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    <title>topic How to reliably get the render camera when viewport layouts change? in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941022#M29299</link>
    <description>&lt;P&gt;I have a MaxScript tool that retrieves the render camera using the following code:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class=""&gt;&lt;SPAN&gt;fn getRenderCamera = ( viewport.getCamera index:rendViewIndex )&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;This works &lt;STRONG&gt;only as long as the viewport layout stays the same&lt;/STRONG&gt;.&lt;BR /&gt;If a colleague changes the viewport configuration (for example switching from 1 view to 4 views), then the &lt;STRONG&gt;viewport indexes change&lt;/STRONG&gt;, and rendViewIndex no longer points to the same viewport.&lt;/P&gt;&lt;P&gt;This causes two problems:&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;P&gt;The script sometimes throws an error because the index no longer corresponds to a camera viewport.&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;In other cases it returns a completely different camera, because another viewport now occupies that index.&lt;/P&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;Is there a more reliable way to get the active camera via maxscript? Or do I have to tell my team to only work in one viewport layout? I haven't found any other method so far..&lt;/P&gt;</description>
    <pubDate>Thu, 11 Dec 2025 10:19:14 GMT</pubDate>
    <dc:creator>maxZU8TS</dc:creator>
    <dc:date>2025-12-11T10:19:14Z</dc:date>
    <item>
      <title>How to reliably get the render camera when viewport layouts change?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941022#M29299</link>
      <description>&lt;P&gt;I have a MaxScript tool that retrieves the render camera using the following code:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class=""&gt;&lt;SPAN&gt;fn getRenderCamera = ( viewport.getCamera index:rendViewIndex )&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;This works &lt;STRONG&gt;only as long as the viewport layout stays the same&lt;/STRONG&gt;.&lt;BR /&gt;If a colleague changes the viewport configuration (for example switching from 1 view to 4 views), then the &lt;STRONG&gt;viewport indexes change&lt;/STRONG&gt;, and rendViewIndex no longer points to the same viewport.&lt;/P&gt;&lt;P&gt;This causes two problems:&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;P&gt;The script sometimes throws an error because the index no longer corresponds to a camera viewport.&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;In other cases it returns a completely different camera, because another viewport now occupies that index.&lt;/P&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;Is there a more reliable way to get the active camera via maxscript? Or do I have to tell my team to only work in one viewport layout? I haven't found any other method so far..&lt;/P&gt;</description>
      <pubDate>Thu, 11 Dec 2025 10:19:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941022#M29299</guid>
      <dc:creator>maxZU8TS</dc:creator>
      <dc:date>2025-12-11T10:19:14Z</dc:date>
    </item>
    <item>
      <title>Re: How to reliably get the render camera when viewport layouts change?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941190#M29300</link>
      <description>&lt;DIV class=""&gt;&lt;PRE&gt;&lt;SPAN class=""&gt;&lt;FONT color="#ffffff"&gt;getActiveCamera&lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN class=""&gt;()&lt;/SPAN&gt;&lt;/PRE&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 Dec 2025 13:17:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941190#M29300</guid>
      <dc:creator>miauuuu</dc:creator>
      <dc:date>2025-12-11T13:17:57Z</dc:date>
    </item>
    <item>
      <title>Re: How to reliably get the render camera when viewport layouts change?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941291#M29301</link>
      <description>&lt;P&gt;GetActiveCamera returns the camera of whichever viewport is &lt;STRONG&gt;active&lt;/STRONG&gt;. the active viewport does not always equal the locked render view so this doesn't work. In the screenshot below you can see i use getActiveCamera() and the listener returns&amp;nbsp;&lt;STRONG&gt;undefined. E&lt;/STRONG&gt;ven though my "view to render" is locked to &lt;STRONG&gt;Quad 4 - Corona Camera017.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;rendviewIndex is supposed to return the index of "view to render" and it works, &lt;STRONG&gt;but&lt;/STRONG&gt; when the viewport layout is changed, so does the order of the rendviewindex and it won't return the correct camera/view anymore. Can someone please adress this?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here below you can see getActiveCamera doesn't correspond with view to render if a different viewport is clicked:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="maxZU8TS_0-1765460947260.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1604122i2DB7BFBD9C6B28B2/image-size/medium?v=v2&amp;amp;px=400" role="button" title="maxZU8TS_0-1765460947260.png" alt="maxZU8TS_0-1765460947260.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;And in this screenshot you can the first part of the listener returning the camera correctly using&amp;nbsp;&lt;SPAN&gt;viewport.getCamera index:rendViewIndex&lt;/SPAN&gt;&lt;BR /&gt;And in the second part of the listener you can see the error that occurs when i change the viewport layout and try to run the same function again&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="maxZU8TS_1-1765462811942.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1604129i3DD20ECF24F31893/image-size/medium?v=v2&amp;amp;px=400" role="button" title="maxZU8TS_1-1765462811942.png" alt="maxZU8TS_1-1765462811942.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Dec 2025 14:21:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941291#M29301</guid>
      <dc:creator>maxZU8TS</dc:creator>
      <dc:date>2025-12-11T14:21:55Z</dc:date>
    </item>
    <item>
      <title>Re: How to reliably get the render camera when viewport layouts change?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941373#M29302</link>
      <description>&lt;P&gt;rendViewIndex should get at the correct layout tab , if not it will return&amp;nbsp;undefined , so you should search all tabs , example below&lt;/P&gt;&lt;LI-CODE lang="csharp"&gt;fn getrendercamera =
(
	for i = 1 to ViewPanelManager.GetViewPanelCount() do 
	(
		ViewPanelManager.SetActiveViewPanel i
		if rendViewIndex != undefined do
			exit with (viewport.getCamera index:rendViewIndex)
	)
)&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Dec 2025 15:01:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13941373#M29302</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2025-12-11T15:01:58Z</dc:date>
    </item>
    <item>
      <title>Re: How to reliably get the render camera when viewport layouts change?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13942467#M29303</link>
      <description>&lt;P&gt;Thank you so much, this solved it.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think it's unintuitive to not have a single function that returns the locked camera. Especially since its something you might want to do more often. but many thanks!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 12 Dec 2025 09:00:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/how-to-reliably-get-the-render-camera-when-viewport-layouts/m-p/13942467#M29303</guid>
      <dc:creator>maxZU8TS</dc:creator>
      <dc:date>2025-12-12T09:00:38Z</dc:date>
    </item>
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