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    <title>topic Re: Losing height detail in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101282#M1183</link>
    <description>&lt;P&gt;You should disable autobump in Arnold Properties modifier. It cause losing details.&lt;/P&gt;&lt;P&gt;&lt;A href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_polygons_ac_displacement_attributes_html" target="_blank" rel="noopener"&gt;https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_polygons_ac_displacement_attributes_html&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 14 Jul 2023 07:59:39 GMT</pubDate>
    <dc:creator>RGhost77</dc:creator>
    <dc:date>2023-07-14T07:59:39Z</dc:date>
    <item>
      <title>Losing height detail</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101023#M1182</link>
      <description>&lt;P&gt;Well folks, I am still struggling with losing height detail in my rendered models [ especially timber ] attached are 2 pics. Pic 1 is what I see in Substance Painter using the built in Iray render. Pic 2 is as it renders in Arnold. you will notice that the grain/ texture is well defined from within Substance&amp;nbsp; but compare that to the Render in Arnold and you will see that the Arnold render seems to lose most of the height detail in the timber texture. I am using the PBR metallic workflow and It does seem to be losing the height detail. I have tried using Arnold properties modifier and enabling Displacement and plugging the height map into there but has no visible effect.&amp;nbsp; In fact I have tried everything I can think of but no success.&amp;nbsp; I am obviously going wrong somewhere but am at a loss as to how to get this sorted. This is just a quick model in order to illustrate the problem.&lt;/P&gt;</description>
      <pubDate>Fri, 14 Jul 2023 04:34:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101023#M1182</guid>
      <dc:creator>raymondwganderson</dc:creator>
      <dc:date>2023-07-14T04:34:18Z</dc:date>
    </item>
    <item>
      <title>Re: Losing height detail</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101282#M1183</link>
      <description>&lt;P&gt;You should disable autobump in Arnold Properties modifier. It cause losing details.&lt;/P&gt;&lt;P&gt;&lt;A href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_polygons_ac_displacement_attributes_html" target="_blank" rel="noopener"&gt;https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_polygons_ac_displacement_attributes_html&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 14 Jul 2023 07:59:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101282#M1183</guid>
      <dc:creator>RGhost77</dc:creator>
      <dc:date>2023-07-14T07:59:39Z</dc:date>
    </item>
    <item>
      <title>Re: Losing height detail</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101557#M1184</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1274152"&gt;@RGhost77&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Thanks for your help with this problem I have disabled Autobump as you suggested and also attached a couple of screenshots of my settings.&amp;nbsp; I still feel the texture is not as well defined than I get&amp;nbsp; from Iray from within Painter.&amp;nbsp; I am beginning to think it maybe something related to the lack of an Ambient Occlusion map . When I export from Painter using the PBR metallic roughness workflow there is no AO map generated. [ even though there is an AO slot in Arnold PBR metallic roughness node. I should maybe try exporting from Painter using the Arnold standard surface template as I am sure that does have an AO map.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers.&lt;/P&gt;</description>
      <pubDate>Fri, 14 Jul 2023 10:17:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/losing-height-detail/m-p/12101557#M1184</guid>
      <dc:creator>raymondwganderson</dc:creator>
      <dc:date>2023-07-14T10:17:51Z</dc:date>
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