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    <title>topic Re: Physical Material and alpha map cutout in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10642761#M2519</link>
    <description>&lt;P&gt;I was using a .tga map as my diffuse bitmap. However It still makes the leaf semi transparent. when rendering.&lt;/P&gt;</description>
    <pubDate>Thu, 23 Sep 2021 15:09:18 GMT</pubDate>
    <dc:creator>mphillipsESTPB</dc:creator>
    <dc:date>2021-09-23T15:09:18Z</dc:date>
    <item>
      <title>Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10637261#M2515</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi Everyone,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I am having trouble mapping a leaf to a plane surface. I created an alpha channel map and applied the bitmap as a cutout and have my leaf texture as my base color. However when I render using Arnold my leaf has a slight transparency which I cannot get rid of. Please help !&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 21 Sep 2021 14:43:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10637261#M2515</guid>
      <dc:creator>mphillipsESTPB</dc:creator>
      <dc:date>2021-09-21T14:43:20Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10637390#M2516</link>
      <description>&lt;P&gt;Can you save one of the leafs with the material and upload it here? Will be easier to explain how it works.&lt;/P&gt;</description>
      <pubDate>Tue, 21 Sep 2021 15:33:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10637390#M2516</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-09-21T15:33:04Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10637399#M2517</link>
      <description>&lt;P&gt;See attached file and Images.. Thank you in advance for your help!!&lt;/P&gt;</description>
      <pubDate>Tue, 21 Sep 2021 15:39:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10637399#M2517</guid>
      <dc:creator>mphillipsESTPB</dc:creator>
      <dc:date>2021-09-21T15:39:11Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10642658#M2518</link>
      <description>&lt;P&gt;OK, so I had a quick look. What you need is a diffuse map and a opacity map. Isn't a good idea using a psd file as your texture, as this can't be converted to TX files, and is also introducing some opacity errors.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, connect a png\jpg\targa file as a diffuse map and the same for the opacity.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Sep 2021 14:44:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10642658#M2518</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-09-23T14:44:46Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10642761#M2519</link>
      <description>&lt;P&gt;I was using a .tga map as my diffuse bitmap. However It still makes the leaf semi transparent. when rendering.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Sep 2021 15:09:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10642761#M2519</guid>
      <dc:creator>mphillipsESTPB</dc:creator>
      <dc:date>2021-09-23T15:09:18Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10643213#M2520</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/11202593"&gt;@mphillipsESTPB&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;I was using a .tga map as my diffuse bitmap. However It still makes the leaf semi transparent. when rendering.&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;I would use a non-PSD texture for the opacity map too.&lt;/P&gt;
&lt;P&gt;What PSD layer did you use? I took the individual layer Layer 1, and the alpha was 1 everywhere.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Sep 2021 17:50:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10643213#M2520</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2021-09-23T17:50:22Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10643225#M2521</link>
      <description>&lt;P&gt;These is the diffuse map I utilized when rendering the leaf. The other was a tga map (I cannot upload to this chat) which you can generate from the previous .psd file I shared. If you can generate your own .tga file and try to render.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Sep 2021 17:55:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10643225#M2521</guid>
      <dc:creator>mphillipsESTPB</dc:creator>
      <dc:date>2021-09-23T17:55:55Z</dc:date>
    </item>
    <item>
      <title>Re: Physical Material and alpha map cutout</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10643498#M2522</link>
      <description>&lt;P&gt;I don't have anything for editing psd files&lt;/P&gt;
&lt;P&gt;But by using an individual layer from that PSD, I did get opacity (I changed the base color to a flat color, no texture)&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="StephenBlair_0-1632426962706.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/969013i9D8A096B3289AB04/image-size/medium?v=v2&amp;amp;px=400" role="button" title="StephenBlair_0-1632426962706.png" alt="StephenBlair_0-1632426962706.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 23 Sep 2021 19:56:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-and-alpha-map-cutout/m-p/10643498#M2522</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2021-09-23T19:56:43Z</dc:date>
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