<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Is it possible to export light &amp;amp; shadow baked textures on a 3d object from 3Ds Max to Unity3D? in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/is-it-possible-to-export-light-amp-shadow-baked-textures-on-a-3d/m-p/11438886#M1821</link>
    <description>&lt;P&gt;The goal is to have all the lighting and shadow information baked onto a 3D object with texture so that when I export it to Unity3D, any of Unity's lighting system whether there's any light present or not would not affect the object.&lt;/P&gt;</description>
    <pubDate>Thu, 22 Sep 2022 14:00:30 GMT</pubDate>
    <dc:creator>francis_t_chau</dc:creator>
    <dc:date>2022-09-22T14:00:30Z</dc:date>
    <item>
      <title>Is it possible to export light &amp; shadow baked textures on a 3d object from 3Ds Max to Unity3D?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/is-it-possible-to-export-light-amp-shadow-baked-textures-on-a-3d/m-p/11438886#M1821</link>
      <description>&lt;P&gt;The goal is to have all the lighting and shadow information baked onto a 3D object with texture so that when I export it to Unity3D, any of Unity's lighting system whether there's any light present or not would not affect the object.&lt;/P&gt;</description>
      <pubDate>Thu, 22 Sep 2022 14:00:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/is-it-possible-to-export-light-amp-shadow-baked-textures-on-a-3d/m-p/11438886#M1821</guid>
      <dc:creator>francis_t_chau</dc:creator>
      <dc:date>2022-09-22T14:00:30Z</dc:date>
    </item>
    <item>
      <title>Re: Is it possible to export light &amp; shadow baked textures on a 3d object from 3Ds Max to Unity3D?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/is-it-possible-to-export-light-amp-shadow-baked-textures-on-a-3d/m-p/11441370#M1822</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There is a step-by-step here for Normal and AO maps, I presume you could also bake the lighting in a similar way:&lt;BR /&gt;&lt;A href="https://learn.unity.com/tutorial/baking-texture-maps-in-3dsmax-for-unity#" target="_blank"&gt;https://learn.unity.com/tutorial/baking-texture-maps-in-3dsmax-for-unity#&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;There is also a pipeline Tutorial here:&amp;nbsp;&lt;BR /&gt;&lt;A href="https://learn.unity.com/project/3ds-max-to-unity-pipeline" target="_blank"&gt;https://learn.unity.com/project/3ds-max-to-unity-pipeline&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;As for the easy way out, I've been looking at this Plug-in that seems to do it all quite easy:&lt;BR /&gt;&lt;A href="https://www.texturebaking.com/" target="_blank"&gt;https://www.texturebaking.com/&lt;/A&gt;&amp;nbsp;I have no exprience with it yet though.&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 23 Sep 2022 13:57:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/is-it-possible-to-export-light-amp-shadow-baked-textures-on-a-3d/m-p/11441370#M1822</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2022-09-23T13:57:58Z</dc:date>
    </item>
  </channel>
</rss>

