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    <title>topic Re: How can I get the points' coordinate of mesh objects correctly? in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-i-get-the-points-coordinate-of-mesh-objects-correctly/m-p/8554424#M8987</link>
    <description>&lt;P&gt;Point coordinate for a mesh is returned in an object's &lt;EM&gt;local&lt;/EM&gt; transform space.&lt;BR /&gt;In your case, coordinates will be the same.&lt;BR /&gt;If you want to get a point coordinate in &lt;EM&gt;world&lt;/EM&gt; space you should either multiply point position by an object's global transform matrix or 'freeze' object's transform.&lt;/P&gt;</description>
    <pubDate>Mon, 28 Jan 2019 14:47:16 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-01-28T14:47:16Z</dc:date>
    <item>
      <title>How can I get the points' coordinate of mesh objects correctly?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-i-get-the-points-coordinate-of-mesh-objects-correctly/m-p/8553823#M8986</link>
      <description>&lt;P&gt;Recently,I use 3ds Max 2017 Python API to make programme.But something really makes me confused.&lt;/P&gt;
&lt;P&gt;For example, I create a cuboid in the interface. Then I draw another same cuboid at different place. I turnd them to TriObject, then I used GetMesh() to turn them to mesh and get the points' coordinates . To my surprise, the coordinate of their points are totally same. Why？Is it because I turned them to mesh? How can I get the correct coordinate relative to (0,0,0)?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The photos below are my objects in 3dmax and a part of the code. The result is that the two sets of coordinates are exactly the same.Why?&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="QQ图片20190128181211.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/596129i6A82862AD204EAAD/image-size/large?v=v2&amp;amp;px=999" role="button" title="QQ图片20190128181211.png" alt="QQ图片20190128181211.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="QQ图片20190128181809.png" style="width: 736px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/596135i139FB8168E8BF371/image-size/large?v=v2&amp;amp;px=999" role="button" title="QQ图片20190128181809.png" alt="QQ图片20190128181809.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 28 Jan 2019 10:19:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-i-get-the-points-coordinate-of-mesh-objects-correctly/m-p/8553823#M8986</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-28T10:19:00Z</dc:date>
    </item>
    <item>
      <title>Re: How can I get the points' coordinate of mesh objects correctly?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-i-get-the-points-coordinate-of-mesh-objects-correctly/m-p/8554424#M8987</link>
      <description>&lt;P&gt;Point coordinate for a mesh is returned in an object's &lt;EM&gt;local&lt;/EM&gt; transform space.&lt;BR /&gt;In your case, coordinates will be the same.&lt;BR /&gt;If you want to get a point coordinate in &lt;EM&gt;world&lt;/EM&gt; space you should either multiply point position by an object's global transform matrix or 'freeze' object's transform.&lt;/P&gt;</description>
      <pubDate>Mon, 28 Jan 2019 14:47:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-i-get-the-points-coordinate-of-mesh-objects-correctly/m-p/8554424#M8987</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-28T14:47:16Z</dc:date>
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