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    <title>topic Re: 3DS Max inserts extra keyframes on FBX import in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/3ds-max-inserts-extra-keyframes-on-fbx-import/m-p/9009176#M7791</link>
    <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;I am importing an animation that I have created using the FBX SDK.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;where do you import it from?&lt;/P&gt;&lt;P&gt;one guess i have - the hip bone is constrained, and inherits its animation from its target or parent.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 05 Sep 2019 21:49:11 GMT</pubDate>
    <dc:creator>denisT.MaxDoctor</dc:creator>
    <dc:date>2019-09-05T21:49:11Z</dc:date>
    <item>
      <title>3DS Max inserts extra keyframes on FBX import</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/3ds-max-inserts-extra-keyframes-on-fbx-import/m-p/9007662#M7790</link>
      <description>&lt;P&gt;I am importing an animation that I have created using the FBX SDK.&lt;/P&gt;&lt;P&gt;I have only set 12 keyframes for each bone.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;All bones except the "hips" bone imports fine.&lt;BR /&gt;For the hips bone all of the rotation keyframes are "baked", even though only 12 keyframes are present in the FBX file, see attached screenshots.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Importing through Maya works just fine, see attached screenshot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anybody know what is going on?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am using 3DS Max 2020 22.0 - 22.0.0.757&lt;/P&gt;</description>
      <pubDate>Thu, 05 Sep 2019 11:03:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/3ds-max-inserts-extra-keyframes-on-fbx-import/m-p/9007662#M7790</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-05T11:03:58Z</dc:date>
    </item>
    <item>
      <title>Re: 3DS Max inserts extra keyframes on FBX import</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/3ds-max-inserts-extra-keyframes-on-fbx-import/m-p/9009176#M7791</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;I am importing an animation that I have created using the FBX SDK.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;where do you import it from?&lt;/P&gt;&lt;P&gt;one guess i have - the hip bone is constrained, and inherits its animation from its target or parent.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 05 Sep 2019 21:49:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/3ds-max-inserts-extra-keyframes-on-fbx-import/m-p/9009176#M7791</guid>
      <dc:creator>denisT.MaxDoctor</dc:creator>
      <dc:date>2019-09-05T21:49:11Z</dc:date>
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