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    <title>topic Difference between View port and rendered image in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7034323#M12824</link>
    <description>&lt;P&gt;Hi,&lt;BR /&gt;&lt;BR /&gt;I am new to 3ds Max 2017 and have built my model in Revit 2017 and try to render it using Vray 3.5.&lt;BR /&gt;Now the issue is that I have applied material to my object which is&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Its appear OK in View port but when I am rendering it. It is appear in a shade of gray. I have checked my sun setting as well And it seems ok as well. Any body can recommend me the correct solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;PS:&lt;/P&gt;&lt;P&gt;I am not applying any color correction in Vray frame buffer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Images:&lt;/P&gt;&lt;P&gt;1. view2new contains rendered image&lt;/P&gt;&lt;P&gt;2. dark color.. it contains the texture I have applied.&lt;/P&gt;&lt;P&gt;3. viewport-cam3 contains sun height and other details as well.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 21 Apr 2017 19:56:34 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-04-21T19:56:34Z</dc:date>
    <item>
      <title>Difference between View port and rendered image</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7034323#M12824</link>
      <description>&lt;P&gt;Hi,&lt;BR /&gt;&lt;BR /&gt;I am new to 3ds Max 2017 and have built my model in Revit 2017 and try to render it using Vray 3.5.&lt;BR /&gt;Now the issue is that I have applied material to my object which is&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Its appear OK in View port but when I am rendering it. It is appear in a shade of gray. I have checked my sun setting as well And it seems ok as well. Any body can recommend me the correct solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;PS:&lt;/P&gt;&lt;P&gt;I am not applying any color correction in Vray frame buffer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Images:&lt;/P&gt;&lt;P&gt;1. view2new contains rendered image&lt;/P&gt;&lt;P&gt;2. dark color.. it contains the texture I have applied.&lt;/P&gt;&lt;P&gt;3. viewport-cam3 contains sun height and other details as well.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 21 Apr 2017 19:56:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7034323#M12824</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-21T19:56:34Z</dc:date>
    </item>
    <item>
      <title>Re: Difference between View port and rendered image</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7035647#M12825</link>
      <description>&lt;P&gt;Furthermore, I have done some further high resolution rendering for selected areas.&lt;BR /&gt;&lt;BR /&gt;With the my above model (i.e. a Revit model in 3ds Max) I am noticing that the same material applied at different level looks a lot different. I have also checked the mesh and make it similar.&lt;BR /&gt;&lt;BR /&gt;For instance, in this image, all the marked areas have same Vray material but its seems that the material after rendered has changed drastically.&lt;BR /&gt;&lt;BR /&gt;The areas B,C are the thin strip around the Glass doors while A is the paint on wall.&lt;BR /&gt;&lt;BR /&gt;Can anyone please guide what could be wrong if anyone has already faced this issue and the possible solution.&lt;BR /&gt;&lt;BR /&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Sat, 22 Apr 2017 21:08:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7035647#M12825</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-22T21:08:22Z</dc:date>
    </item>
    <item>
      <title>Re: Difference between View port and rendered image</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7042208#M12826</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It's always best to direct Vray questions to the Chaosgroup forums as Autodesk doesn't make Vray. &amp;nbsp;That being said, in your first post the rendered image looks a bit overexposed. &amp;nbsp;In order to see exposure info in the viewport, you'll want to set the viewport to high quality, make sure to be using a &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-62FF15D8-F0D5-412C-852D-8FA1744F0289-htm.html" target="_blank"&gt;physical camera with exposure control&lt;/A&gt; on, and you may have to turn off the EV Compensation for Physical Cameras Setting in the environment menu. &amp;nbsp;I have attached a simple scene with a teapot showing this. &amp;nbsp;Please let me know if you have any questions.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="high quality.png" style="width: 531px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/349406i335B036E5A213E0A/image-size/large?v=v2&amp;amp;px=999" role="button" title="high quality.png" alt="high quality.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Typically, the viewport isn't the best method for judging camera exposure and many renders have IPR or realtime versions that are used for this purpose. &amp;nbsp;For Vray, check out RT or IPR on the Vray help. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 25 Apr 2017 23:16:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7042208#M12826</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-25T23:16:20Z</dc:date>
    </item>
    <item>
      <title>Re: Difference between View port and rendered image</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7045226#M12827</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I just wanted to follow up here, any progress on this issue? &lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 26 Apr 2017 22:53:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/difference-between-view-port-and-rendered-image/m-p/7045226#M12827</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-26T22:53:36Z</dc:date>
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