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    <title>topic Re: How can we get list of &amp;quot;scripted Modifiers&amp;quot; filenames which are used in a max file?! ( isMSPlugin true ) in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12869368#M848</link>
    <description>&lt;P&gt;There are a few questions:&lt;BR /&gt;1. what do you mean by "the max file uses a scripting plugin"? Does it mean that there are instances of scripted plugins in the scene?&lt;BR /&gt;2. why do you think every scripted plugin must have a source file?&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
    <pubDate>Sun, 30 Jun 2024 03:23:39 GMT</pubDate>
    <dc:creator>denisT.MaxDoctor</dc:creator>
    <dc:date>2024-06-30T03:23:39Z</dc:date>
    <item>
      <title>How can we get list of "scripted Modifiers" filenames which are used in a max file?! ( isMSPlugin true )</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12868216#M847</link>
      <description>&lt;P&gt;Hello Everyone,&lt;/P&gt;&lt;P&gt;I want the list of&amp;nbsp;"scripted Modifiers"&amp;nbsp;( not plugins ) used in a .max file as modifiers, controllers, or everywhere.&lt;BR /&gt;I mean the list of script filenames (.ms , .mse ) in use in the file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;how can I get this list with maxscript?&lt;BR /&gt;I can collect scripted modifiers and custom attributes with "isMSPlugin" and "isMSPluginClass", but how can I get their related filenames and paths?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;</description>
      <pubDate>Sat, 29 Jun 2024 01:11:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12868216#M847</guid>
      <dc:creator>majid.adab</dc:creator>
      <dc:date>2024-06-29T01:11:11Z</dc:date>
    </item>
    <item>
      <title>Re: How can we get list of "scripted Modifiers" filenames which are used in a max file?! ( isMSPlugin true )</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12869368#M848</link>
      <description>&lt;P&gt;There are a few questions:&lt;BR /&gt;1. what do you mean by "the max file uses a scripting plugin"? Does it mean that there are instances of scripted plugins in the scene?&lt;BR /&gt;2. why do you think every scripted plugin must have a source file?&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 30 Jun 2024 03:23:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12869368#M848</guid>
      <dc:creator>denisT.MaxDoctor</dc:creator>
      <dc:date>2024-06-30T03:23:39Z</dc:date>
    </item>
    <item>
      <title>Re: How can we get list of "scripted Modifiers" filenames which are used in a max file?! ( isMSPlugin true )</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12870007#M849</link>
      <description>&lt;P&gt;yes, instances of scripted plugins in the scene&lt;BR /&gt;simply I just want the list of .ms and .mse scripts that I added to my 3dsmax. but not all of them just the ones which is used in my .max file.&lt;BR /&gt;&lt;BR /&gt;I want to move my file to another system and it gives me error because those scripts are not present in the new system.&lt;BR /&gt;I force to write down the name of those "scripts" and then copy them from my original system and install them in my new system.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I want to know if there is any way I can find the list of those additional script files and copy them beside my file to move it to the new system. that is it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;because in the file properties:&lt;BR /&gt;we just see the list of used-plugins and it does not give me installed .ms and .mse filenames.&lt;BR /&gt;so for plugins, it is ok.&lt;BR /&gt;for MCG also it is ok because they are in the asset browser.&lt;BR /&gt;&lt;BR /&gt;my problem is only added scripts in the startup folder of my 3dsmax. but I have installed hundreds of scripts and I did not want to install all of them in the new system&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 30 Jun 2024 17:54:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12870007#M849</guid>
      <dc:creator>majid.adab</dc:creator>
      <dc:date>2024-06-30T17:54:35Z</dc:date>
    </item>
    <item>
      <title>Re: How can we get list of "scripted Modifiers" filenames which are used in a max file?! ( isMSPlugin true )</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12870053#M850</link>
      <description>&lt;P&gt;No need to make anything up, just let it happen naturally. Load the files into the new version (or system), if you&amp;nbsp;get an error message about missing plugins, find the source files by name match manually and copy them.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This will ensure that you only use what you need.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 30 Jun 2024 18:04:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-can-we-get-list-of-quot-scripted-modifiers-quot-filenames/m-p/12870053#M850</guid>
      <dc:creator>denisT.MaxDoctor</dc:creator>
      <dc:date>2024-06-30T18:04:42Z</dc:date>
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