<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: lights on 3dmax 2016 vray 3.20 in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7799862#M10332</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV&gt;Good job! on the file you edited everything is working good as well.&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;So, as you recommended, in Physical camera, i changed the camera shutter Duration to 1/57... Exposure Gain on Manual:100 ISO.&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;turned off the Gi Environment on Vray Environment on RenderSetup. and instead -as i think the problem was all in this part- as you recommended, i&amp;nbsp;&lt;SPAN&gt;dragged the Sky from the environment dialog to the material editor as an instance, and i changed the&amp;nbsp;Sun’s intensity to 15.&amp;nbsp;but to connect it to the sun, on the "sun light" button -None- i can't add the Vraysun.(as i marked on screenshot).&lt;/SPAN&gt;&amp;nbsp;so that it is noticable still on Render.. i use State Material Editor mode, as i click on the None button, nothing happens.i tried to drag it also, but no...&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;One other thing, as i was checking the changes you made, in some cases, like for example Irradiance map, changing the option Default to Advanced, as i see on Advanced mode i can edit more options, but are they so much different, even if (when it remains on Default mode) or as i don't change the options neither on advanced mode?&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;One difference i noticed on Vray light/Sampling as i marked on screenshot, i was curious to know what could it be?&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;Regards,&lt;/DIV&gt;</description>
    <pubDate>Thu, 22 Feb 2018 15:00:06 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-02-22T15:00:06Z</dc:date>
    <item>
      <title>lights on 3dmax 2016 vray 3.20</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7782783#M10329</link>
      <description>&lt;P&gt;Hi, i'm using max 2016 vray 3.20 . As i used to work on max 2014 and now here in 2016 the vray camera works differently, for using the traditional VRay Physical camera instead &amp;nbsp;i resolved it by entering vrayCreateVRayPhysicalCamera() in the MAXScript Listener, the parameters of the camera are ok and it&amp;nbsp;works good as well. the Problem now is that while i'm doing an exterior render and i have Vray sun, Vray light Dome, but they don't have any effect on the render, the render is not black or something, it's clear but as i change the light's parameters it doesn't have any effect! so I was wondering may it's because i'm using physical camera and Vray light, Could it be? or else what could it be? Thanks.&lt;/P&gt;</description>
      <pubDate>Fri, 16 Feb 2018 08:28:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7782783#M10329</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-02-16T08:28:11Z</dc:date>
    </item>
    <item>
      <title>Re: lights on 3dmax 2016 vray 3.20</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7793924#M10330</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I couldn't reproduce this problem,&lt;/P&gt;&lt;P&gt;If you still have this problem, maybe you can post the scene, not necessarly all the objects,&lt;/P&gt;&lt;P&gt;Just the cameras and the lights so i can check it.&lt;/P&gt;</description>
      <pubDate>Wed, 21 Feb 2018 04:37:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7793924#M10330</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2018-02-21T04:37:30Z</dc:date>
    </item>
    <item>
      <title>Re: lights on 3dmax 2016 vray 3.20</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7794729#M10331</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi, Actually i tried to solve this lack of the light, working on Render on photoshop, anyway it doesn't convince me so much. i really need to know how to fix it directly on max. Anyway, good, i will send you the file&amp;nbsp;by Email. Thanks.&lt;/SPAN&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 21 Feb 2018 12:24:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7794729#M10331</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-02-21T12:24:49Z</dc:date>
    </item>
    <item>
      <title>Re: lights on 3dmax 2016 vray 3.20</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7799862#M10332</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV&gt;Good job! on the file you edited everything is working good as well.&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;So, as you recommended, in Physical camera, i changed the camera shutter Duration to 1/57... Exposure Gain on Manual:100 ISO.&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;turned off the Gi Environment on Vray Environment on RenderSetup. and instead -as i think the problem was all in this part- as you recommended, i&amp;nbsp;&lt;SPAN&gt;dragged the Sky from the environment dialog to the material editor as an instance, and i changed the&amp;nbsp;Sun’s intensity to 15.&amp;nbsp;but to connect it to the sun, on the "sun light" button -None- i can't add the Vraysun.(as i marked on screenshot).&lt;/SPAN&gt;&amp;nbsp;so that it is noticable still on Render.. i use State Material Editor mode, as i click on the None button, nothing happens.i tried to drag it also, but no...&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;One other thing, as i was checking the changes you made, in some cases, like for example Irradiance map, changing the option Default to Advanced, as i see on Advanced mode i can edit more options, but are they so much different, even if (when it remains on Default mode) or as i don't change the options neither on advanced mode?&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;One difference i noticed on Vray light/Sampling as i marked on screenshot, i was curious to know what could it be?&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;Regards,&lt;/DIV&gt;</description>
      <pubDate>Thu, 22 Feb 2018 15:00:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7799862#M10332</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-02-22T15:00:06Z</dc:date>
    </item>
    <item>
      <title>Re: lights on 3dmax 2016 vray 3.20</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7800286#M10333</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1- Yes the GI Environment will override the Environment Map used in the Environment And Effects dialog box,&lt;/P&gt;&lt;P&gt;So, you're losing the dynamic effect of the VraySky when you change the Sun's direction or intensity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2- To connect the VraySky to the Sun,in the material editor, after clicking the "None" button you need to pick the Sun&lt;/P&gt;&lt;P&gt;In the viewport&amp;nbsp;using your mouse.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3- For the Advanced mode in the GI dialog, i opened it to check if there is something changed in the default,&lt;/P&gt;&lt;P&gt;I changed the saturation back to the default of 1. Actually if you click again you'll enter the Expert mode,&lt;/P&gt;&lt;P&gt;Where you can also change the intensity of the primary and secondary light bounces.&lt;/P&gt;&lt;P&gt;But i always keep the defaults, since in most cases they are the best ones, but you need to use&lt;/P&gt;&lt;P&gt;Real world sizes for the geometry, and real world light intensities units like Watt,.. plus a psysical&lt;/P&gt;&lt;P&gt;Camera, to be able to benefit from these defaults. Otherwise you'll find yourself playing around with combinations&lt;/P&gt;&lt;P&gt;of settings and wasting your time, and getting frustrated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;4- For the light sampling, if you see that shadows are a bit noisy, just increase the Subdiv. amount. Don't exaggerate&lt;/P&gt;&lt;P&gt;Because the actual number of samples in all parameters in Vray where you see a Subdiv. options,&lt;/P&gt;&lt;P&gt;Is the square of the number you see. so 8 means 64 samples. In your case there is no need to increase it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Note: after i opened the file i sent to you i noticed that i left, by mistake, the light cache = 200,&lt;/P&gt;&lt;P&gt;So don't forget to increase to 1500.&lt;/P&gt;</description>
      <pubDate>Thu, 22 Feb 2018 16:35:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/lights-on-3dmax-2016-vray-3-20/m-p/7800286#M10333</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2018-02-22T16:35:01Z</dc:date>
    </item>
  </channel>
</rss>

