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    <title>topic error: Broke suspected infinite trace recursion in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/error-broke-suspected-infinite-trace-recursion/m-p/7370774#M11443</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I'm trying to render with the mental ray renderer a particle system&amp;nbsp;using Particle Flow. But, if I add to the particle system's material a noise map for the opacity, this error message appears:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;SYSTEM: Production renderer is changed to Scanline Renderer. Previous messages are cleared.&lt;BR /&gt;SYSTEM: Production renderer is changed to NVIDIA mental ray. Previous messages are cleared.&lt;BR /&gt;SHDR 0.5 206 MB error 141071: broke suspected infinite trace recursion&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The error appears only when the opacity option is ticked in the maps rollout.&lt;/P&gt;&lt;P&gt;Does anybody know how to solve this problem?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for your kind help,&lt;/P&gt;&lt;P&gt;Ludovica&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 11 Sep 2017 17:37:40 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-09-11T17:37:40Z</dc:date>
    <item>
      <title>error: Broke suspected infinite trace recursion</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/error-broke-suspected-infinite-trace-recursion/m-p/7370774#M11443</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I'm trying to render with the mental ray renderer a particle system&amp;nbsp;using Particle Flow. But, if I add to the particle system's material a noise map for the opacity, this error message appears:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;SYSTEM: Production renderer is changed to Scanline Renderer. Previous messages are cleared.&lt;BR /&gt;SYSTEM: Production renderer is changed to NVIDIA mental ray. Previous messages are cleared.&lt;BR /&gt;SHDR 0.5 206 MB error 141071: broke suspected infinite trace recursion&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The error appears only when the opacity option is ticked in the maps rollout.&lt;/P&gt;&lt;P&gt;Does anybody know how to solve this problem?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for your kind help,&lt;/P&gt;&lt;P&gt;Ludovica&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 11 Sep 2017 17:37:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/error-broke-suspected-infinite-trace-recursion/m-p/7370774#M11443</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-09-11T17:37:40Z</dc:date>
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