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    <title>topic Re: Artifacts in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130417#M18506</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/369352"&gt;@MartinBeh&lt;/a&gt;&amp;nbsp;I have found the culprit, and I have tried your recommendations above with no change. I have tried Turn to Mesh / Turn to Poly on the main object as well as the problem Object before re-attaching, nothing. Attaching a new object made no difference positive or negative.&lt;BR /&gt;&lt;BR /&gt;In the scene attached, I have removed all other objects and materials. Upon attaching the 'Problem' object to the 'Main Object' you can see the artifacts on t'Main Object' upon rendering, I would appreciate any assistance you can provide.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 15 May 2026 09:40:47 GMT</pubDate>
    <dc:creator>Alan_WP</dc:creator>
    <dc:date>2026-05-15T09:40:47Z</dc:date>
    <item>
      <title>Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130171#M18502</link>
      <description>&lt;DIV&gt;&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;I’m encountering some unexpected artifacts I can’t resolve.&lt;/P&gt;&lt;P&gt;The model is a single object with ~2.2 million polys. One element shows artifacts (see attached image), but they disappear when I detach it from the main object. The same multi-sub material is applied in both cases.&lt;/P&gt;&lt;P&gt;Mesh Cleaner and STL Checker report no issues. I’ve also applied weighted normals, and the UVs show no distortion.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any ideas what might be causing this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance!&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 15 May 2026 06:10:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130171#M18502</guid>
      <dc:creator>Alan_WP</dc:creator>
      <dc:date>2026-05-15T06:10:17Z</dc:date>
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    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130314#M18503</link>
      <description>&lt;P&gt;Hard to tell from just the images - Could be an issue with the mesh data or format, which gets "fixed" when you detach.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would it be possible to share a trimmed-down version of your object, e.g. by deleting all the geometry as long as the artifact still shows?&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2026 08:16:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130314#M18503</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2026-05-15T08:16:57Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130338#M18504</link>
      <description>&lt;P&gt;Hi MartinBeh,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks for responding, I started detaching objects, whilst doing so, the artifact disappeared. Now I will slowly detach Elements until I find the culprit and investigate further.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;If I get stuck again or find a solution I will post again - thanks.&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2026 08:43:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130338#M18504</guid>
      <dc:creator>Alan_WP</dc:creator>
      <dc:date>2026-05-15T08:43:42Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130349#M18505</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/11345417"&gt;@Alan_WP&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;thanks for responding, I started detaching objects, whilst doing so, the artifact disappeared. Now I will slowly detach Elements until I find the culprit and investigate further.&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;That sounds like a geometry issue; some parts of the mesh are being recalculated while detaching, which makes the artifact disappear...&lt;/P&gt;
&lt;P&gt;Does this also happen when you attach a new object to the mesh? And what happens if you add a Turn to Mesh / Turn to Poly modifier on top?&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2026 08:56:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130349#M18505</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2026-05-15T08:56:20Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130417#M18506</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/369352"&gt;@MartinBeh&lt;/a&gt;&amp;nbsp;I have found the culprit, and I have tried your recommendations above with no change. I have tried Turn to Mesh / Turn to Poly on the main object as well as the problem Object before re-attaching, nothing. Attaching a new object made no difference positive or negative.&lt;BR /&gt;&lt;BR /&gt;In the scene attached, I have removed all other objects and materials. Upon attaching the 'Problem' object to the 'Main Object' you can see the artifacts on t'Main Object' upon rendering, I would appreciate any assistance you can provide.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2026 09:40:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14130417#M18506</guid>
      <dc:creator>Alan_WP</dc:creator>
      <dc:date>2026-05-15T09:40:47Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14131429#M18507</link>
      <description>&lt;P&gt;So far, I am not able to reproduce the issue.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is what I do&lt;/P&gt;
&lt;P&gt;1. I run "for o in objects do o.material = undefined" to get rid of all the missing maps etc.&lt;/P&gt;
&lt;P&gt;2. Next, I delete the existing Arnold light as that one also uses a missing map.&lt;/P&gt;
&lt;P&gt;(without steps 1 and 2, I only get a black image)&lt;/P&gt;
&lt;P&gt;3. I render the Perspective view you set up in the scene -- maybe you want to place a camera to clearly focus on the artifact?&lt;/P&gt;
&lt;P&gt;Result: No artifact visible&lt;/P&gt;
&lt;P&gt;4. I select "Main Object" epoly and attach "Problem" and render again&lt;/P&gt;
&lt;P&gt;Result. No artifact, same image as step #3&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So maybe this is related to the light/materials you set up? Or I am simply looking at the wrong part of your mesh?&lt;/P&gt;</description>
      <pubDate>Sat, 16 May 2026 07:24:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14131429#M18507</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2026-05-16T07:24:46Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14132670#M18508</link>
      <description>&lt;DIV&gt;&lt;P&gt;Hi &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/369352"&gt;@MartinBeh&lt;/a&gt;,&lt;/P&gt;&lt;P&gt;thanks for your testing. Normally there are no missing maps—I removed them before sending you the file, including the cameras.&lt;/P&gt;&lt;P&gt;Based on your feedback, I did some further testing and got the following results:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;I tested other sub-objects (using Arnold Subsurface and Arnold Image maps), and the artifact &lt;STRONG&gt;persists&lt;/STRONG&gt; regardless of which sub-object is used.&lt;/LI&gt;&lt;LI&gt;When using a subsurface material without any maps, the artifact &lt;STRONG&gt;disappears&lt;/STRONG&gt;.&lt;/LI&gt;&lt;LI&gt;After reapplying the original Multi/Sub-Object material in slot #15 and removing the OSL UVW Transform (along with all Arnold Image maps), the artifact &lt;STRONG&gt;disappears&lt;/STRONG&gt;.&lt;/LI&gt;&lt;LI&gt;Using a Physical Material (no Multi/Sub-Object) with Arnold Image maps causes the artifact to &lt;STRONG&gt;appear&lt;/STRONG&gt;.&lt;/LI&gt;&lt;LI&gt;Removing the normal map makes the artifact &lt;STRONG&gt;disappear&lt;/STRONG&gt;.&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Disabling&lt;/STRONG&gt; the &lt;EM&gt;Tangent Space&lt;/EM&gt; option in the normal map node also &lt;STRONG&gt;removes&lt;/STRONG&gt; the artifact.&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;It seems that the issue is related to tangent space. However, I’m a bit confused: in a previous project where I used this Multi/Sub-Object material, disabling tangent space caused issues as well. At the time, I ensured that tangent space was not computed per fragment upon project creation in Substance Painter, as recommended by multiple&amp;nbsp; online sources for use with 3ds Max and Arnold renderer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So I’m not entirely sure what the correct setup should be here or where my mistake is.&lt;BR /&gt;&lt;BR /&gt;I am open to any clarification/corrections thanks.&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 18 May 2026 06:07:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14132670#M18508</guid>
      <dc:creator>Alan_WP</dc:creator>
      <dc:date>2026-05-18T06:07:26Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14132812#M18509</link>
      <description>&lt;P&gt;Sounds like you made some good progress in identifying the root cause.&lt;/P&gt;
&lt;P&gt;AFAIK tangent space for normal maps can be a bit finicky, so that is definitely a good candidate for such artifacts.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- How were your normal maps generated?&lt;/P&gt;
&lt;P&gt;- Do you really need those normal maps? The geometry I saw in the .max file seemed fine without - but maybe I am just not checking carefully enough.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If normal maps are the cause I am not surprised I cannot reproduce this issue - so far, you have only shared a .max file but none of the assets used.&lt;/P&gt;</description>
      <pubDate>Mon, 18 May 2026 08:47:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14132812#M18509</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2026-05-18T08:47:45Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14132821#M18510</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/369352"&gt;@MartinBeh&lt;/a&gt;&amp;nbsp;That is true, without the texture maps, you will find it difficult to re-produce.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I could do without the Normal maps on a few materials, it would not be missed and are quite subtle, I often think, that when even the smallest details are missing, it can add to the realism of the whole picture...the brain un-subconciously feels something is missing. Maybe I am being to perfect, when the materials themselves are not ultra realistic.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Still I have many other assets, that need the normal texture - and these could cause issues...&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 18 May 2026 08:56:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/artifacts/m-p/14132821#M18510</guid>
      <dc:creator>Alan_WP</dc:creator>
      <dc:date>2026-05-18T08:56:51Z</dc:date>
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