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    <title>topic Re: Bitmap texturing inner sides of sphere with slice on in 3ds Max Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bitmap-texturing-inner-sides-of-sphere-with-slice-on/m-p/7790280#M10328</link>
    <description>&lt;P&gt;Use an UnwrapUVW and assign those faces a planar projection in there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="open 180°" style="width: 351px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464969i48A281EF93EE6A90/image-size/large?v=v2&amp;amp;px=999" role="button" title="01.JPG" alt="open 180°" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;open 180°&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="open 54°" style="width: 374px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464970iE0C2669267AFB4C1/image-size/large?v=v2&amp;amp;px=999" role="button" title="02.JPG" alt="open 54°" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;open 54°&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 20 Feb 2018 00:30:58 GMT</pubDate>
    <dc:creator>oliver</dc:creator>
    <dc:date>2018-02-20T00:30:58Z</dc:date>
    <item>
      <title>Bitmap texturing inner sides of sphere with slice on</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bitmap-texturing-inner-sides-of-sphere-with-slice-on/m-p/7784357#M10327</link>
      <description>&lt;P&gt;Hello, this might be somewhat of a noob question but I can't find a solution online so please let me know if anyone here can help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I need to apply textures to 2 inner sides of a sphere with the slice turned on.&amp;nbsp; I need to do it like this so I can animate the slice values up and down while having the bitmap texture stick to the inner sides correctly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here is the texture I am testing with.&amp;nbsp; I need to apply it to the inner sliced side of a sphere:&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="slice-t.jpg" style="width: 240px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464077i97778FF599090D4B/image-size/large?v=v2&amp;amp;px=999" role="button" title="slice-t.jpg" alt="slice-t.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I assign the correct material IDs to my sphere using Edit Poly modifier, Max can automatically assign my texture to the correct polygons, but it appears distorted:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="slice1.jpg" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464082i99FE11E4DCC7B2ED/image-size/large?v=v2&amp;amp;px=999" role="button" title="slice1.jpg" alt="slice1.jpg" /&gt;&lt;/span&gt;However, if I change my slice values, the texture sticks to the polygons correctly (it is just mapped wrong in the first place):&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="slice2.jpg" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464083iE863B7DDC774149B/image-size/large?v=v2&amp;amp;px=999" role="button" title="slice2.jpg" alt="slice2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;If I set the slice back and apply a planar UVW map to those polygons, the texture now maps correctly:&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="slice3.jpg" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464085iC53CCB2EEE4DB2DC/image-size/large?v=v2&amp;amp;px=999" role="button" title="slice3.jpg" alt="slice3.jpg" /&gt;&lt;/span&gt;&lt;BR /&gt;But if I then change my slice values, the texture no longer sticks to the polygons correctly:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="slice4.jpg" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464087iA0AB789CA8134903/image-size/large?v=v2&amp;amp;px=999" role="button" title="slice4.jpg" alt="slice4.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;What am I doing wrong?&amp;nbsp; Thanks in advance &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 16 Feb 2018 17:40:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bitmap-texturing-inner-sides-of-sphere-with-slice-on/m-p/7784357#M10327</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-02-16T17:40:39Z</dc:date>
    </item>
    <item>
      <title>Re: Bitmap texturing inner sides of sphere with slice on</title>
      <link>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bitmap-texturing-inner-sides-of-sphere-with-slice-on/m-p/7790280#M10328</link>
      <description>&lt;P&gt;Use an UnwrapUVW and assign those faces a planar projection in there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="open 180°" style="width: 351px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464969i48A281EF93EE6A90/image-size/large?v=v2&amp;amp;px=999" role="button" title="01.JPG" alt="open 180°" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;open 180°&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="open 54°" style="width: 374px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/464970iE0C2669267AFB4C1/image-size/large?v=v2&amp;amp;px=999" role="button" title="02.JPG" alt="open 54°" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;open 54°&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 20 Feb 2018 00:30:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bitmap-texturing-inner-sides-of-sphere-with-slice-on/m-p/7790280#M10328</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2018-02-20T00:30:58Z</dc:date>
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