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    <title>topic Re: Composite material not rendering properly in Mental ray in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844214#M13465</link>
    <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I've spent some time today testing the composite material and going over the documentation for it, and I think the problem is that it's not intended to be used in this way. &amp;nbsp; It's older and I am seeing the behavior you are describing all the way back to 2014. &amp;nbsp;There is an inherent lack of control with the Composite material and it blends based on opacity which is the source of the problems here. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am having a lot more success with Blend material for this sticker over car paint. &amp;nbsp;Would that work for you? &amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
    <pubDate>Tue, 31 Jan 2017 19:20:38 GMT</pubDate>
    <dc:creator>Alfred.DeFlaminis</dc:creator>
    <dc:date>2017-01-31T19:20:38Z</dc:date>
    <item>
      <title>Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6835924#M13462</link>
      <description>&lt;P&gt;Hi, i'm pretty new to 3ds max, I have latest&lt;/P&gt;&lt;P&gt;version 2017 with the updates installed.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When putting a logo on the side of the car using composite material with &amp;nbsp;UV map:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="This is the material setup..." style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/316207i1DEB72F5C16CC5D1/image-size/large?v=v2&amp;amp;px=999" role="button" title="material.png" alt="material.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="black/transparent errors" style="width: 480px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/316208iE22796189AFB3D34/image-size/large?v=v2&amp;amp;px=999" role="button" title="error_1.png" alt="error_1.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;the decal looks to render ok, but some areas are rendering black or what seems to be transparent.&lt;/P&gt;&lt;P&gt;rear wheel arch, passenger handle and below the door.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="It should look like this but with the decal" style="width: 480px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/316209i9C289AAF4B79FF86/image-size/large?v=v2&amp;amp;px=999" role="button" title="error_2.png" alt="error_2.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;this is rendered with just the Shellac material.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Please can someone help this is so frustrating.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 27 Jan 2017 15:26:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6835924#M13462</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-27T15:26:15Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6842183#M13463</link>
      <description>&lt;P&gt;Hello and welcome to the community&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'd like to help here. &amp;nbsp;Things like this can be hard to diagnose without a scene file, and if you'd like I can create a private folder for you if you'd like to upload the file. &amp;nbsp;However, I have a guess as to what is happening. &amp;nbsp;I believe the problem may be that the alpha for your logo is tiling in other areas on the car. &amp;nbsp;I have a screenshot below... &amp;nbsp;can you please verify this for me? &amp;nbsp;If tiling buttons are checked, please uncheck them. &amp;nbsp;You'd think we would see the logo in those other areas however, unless the logo has tiling unchecked but the alpha doesn't. &amp;nbsp;Again, I can create a folder to check personally if you'd like, might be a bit easier. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="opacity.png" style="width: 463px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/317317iA8A37E0F19176F76/image-size/large?v=v2&amp;amp;px=999" role="button" title="opacity.png" alt="opacity.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks and best regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 01:21:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6842183#M13463</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-01-31T01:21:54Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6842665#M13464</link>
      <description>&lt;P&gt;I went into both bitmap material properties, defuse and opacity map and they are not set to tile:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="error_3.png" style="width: 228px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/317423i08C7FD71D2BAE8F8/image-size/large?v=v2&amp;amp;px=999" role="button" title="error_3.png" alt="error_3.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just out of testing i noticed that when i removed the daylight system it rendered ok, as soon as I put the daylight system back in it did the same thing.&lt;/P&gt;&lt;P&gt;I tried also to change the standard material to Arch and Design, and used the defuse &amp;amp; cutout. you could see the decal but the red of the car looked even worse than standard material. Thanks for helping me out i appreciate it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 08:53:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6842665#M13464</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-31T08:53:12Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844214#M13465</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I've spent some time today testing the composite material and going over the documentation for it, and I think the problem is that it's not intended to be used in this way. &amp;nbsp; It's older and I am seeing the behavior you are describing all the way back to 2014. &amp;nbsp;There is an inherent lack of control with the Composite material and it blends based on opacity which is the source of the problems here. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am having a lot more success with Blend material for this sticker over car paint. &amp;nbsp;Would that work for you? &amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 19:20:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844214#M13465</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-01-31T19:20:38Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844331#M13466</link>
      <description>&lt;P&gt;Just tried blend, looked promising to start, but even that's producing bugs both in the view port and in render.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a better way to place image map over the top while still keeping materials? Sorry i'm a beginner at this stuff.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 19:56:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844331#M13466</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-31T19:56:56Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844418#M13467</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;No need to be sorry, things happen. &amp;nbsp;I'll do whatever I can to help. &amp;nbsp;I am not seeing many bugs with the blend, so maybe I could check your file? &amp;nbsp;I can create a private folder and email you an invitation if you'd like. &amp;nbsp;I am happy to do so. &amp;nbsp;Chances are the problem is that the mask for the stickers needs to go into the blend amount slot. &amp;nbsp;I have attached a simple scene with this so you can preview it. &amp;nbsp;(I also included my composite test mat in there.) &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Otherwise, maybe you could post the problem material on a sphere or something and attach it here and I can take a look! &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 20:30:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844418#M13467</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-01-31T20:30:47Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844518#M13468</link>
      <description>&lt;P&gt;ah, this is different to how i had it setup... is there an easy way to align it in the viewport? i cant see the decal in the viewport, only see it on render. (attached)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also I have some materials which have more than&amp;nbsp;1 decal sometimes&amp;nbsp;3 decals, i set the decals with different map channels and have the UVunwrap set to those channels so i can move them around. Will this not be possible anymore?&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 21:18:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844518#M13468</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-31T21:18:20Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844731#M13469</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The blend material has 3 buttons labeled "Interaction" next to the&amp;nbsp;material loader slots in the material settings. &amp;nbsp; Clicking on any of them will allow you to preview that material in the viewport, so you can switch between your mask, your carpaint, or your sticker there. &amp;nbsp;Please try that for me!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="interactive.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/317723i7090A8BD2530B542/image-size/large?v=v2&amp;amp;px=999" role="button" title="interactive.png" alt="interactive.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So if you have a lot of stickers, this becomes a bit more complicated but not impossible. &amp;nbsp;The key will be to layer them up with the composite map. &amp;nbsp;(Not composite material.) &amp;nbsp; You can create it by clicking on the diffuse slot of a material or going into a texture map on a material and clicking where it says 'bitmap' in the upper right.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The complication comes from the fact that the 'composite map' texture has a few bugs in it, which make it hard to use. &amp;nbsp;(I know, annoying. &amp;nbsp;I logged it myself.) &amp;nbsp;So for right now, the composite map order cannot be changed. &amp;nbsp;It looks like it's changing, but it isn't. &amp;nbsp; The other problem is that images display as a black strip in there instead of their thumbnail, and that can be confusing too. &amp;nbsp;To make it easier to understand, I have attached another scene file with this more complicated setup using multiple map channels and texture maps (all named this time), and you can find more information about the features of &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-850CFCCD-2DF9-4FC9-85F7-9A92AE0C0297-htm.html" target="_blank"&gt;composite map&lt;/A&gt; here.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I suggest putting the maps and masks in the same composite map in the diffuse channel and leaving the cutout alpha out of the material for now. &amp;nbsp;Then, use the masks from the diffuse composite map as a new composite map for the Mix amount in the Blend. &amp;nbsp;Each layer except the bottom should be set to screen for the masks, and for the diffuse it won't matter since they all have alphas already as part of the composite map masks you put in. &amp;nbsp;I tried to make this easy to follow in my file, but you might have to play with it a bit to get familiar. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2017 22:48:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6844731#M13469</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-01-31T22:48:00Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6846865#M13470</link>
      <description>&lt;P&gt;It also looks like the shellac is not handling shadows correctly. Which I guess is "correct" since shellac isn't energy conserving.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2017 17:56:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6846865#M13470</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-01T17:56:23Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6847598#M13471</link>
      <description>&lt;P&gt;I believe that is correct&amp;nbsp;@Anonymous. &amp;nbsp;Shellac could be unrealistic for this reason, but the Car Paint Mtl is pretty good and works very similarly. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I just wanted to follow up here, any progress on this issue? &lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2017 22:31:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6847598#M13471</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-02-01T22:31:18Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6847716#M13472</link>
      <description>&lt;P&gt;Hi, sorry been working on other stuff, ill take a look tomorrow, Thanks.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2017 23:15:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6847716#M13472</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-01T23:15:37Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6851771#M13473</link>
      <description>&lt;P&gt;Hi, yeah can I send you this project to have a look at?..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Everything looks great in the view port now, but when i render it just get messed up. I cant seem to do the most basic things, its really frustrating. I don't get this much trouble using blender &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 12:16:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6851771#M13473</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-03T12:16:48Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6852577#M13474</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There is a learning curve... no doubt about it. &amp;nbsp;I'm happy to take a look. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have set up a private folder for you if you'd like to upload your files there. You should get an email about it shortly, and if you don't see it please check your SPAM folder. These files are private and will not be shared with anyone but yourself and the support staff. Please let me know if you have any questions. Please use at least an 8 character password or the Box account may not work properly.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 16:52:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6852577#M13474</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-02-03T16:52:58Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6852696#M13475</link>
      <description>&lt;P&gt;Thanks im posting the project, this is a different project but the same principal applies.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thank you for the sensitivity this is for a product thats not launched yet.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the circular LED lights are not mapping correctly its making the model look broken up.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 17:38:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6852696#M13475</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-03T17:38:22Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6852713#M13476</link>
      <description>&lt;P&gt;thanks for the heads up&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3857865" target="_blank"&gt;@dan_dority&lt;/A&gt;&lt;SPAN&gt;. ill change it to car paint Mtl&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 17:40:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6852713#M13476</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-03T17:40:01Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6853093#M13477</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have downloaded the file and deleted it from the folder for your privacy. &amp;nbsp;What are the LED's supposed to look like? &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Currently you have a colored map in here for the alpha set to Use Alpha from RBG Intensity, which isn't ideal. &amp;nbsp;I would use a black and white alpha in the mix slot. &amp;nbsp;Can you try that for me, please? &amp;nbsp;Also, for opacity maps I strongly encourage you to override the map gamma to 1.0. &amp;nbsp;You don't want to gamma correct your alphas and normal maps usually. &amp;nbsp;You do this when you load in a texture, shown below as well. &amp;nbsp;Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="override gamma.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/318988iABBFC9FBA1E335E9/image-size/large?v=v2&amp;amp;px=999" role="button" title="override gamma.png" alt="override gamma.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 20:06:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6853093#M13477</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-02-03T20:06:46Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6853154#M13478</link>
      <description>&lt;P&gt;Hi, i did what you said, it didnt make a difference... although i think its to do with the model. I even applied a standard map and its seems like the normals are messed up... it was ok before do you know what it could be?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I posted up a PDF to show you what the LEDS should look like.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again for your help.&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 20:36:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6853154#M13478</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-03T20:36:24Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6853435#M13479</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I don't see anything in there, can you please try 1 more time for me? &amp;nbsp;&amp;nbsp;I do see the issue&amp;nbsp;you are describing, but the problem is with the model itself. &amp;nbsp;It's got overlapping faces and cross border edges... very messy. &amp;nbsp; Looks like an export error to me. &amp;nbsp;I put a screenshot in the box. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 03 Feb 2017 22:28:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6853435#M13479</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-02-03T22:28:24Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6856918#M13480</link>
      <description>&lt;P&gt;Hi &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3930751"&gt;@Alfred.DeFlaminis&lt;/a&gt;&amp;nbsp;on your previous post for multiple decals composite, could you send me the other assets associated with it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Mon, 06 Feb 2017 14:41:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6856918#M13480</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-06T14:41:21Z</dc:date>
    </item>
    <item>
      <title>Re: Composite material not rendering properly in Mental ray</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6858541#M13481</link>
      <description>&lt;P&gt;Sure&amp;nbsp;@Anonymous, but they are standard assets that come with the default Max installation. &amp;nbsp;Likely the path just needs to be changed, but I have attached them.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 07 Feb 2017 00:09:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/composite-material-not-rendering-properly-in-mental-ray/m-p/6858541#M13481</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-02-07T00:09:16Z</dc:date>
    </item>
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