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    <title>topic Re: Textures mismatch in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754621#M18357</link>
    <description>&lt;P&gt;Sorry for misunderstanding this (a little longer description would have helped).&lt;/P&gt;
&lt;P&gt;I thought you are referring to the differences in lighting/brightness etc. but now I understand you are referring to &lt;STRONG&gt;different UV/texture layouts&lt;/STRONG&gt;.&lt;/P&gt;</description>
    <pubDate>Tue, 05 Aug 2025 14:04:40 GMT</pubDate>
    <dc:creator>MartinBeh</dc:creator>
    <dc:date>2025-08-05T14:04:40Z</dc:date>
    <item>
      <title>Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754323#M18354</link>
      <description>&lt;P&gt;&lt;SPAN&gt;What am I doing wrong for the texture displayed in the viewport and in the rendering to be different?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 11:40:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754323#M18354</guid>
      <dc:creator>joao_pinto6Y3P7</dc:creator>
      <dc:date>2025-08-05T11:40:08Z</dc:date>
    </item>
    <item>
      <title>Re: Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754484#M18355</link>
      <description>&lt;P&gt;For starters, your rendering has different lighting (global illumination, soft shadows) than your viewport.&lt;/P&gt;
&lt;P&gt;Unfortunately your screenshot does not show what viewport mode you are in. Maybe switching the viewport from "Standard" to "Realistic" gives you something a bit closer?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But generally you cannot expect the realtime viewport to be a 1:1 match to an offline raytracing renderer.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 12:56:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754484#M18355</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-08-05T12:56:15Z</dc:date>
    </item>
    <item>
      <title>Re: Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754607#M18356</link>
      <description>&lt;P&gt;&lt;SPAN&gt;That is not true at all. If I use the Unwrap UVW modifier, I can assign the respective texture to each face and make it visible in the viewport. For some reason, I am not able to do this with the UVW Map modifier. My viewport is set to Standard, but the same thing happens if I increase it to High Quality.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 13:54:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754607#M18356</guid>
      <dc:creator>joao_pinto6Y3P7</dc:creator>
      <dc:date>2025-08-05T13:54:01Z</dc:date>
    </item>
    <item>
      <title>Re: Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754621#M18357</link>
      <description>&lt;P&gt;Sorry for misunderstanding this (a little longer description would have helped).&lt;/P&gt;
&lt;P&gt;I thought you are referring to the differences in lighting/brightness etc. but now I understand you are referring to &lt;STRONG&gt;different UV/texture layouts&lt;/STRONG&gt;.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 14:04:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754621#M18357</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-08-05T14:04:40Z</dc:date>
    </item>
    <item>
      <title>Re: Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754647#M18358</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Sorry for the poor description. Regarding the texture layout, can you understand what the issue is?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 14:23:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754647#M18358</guid>
      <dc:creator>joao_pinto6Y3P7</dc:creator>
      <dc:date>2025-08-05T14:23:20Z</dc:date>
    </item>
    <item>
      <title>Re: Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754653#M18359</link>
      <description>&lt;P&gt;No, sorry. There is still too little information.&lt;/P&gt;
&lt;P&gt;Also, I am not a Vray/Corona user, which seems to be what you are using, correct?&lt;/P&gt;
&lt;P&gt;But if you upload a .max file, I am sure someone will be able to take a look.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 14:27:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754653#M18359</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-08-05T14:27:57Z</dc:date>
    </item>
    <item>
      <title>Re: Textures mismatch</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754895#M18360</link>
      <description>&lt;P&gt;Off the top of my head, I have noticed sometimes that if I change the file linked to the map in the material by drag and drop, that it won't update in the rendering until I manually "reload" the bitmap, or update the preview. This is especially true when said bitmap is deep within a complex hierarchy of sub-materials. Maybe this is also affected by network paths for texture files, as opposed to local files, not updating immediately in Max due to network issues, but I have not tested this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As far as I know, the Slate Material Editor is set to NOT automatically update material previews by default, so I always make sure that setting is turned on. This drove me nuts at first. There were several times that I was making adjustments to materials based on test renders and nothing was making a difference... until I realized the preview wasn't changing, which then rendered correctly after updating it. I think auto preview updates should be on by default.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is just a guess!&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/369352"&gt;@MartinBeh&lt;/a&gt;&amp;nbsp;is correct that more info is needed for best analysis.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Aug 2025 17:20:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-mismatch/m-p/13754895#M18360</guid>
      <dc:creator>Casey_H_</dc:creator>
      <dc:date>2025-08-05T17:20:51Z</dc:date>
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