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    <title>topic Deferred Rendering Pipeline using 3dsmax in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/deferred-rendering-pipeline-using-3dsmax/m-p/10134273#M5625</link>
    <description>&lt;P&gt;As you all may know a deferred render system is a very popular technique in many triple A games, including the HD Era of Grand Theft Auto games + Red Dead Redemption 2.&lt;/P&gt;&lt;P&gt;My question is how do 3d artists within game studios like Rockstar Games (that DO NOT use UNITY or UNREAL ENGINE) preview what their assets/3d models would look like in the deferred rendering game engine WITHOUT having to bug a programmer to upload their models each and every time they want to preview their work. Surely there is a way to integrate your DirectX deferred rendering pipeline system WITHIN the 3ds max viewport to be able to view your work in real time.&lt;/P&gt;</description>
    <pubDate>Fri, 05 Mar 2021 21:26:46 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-03-05T21:26:46Z</dc:date>
    <item>
      <title>Deferred Rendering Pipeline using 3dsmax</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/deferred-rendering-pipeline-using-3dsmax/m-p/10134273#M5625</link>
      <description>&lt;P&gt;As you all may know a deferred render system is a very popular technique in many triple A games, including the HD Era of Grand Theft Auto games + Red Dead Redemption 2.&lt;/P&gt;&lt;P&gt;My question is how do 3d artists within game studios like Rockstar Games (that DO NOT use UNITY or UNREAL ENGINE) preview what their assets/3d models would look like in the deferred rendering game engine WITHOUT having to bug a programmer to upload their models each and every time they want to preview their work. Surely there is a way to integrate your DirectX deferred rendering pipeline system WITHIN the 3ds max viewport to be able to view your work in real time.&lt;/P&gt;</description>
      <pubDate>Fri, 05 Mar 2021 21:26:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/deferred-rendering-pipeline-using-3dsmax/m-p/10134273#M5625</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-03-05T21:26:46Z</dc:date>
    </item>
    <item>
      <title>Re: Deferred Rendering Pipeline using 3dsmax</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/deferred-rendering-pipeline-using-3dsmax/m-p/10174280#M5626</link>
      <description>&lt;P&gt;there are many solutions, the very best solution we always used is a bridge between the 3dsmax/Maya/Blender/etc and the game engine. you can find at least one of these plugins for 3dsmax for free or at least very cheap.&lt;BR /&gt;For example, With this method, the 3dsmax viewport will be rendered directly inside of the Unreal engine and will show inside of 3dsmax viewport.&lt;/P&gt;&lt;P&gt;Of course, the other solutions like in-house development of plugins and bridge are available too.&lt;/P&gt;</description>
      <pubDate>Sun, 21 Mar 2021 17:50:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/deferred-rendering-pipeline-using-3dsmax/m-p/10174280#M5626</guid>
      <dc:creator>omidt_gh</dc:creator>
      <dc:date>2021-03-21T17:50:19Z</dc:date>
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