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    <title>topic Re: Odd quicksilver render in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5459948#M17580</link>
    <description>&lt;P&gt;No Takers?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone think it is odd though that it renders like this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;</description>
    <pubDate>Tue, 06 Jan 2015 14:44:34 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-01-06T14:44:34Z</dc:date>
    <item>
      <title>Odd quicksilver render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5458507#M17579</link>
      <description>&lt;P&gt;Does anyone else have inconsistent results with the quick silver renderer? The viewport looks good:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG border="0" src="https://forums.autodesk.com/t5/image/serverpage/image-id/147665i073653C5B3160D9C/image-size/original?v=mpbl-1&amp;amp;px=-1" title="screen.jpg" alt="screen.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But the render...:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG border="0" src="https://forums.autodesk.com/t5/image/serverpage/image-id/147666i54DA23CCFCC11F91/image-size/original?v=mpbl-1&amp;amp;px=-1" title="red and yellow.jpg" alt="red and yellow.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't really undrstand why the background is yellow and the edge of the shadow is red.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm running 3ds 2014 with a quadro card.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Would someone be kind enough to render the scene to see if they get the same results (see attached).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;</description>
      <pubDate>Mon, 05 Jan 2015 11:28:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5458507#M17579</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-05T11:28:16Z</dc:date>
    </item>
    <item>
      <title>Re: Odd quicksilver render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5459948#M17580</link>
      <description>&lt;P&gt;No Takers?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone think it is odd though that it renders like this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;</description>
      <pubDate>Tue, 06 Jan 2015 14:44:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5459948#M17580</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-06T14:44:34Z</dc:date>
    </item>
    <item>
      <title>Re: Odd quicksilver render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5459972#M17581</link>
      <description>&lt;P&gt;Hi. I took a look at your scene, and I get the same result - red-streaked shadow and yellow background. It's just my guess, but it seems that Color Ink with QuickSilver doesn't like Photometric lights. Color Ink is a Non-Photorealistic rendering method, and you're using Photometric lights based on realworld lighting with Exposure Control. I deleted your light, turned off Exposure Control and used a Standard light, and the red shadow problem went away. However, the yellow background remained based on your white Envrionment Background color setting. I recommend using an actual geometry for your Environment Background. Perhaps others may have other insights into this.&lt;/P&gt;</description>
      <pubDate>Tue, 06 Jan 2015 15:06:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5459972#M17581</guid>
      <dc:creator>ekahennequet</dc:creator>
      <dc:date>2015-01-06T15:06:45Z</dc:date>
    </item>
    <item>
      <title>Re: Odd quicksilver render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5460183#M17582</link>
      <description>&lt;P&gt;Cheers for your reply, I hadent thought of that. It is a shame that it doesn't work, as it does in the viewport.&lt;/P&gt;</description>
      <pubDate>Tue, 06 Jan 2015 17:23:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5460183#M17582</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-06T17:23:59Z</dc:date>
    </item>
    <item>
      <title>Re: Odd quicksilver render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5460422#M17583</link>
      <description>Hi. An alternative to the QuickSilver renderer, is Spacefrog's "Power Preview" script. You can find it on scriptspot. Power Preview "render" the viewport in any resolution without Quicksilvers limitations, in only a few sec. I use it quite often. Try it &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;Hope it helps</description>
      <pubDate>Tue, 06 Jan 2015 20:38:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/odd-quicksilver-render/m-p/5460422#M17583</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2015-01-06T20:38:52Z</dc:date>
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