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    <title>topic Re: How do you create a color map (like a baked room) for a game that has shadows baked in? in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10664796#M2488</link>
    <description>&lt;P&gt;?!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Texture applied to Emmission-input, viewport set to High Quality" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/972986i20D29134502D110B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Illum1.jpg" alt="Texture applied to Emmission-input, viewport set to High Quality" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Texture applied to Emmission-input, viewport set to High Quality&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Texture applied to Emission input, viewport set to Active Shade" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/972987i0882B442502BC626/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Illum2.jpg" alt="Texture applied to Emission input, viewport set to Active Shade" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Texture applied to Emission input, viewport set to Active Shade&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 04 Oct 2021 10:38:38 GMT</pubDate>
    <dc:creator>oliver</dc:creator>
    <dc:date>2021-10-04T10:38:38Z</dc:date>
    <item>
      <title>How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10663626#M2485</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I work in Unity and Modo, and both use emissive color maps for baked object materials that have all the lighting baked in.&amp;nbsp; In those cases the baked texture is applied as an emissive color map.&amp;nbsp; If I try that approach in MAX, applying the same texture as an emissive color map to the object's material, I get no result at all except a white (or whatever color is selected in emissive properties) surface.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How is that achieved in MAX.&amp;nbsp; (See images)&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="capture (1).jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/972769i00D57E40D301EF6F/image-size/large?v=v2&amp;amp;px=999" role="button" title="capture (1).jpg" alt="capture (1).jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/972768iB69552C155F83FF2/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Oct 2021 18:27:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10663626#M2485</guid>
      <dc:creator>heynewt</dc:creator>
      <dc:date>2021-10-03T18:27:43Z</dc:date>
    </item>
    <item>
      <title>Re: How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10663814#M2486</link>
      <description>&lt;P&gt;It will be displayed when you switch your viewport to &lt;EM&gt;High Quality&lt;/EM&gt;-mode.&lt;/P&gt;&lt;P&gt;But it will not illuminate the scene in the viewport.&lt;/P&gt;</description>
      <pubDate>Sun, 03 Oct 2021 22:03:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10663814#M2486</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2021-10-03T22:03:42Z</dc:date>
    </item>
    <item>
      <title>Re: How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10664009#M2487</link>
      <description>&lt;P&gt;No, it will not!&lt;/P&gt;&lt;P&gt;It will not be displayed in rendering either.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can't understand how so many people believed Zapp Anderson lies. And so easily transferring that to others.&lt;/P&gt;&lt;P&gt;I mean his name is Zapp... Or is it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, can't understand how someone take for normal blind working on shaders/materials, maps in any 3D software!?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Oct 2021 01:44:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10664009#M2487</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2021-10-04T01:44:25Z</dc:date>
    </item>
    <item>
      <title>Re: How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10664796#M2488</link>
      <description>&lt;P&gt;?!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Texture applied to Emmission-input, viewport set to High Quality" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/972986i20D29134502D110B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Illum1.jpg" alt="Texture applied to Emmission-input, viewport set to High Quality" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Texture applied to Emmission-input, viewport set to High Quality&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Texture applied to Emission input, viewport set to Active Shade" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/972987i0882B442502BC626/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Illum2.jpg" alt="Texture applied to Emission input, viewport set to Active Shade" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Texture applied to Emission input, viewport set to Active Shade&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Oct 2021 10:38:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10664796#M2488</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2021-10-04T10:38:38Z</dc:date>
    </item>
    <item>
      <title>Re: How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10665124#M2489</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the replies.&amp;nbsp; Switching to High-Quality did it!&amp;nbsp; I was building models for game use, and never thought to try and render it (which also would have shown it was right).&lt;/P&gt;</description>
      <pubDate>Mon, 04 Oct 2021 13:07:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10665124#M2489</guid>
      <dc:creator>heynewt</dc:creator>
      <dc:date>2021-10-04T13:07:50Z</dc:date>
    </item>
    <item>
      <title>Re: How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10666538#M2490</link>
      <description>&lt;P&gt;With default values like on your shot you'll have pretty close result to pure white.&lt;/P&gt;&lt;P&gt;If that's write to you, than ok.&lt;/P&gt;&lt;P&gt;There are shaders for that purpose, no slots, no settings...&lt;/P&gt;&lt;P&gt;And no option to "show realistic material" aka "High-Quality" in them.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There's also viewport rendering style for turning all materials to "self-iluminated"&lt;/P&gt;</description>
      <pubDate>Tue, 05 Oct 2021 02:46:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10666538#M2490</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2021-10-05T02:46:34Z</dc:date>
    </item>
    <item>
      <title>Re: How do you create a color map (like a baked room) for a game that has shadows baked in?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10668111#M2491</link>
      <description>Thanks for that insight.&lt;BR /&gt;</description>
      <pubDate>Tue, 05 Oct 2021 15:54:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/how-do-you-create-a-color-map-like-a-baked-room-for-a-game-that/m-p/10668111#M2491</guid>
      <dc:creator>heynewt</dc:creator>
      <dc:date>2021-10-05T15:54:27Z</dc:date>
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