.005). Go to &lt;STRONG&gt;Polygon mode&lt;/STRONG&gt;, select faces and assign material IDs, then the Multi-Material etc. as described above.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_0-1725372406117.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405187i6B4BCC3BE2E75E0F/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_0-1725372406117.png" alt="wernienst_0-1725372406117.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_1-1725372527861.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405189i20FBAA25EA209487/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_1-1725372527861.png" alt="wernienst_1-1725372527861.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;If the rounded corners are smaller, it's simplier, because the parts are already separated (at least in my STEP file). So you need 2 IDs only. Go to &lt;STRONG&gt;Element Subobject&lt;/STRONG&gt; &lt;STRONG&gt;mode&lt;/STRONG&gt; and select all elements except the corners. Assign material ID 2 to them.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_2-1725373073263.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405195iF2B459C8ACEC6E13/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_2-1725373073263.png" alt="wernienst_2-1725373073263.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;And now the Multi-material.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_3-1725373158000.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1405198iDB5955F5FFC263DD/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_3-1725373158000.png" alt="wernienst_3-1725373158000.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As you can see, it doesn't work with this object, but it may work in other cases.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Sep 2024 14:26:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/12998006#M337</guid>
      <dc:creator>wernienst</dc:creator>
      <dc:date>2024-09-03T14:26:30Z</dc:date>
    </item>
    <item>
      <title>Betreff: Toon shader does not affect round edges</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/13023285#M338</link>
      <description>Wow, i might be a bit late. Was off for a few weeks. But you fixed the problem!</description>
      <pubDate>Mon, 16 Sep 2024 11:35:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/toon-shader-does-not-affect-round-edges/m-p/13023285#M338</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2024-09-16T11:35:01Z</dc:date>
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