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    <title>topic Re: STL batch export script help! in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080792#M24299</link>
    <description>Ok, here's your solution (I think &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt; ).&lt;BR /&gt;&lt;PRE&gt;&lt;BR /&gt;macroScript Export_Selected_2_STL category:"ScrewyScripts" tooltip:"Export selected to .STL"&lt;BR /&gt;&lt;BR /&gt;(&lt;BR /&gt;global STL_Object_Name = ""&lt;BR /&gt;&lt;BR /&gt;fn SetSTLExportOptions = &lt;BR /&gt;    (&lt;BR /&gt;    local BM_GETSTATE = 0xF2&lt;BR /&gt;    local BM_CLICK = 0xF5&lt;BR /&gt;    local BM_SETCHECK = 0xF1&lt;BR /&gt;    local BST_CHECKED = 0x1&lt;BR /&gt;        &lt;BR /&gt;    WindowHandle = DialogMonitorOPS.GetWindowHandle()&lt;BR /&gt;    if ((UIAccessor.GetWindowText WindowHandle) == "Export STL File") then&lt;BR /&gt;        (&lt;BR /&gt;        children = UIAccessor.GetChildWindows WindowHandle&lt;BR /&gt;        for i = 1 to children.count do&lt;BR /&gt;            (&lt;BR /&gt;            child = children&lt;I&gt;&lt;BR /&gt;            childTitle = (UIAccessor.GetWindowText child)&lt;BR /&gt;            if (childTitle == "Object01") then&lt;BR /&gt;                UIAccessor.SetWindowText child STL_Object_Name&lt;BR /&gt;            if (childTitle == "Selected only") then&lt;BR /&gt;                (&lt;BR /&gt;                cbState = windows.sendMessage child BM_GETSTATE 0 0&lt;BR /&gt;                checked = bit.get cbState BST_CHECKED&lt;BR /&gt;                if (checked == false) then&lt;BR /&gt;                    (&lt;BR /&gt;                    windows.sendMessage child BM_CLICK 0 0&lt;BR /&gt;                    windows.sendMessage child BM_SETCHECK 1 0                        &lt;BR /&gt;                    )&lt;BR /&gt;                )&lt;BR /&gt;            )&lt;BR /&gt;        uiAccessor.sendMessageID WindowHandle #IDOK    &lt;BR /&gt;        )&lt;BR /&gt;    true&lt;BR /&gt;    )&lt;BR /&gt;&lt;BR /&gt;DialogMonitorOPS.unRegisterNotification id:#Set_STL_Export_Options&lt;BR /&gt;DialogMonitorOPS.RegisterNotification SetSTLExportOptions id:#Set_STL_Export_Options&lt;BR /&gt;DialogMonitorOPS.Enabled = true&lt;BR /&gt;    &lt;BR /&gt;selected = for obj in selection collect obj&lt;BR /&gt;for obj in selected do&lt;BR /&gt;    (&lt;BR /&gt;    STL_Object_Name = obj.name&lt;BR /&gt;    select obj&lt;BR /&gt;    exportFile &amp;amp;#40;(getDir #export&amp;amp;#41; + "/" + STL_Object_Name + ".stl")&lt;BR /&gt;    )&lt;BR /&gt;    &lt;BR /&gt;DialogMonitorOPS.Enabled = false&lt;BR /&gt;DialogMonitorOPS.unRegisterNotification id:#Set_STL_Export_Options&lt;BR /&gt;)&lt;BR /&gt;&lt;/I&gt;&lt;/PRE&gt;</description>
    <pubDate>Sat, 09 May 2009 21:28:42 GMT</pubDate>
    <dc:creator>Steve_Curley</dc:creator>
    <dc:date>2009-05-09T21:28:42Z</dc:date>
    <item>
      <title>STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080787#M24294</link>
      <description>I need to get hold of a script that will batch export my geometry to individual STL files and set the individual STL file names to the same as the internal max object names.&lt;BR /&gt;&lt;BR /&gt;The STLs need to be in ASCII format&lt;BR /&gt;&lt;BR /&gt;I.e in my scene i have an object named BOX1 and one named BOX2&lt;BR /&gt;I want the option to export them individually or in a batch&lt;BR /&gt;I want BOX1 to create an STL with the name BOX1.STL etc etc&lt;BR /&gt;I have approx 700 objects in the scene and i want an individual STL for each&lt;BR /&gt;&lt;BR /&gt;As i want to export a large number of files i dont want any prompts etc.&lt;BR /&gt;I would quite like to just have a box in the menu bar that i could click on an object or a collection of objects and click export and hav them all sent to a specific folder.&lt;BR /&gt;&lt;BR /&gt;Any clue?&lt;BR /&gt;&lt;BR /&gt;I am new to MAX script so this is probably an ambitious project to start with... HELP &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; !!&lt;BR /&gt;&lt;BR /&gt;Anyone done anything similar that i could modify?</description>
      <pubDate>Fri, 08 May 2009 04:33:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080787#M24294</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-05-08T04:33:59Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080788#M24295</link>
      <description>maybe this is you need&lt;P&gt;&lt;IMG class="migr-att-link" src="http://area.autodesk.com/userdata/forum/1/19216_e58jagxqGWIBjoSRgYFs.gif" /&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 08 May 2009 07:51:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080788#M24295</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-05-08T07:51:40Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080789#M24296</link>
      <description>Unfortunately that doesn't address the requirement for an STL export, as stated in the thread title / topic, neither does it address the reqirement for exporting each object to its own file named appropriately.</description>
      <pubDate>Fri, 08 May 2009 16:42:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080789#M24296</guid>
      <dc:creator>Steve_Curley</dc:creator>
      <dc:date>2009-05-08T16:42:50Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080790#M24297</link>
      <description>I think he was suggesting that you could write the ASCII data 'manually' instead of relying on the exporter. The format of STL itself is pretty simple, although the code required to generate solid data from mesh data probably isn't. &lt;BR /&gt;&lt;BR /&gt;It's not an optimal solution, but I suppose it would serve if no better way turns up.</description>
      <pubDate>Fri, 08 May 2009 21:40:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080790#M24297</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-05-08T21:40:55Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080791#M24298</link>
      <description>Thing is - there is already a way to do it - the "exportFile" function, but I can't get it working for STL files - see &lt;A href="http://area.autodesk.com/forum/Autodesk-3ds-Max/maxscript/exportfile-not-working/" target="_blank"&gt;this thread&lt;/A&gt;. The rest of it - iterating over a selection, generating the right filename and so on is pretty straightforward, but I don't fancy reinventing that particular wheel when one already exists.</description>
      <pubDate>Fri, 08 May 2009 21:53:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080791#M24298</guid>
      <dc:creator>Steve_Curley</dc:creator>
      <dc:date>2009-05-08T21:53:37Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080792#M24299</link>
      <description>Ok, here's your solution (I think &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt; ).&lt;BR /&gt;&lt;PRE&gt;&lt;BR /&gt;macroScript Export_Selected_2_STL category:"ScrewyScripts" tooltip:"Export selected to .STL"&lt;BR /&gt;&lt;BR /&gt;(&lt;BR /&gt;global STL_Object_Name = ""&lt;BR /&gt;&lt;BR /&gt;fn SetSTLExportOptions = &lt;BR /&gt;    (&lt;BR /&gt;    local BM_GETSTATE = 0xF2&lt;BR /&gt;    local BM_CLICK = 0xF5&lt;BR /&gt;    local BM_SETCHECK = 0xF1&lt;BR /&gt;    local BST_CHECKED = 0x1&lt;BR /&gt;        &lt;BR /&gt;    WindowHandle = DialogMonitorOPS.GetWindowHandle()&lt;BR /&gt;    if ((UIAccessor.GetWindowText WindowHandle) == "Export STL File") then&lt;BR /&gt;        (&lt;BR /&gt;        children = UIAccessor.GetChildWindows WindowHandle&lt;BR /&gt;        for i = 1 to children.count do&lt;BR /&gt;            (&lt;BR /&gt;            child = children&lt;I&gt;&lt;BR /&gt;            childTitle = (UIAccessor.GetWindowText child)&lt;BR /&gt;            if (childTitle == "Object01") then&lt;BR /&gt;                UIAccessor.SetWindowText child STL_Object_Name&lt;BR /&gt;            if (childTitle == "Selected only") then&lt;BR /&gt;                (&lt;BR /&gt;                cbState = windows.sendMessage child BM_GETSTATE 0 0&lt;BR /&gt;                checked = bit.get cbState BST_CHECKED&lt;BR /&gt;                if (checked == false) then&lt;BR /&gt;                    (&lt;BR /&gt;                    windows.sendMessage child BM_CLICK 0 0&lt;BR /&gt;                    windows.sendMessage child BM_SETCHECK 1 0                        &lt;BR /&gt;                    )&lt;BR /&gt;                )&lt;BR /&gt;            )&lt;BR /&gt;        uiAccessor.sendMessageID WindowHandle #IDOK    &lt;BR /&gt;        )&lt;BR /&gt;    true&lt;BR /&gt;    )&lt;BR /&gt;&lt;BR /&gt;DialogMonitorOPS.unRegisterNotification id:#Set_STL_Export_Options&lt;BR /&gt;DialogMonitorOPS.RegisterNotification SetSTLExportOptions id:#Set_STL_Export_Options&lt;BR /&gt;DialogMonitorOPS.Enabled = true&lt;BR /&gt;    &lt;BR /&gt;selected = for obj in selection collect obj&lt;BR /&gt;for obj in selected do&lt;BR /&gt;    (&lt;BR /&gt;    STL_Object_Name = obj.name&lt;BR /&gt;    select obj&lt;BR /&gt;    exportFile &amp;amp;#40;(getDir #export&amp;amp;#41; + "/" + STL_Object_Name + ".stl")&lt;BR /&gt;    )&lt;BR /&gt;    &lt;BR /&gt;DialogMonitorOPS.Enabled = false&lt;BR /&gt;DialogMonitorOPS.unRegisterNotification id:#Set_STL_Export_Options&lt;BR /&gt;)&lt;BR /&gt;&lt;/I&gt;&lt;/PRE&gt;</description>
      <pubDate>Sat, 09 May 2009 21:28:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080792#M24299</guid>
      <dc:creator>Steve_Curley</dc:creator>
      <dc:date>2009-05-09T21:28:42Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080793#M24300</link>
      <description>Tanks for That, but i am having trouble getting that last script to run&lt;BR /&gt;When i try to launch it from Max 2009 nothing happens&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;This is the Code sampe i have been using in the past, The problem is that it launches the internal STL export window without copying over the object name.&lt;BR /&gt;It can be used for multiple files, but is a bit buggy and due to the large number of files to export, it is a pain having to manually rename the internal STL names to match those in max.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;PRE&gt;&lt;BR /&gt;--this script is made by Anton Berg at os3d.se&lt;BR /&gt;--antonos3d.se&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;rollout ExportObj "Export as separate files" width:232 height:107&lt;BR /&gt;(&lt;BR /&gt;    global theClasses&lt;BR /&gt;    global outPath&lt;BR /&gt;    local debug = true&lt;BR /&gt;    edittext edt1 "filename" pos: width:152 height:16 readOnly:false&lt;BR /&gt;    button btn1 "Export" pos: width:56 height:40&lt;BR /&gt;    checkbox chk1 "Prefix of the file:" pos: width:120 height:16 checked:true toolTip:"if this is checked then the prefix text will be used to name the file"&lt;BR /&gt;    dropdownList ddl2 "FileType" pos: width:152 height:40&lt;BR /&gt;    checkbox chk2 "Debug" pos: width:56 height:16 checked:true tooltip:"This will show error messages"&lt;BR /&gt;    &lt;BR /&gt;    &lt;BR /&gt;    fn NewfileName inputPath objName ischecked nr= (&lt;BR /&gt;        if ischecked == true then&lt;BR /&gt;        (&lt;BR /&gt;        --set the filename to this prefix&lt;BR /&gt;            np =  inputPath + "\\" + objName + "_"+ nr as string --+".obj"&lt;BR /&gt;            if debug then print np&lt;BR /&gt;        )&lt;BR /&gt;            &lt;BR /&gt;        else&lt;BR /&gt;        (&lt;BR /&gt;        --set the filename to the object filename&lt;BR /&gt;            np = inputPath + "\\" + objName --e+ ".obj"&lt;BR /&gt;            if debug then print np&lt;BR /&gt;        )&lt;BR /&gt;        return np&lt;BR /&gt;        )&lt;BR /&gt;        &lt;BR /&gt;        &lt;BR /&gt;    &lt;BR /&gt;    on ExportObj open do&lt;BR /&gt;    (&lt;BR /&gt;        theClasses = exporterPlugin.classes&lt;BR /&gt;        theClassesNames = #()&lt;BR /&gt;        for exptyp in theClasses do&lt;BR /&gt;        (&lt;BR /&gt;            append theClassesNames (exptyp as string)&lt;BR /&gt;            )&lt;BR /&gt;        ddl2.items = theClassesNames&lt;BR /&gt;        )&lt;BR /&gt;    on btn1 pressed do&lt;BR /&gt;    (&lt;BR /&gt;        theClasses = exporterPlugin.classes&lt;BR /&gt;        if outPath == undefined then outPath = ""&lt;BR /&gt;        outPath = getSavePath initialDir:outpath&lt;BR /&gt;        if outPath != undefined then&lt;BR /&gt;        (&lt;BR /&gt;        selArray = selection as array&lt;BR /&gt;        sceneObjs =#()&lt;BR /&gt;        &lt;BR /&gt;        for item in selArray do&lt;BR /&gt;        (&lt;BR /&gt;        try (explodeGroup item)&lt;BR /&gt;        catch()&lt;BR /&gt;        )&lt;BR /&gt;        &lt;BR /&gt;        selArray = selection as array&lt;BR /&gt;        for item in selArray do&lt;BR /&gt;        (&lt;BR /&gt;        if (isKindOf item GeometryClass) then append sceneObjs item&lt;BR /&gt;        )&lt;BR /&gt;        &lt;BR /&gt;        &lt;BR /&gt;        for i = 1 to sceneObjs.count do&lt;BR /&gt;        (&lt;BR /&gt;            oname = (if chk1.state then edt1.text else sceneObjs&lt;I&gt;.name)&lt;BR /&gt;                                &lt;BR /&gt;            if i == 1 then&lt;BR /&gt;            (&lt;BR /&gt;            select sceneObjs&lt;I&gt;                &lt;BR /&gt;            newName = NewfileName outPath oname chk1.state i&lt;BR /&gt;            &lt;BR /&gt;            result = (exportFile newName  using:(theClasses) selectedOnly: true)&lt;BR /&gt;    &lt;BR /&gt;            if result != true then (&lt;BR /&gt;            if chk2.state == true then (messageBox "OS3D debug INFO:\nYou have a selected a filformat that doesn´t except the selected only state..")&lt;BR /&gt;            result = (exportFile newName  using:(theClasses) selectedOnly: false)    &lt;BR /&gt;            )&lt;BR /&gt;                &lt;BR /&gt;                &lt;BR /&gt;            )&lt;BR /&gt;            &lt;BR /&gt;            if i &amp;gt; 1 then&lt;BR /&gt;            (&lt;BR /&gt;            select sceneObjs&lt;I&gt;&lt;BR /&gt;            newName = NewfileName outPath oname chk1.state i&lt;BR /&gt;            &lt;BR /&gt;            result = (exportFile newName #noPrompt using:(theClasses) selectedOnly: true)&lt;BR /&gt;            if result != true then (&lt;BR /&gt;            --messageBox "You have a selected a filformat that doesn´t except the selected only state.."&lt;BR /&gt;            result = (exportFile newName using:(theClasses) selectedOnly: false)    &lt;BR /&gt;            )&lt;BR /&gt;        )&lt;BR /&gt;    &lt;BR /&gt;        )&lt;BR /&gt;        select sceneObjs&lt;BR /&gt;    )&lt;BR /&gt;    else&lt;BR /&gt;    (&lt;BR /&gt;        messagebox "No output path selected"&lt;BR /&gt;        )&lt;BR /&gt;    )&lt;BR /&gt;    on chk1 changed theState do&lt;BR /&gt;    (&lt;BR /&gt;        if theState then edt1.readOnly = false else edt1.readOnly = true&lt;BR /&gt;        )&lt;BR /&gt;)&lt;BR /&gt;createdialog ExportObj&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/PRE&gt;</description>
      <pubDate>Sun, 10 May 2009 22:30:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080793#M24300</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-05-10T22:30:42Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080794#M24301</link>
      <description>Remove the 1st line (that's outside the parenthesis) - quite why it doesn't like that I'm not sure, but it definitely works if you do that. Obviously "evaluating" a script in the editor isn't quite the same as Running a script.&lt;BR /&gt;&lt;BR /&gt;Note. it expects the objects to be selected prior to running the script - and there's no error trapping to tell you if you haven't !&lt;BR /&gt;&lt;BR /&gt; Just realised you want the output in ASCII format - I'll have a look at changing it to do that &lt;BR /&gt;&lt;BR /&gt; Modified script attached &lt;P&gt;&lt;A class="migr-att-link" href="http://area.autodesk.com/userdata/forum/1/19298_p5gHAlgoqDmtRcDQvNgW.zip" target="_blank"&gt;19298_p5gHAlgoqDmtRcDQvNgW.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 10 May 2009 22:50:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080794#M24301</guid>
      <dc:creator>Steve_Curley</dc:creator>
      <dc:date>2009-05-10T22:50:33Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080795#M24302</link>
      <description>Perfect! That is exactly what i neeeded THANKS!</description>
      <pubDate>Mon, 11 May 2009 00:08:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080795#M24302</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-05-11T00:08:05Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080796#M24303</link>
      <description>I knew we'd get there eventually &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;</description>
      <pubDate>Mon, 11 May 2009 01:19:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080796#M24303</guid>
      <dc:creator>Steve_Curley</dc:creator>
      <dc:date>2009-05-11T01:19:22Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080797#M24304</link>
      <description>Hi, this is a great script but only works in max 9,  is there a way of getting sorted in max 8?&lt;BR /&gt;Cheers for the help guys, pulling my hair out here.</description>
      <pubDate>Fri, 17 Jul 2009 12:00:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080797#M24304</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-07-17T12:00:48Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080798#M24305</link>
      <description>I'm afraid not. The UIAccessor and DialogMonitorOPS functions were introduced in Max 9 - they simply don't exist in Max 8.&lt;BR /&gt;&lt;BR /&gt; The ExporterPlugin.classes and exportFile are there and work, the problem is accessing the UI elements in order to enable "Selected only" - that's the bit which doesn't exist in Max 8</description>
      <pubDate>Fri, 17 Jul 2009 12:21:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/4080798#M24305</guid>
      <dc:creator>Steve_Curley</dc:creator>
      <dc:date>2009-07-17T12:21:34Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/9793989#M24306</link>
      <description>&lt;P&gt;Is there anyway I can get this script still? This is exactly what we need for a big project. Max 2021&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 09 Oct 2020 14:06:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/9793989#M24306</guid>
      <dc:creator>spencer.fitch</dc:creator>
      <dc:date>2020-10-09T14:06:40Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/12696303#M24307</link>
      <description>&lt;P&gt;Hey, did you ever solve this? Crazy old thread but very important topic and cant find anything else online with more recent MAX versions.&lt;/P&gt;</description>
      <pubDate>Tue, 09 Apr 2024 10:44:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/12696303#M24307</guid>
      <dc:creator>mdoone03</dc:creator>
      <dc:date>2024-04-09T10:44:47Z</dc:date>
    </item>
    <item>
      <title>Re: STL batch export script help!</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/12697344#M24308</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/14125770"&gt;@mdoone03&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;Hey, did you ever solve this? Crazy old thread but very important topic and cant find anything else online with more recent MAX versions.&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;It's better to start a new topic and explain your needs and problems in detail, rather than reviving an old one.&lt;/P&gt;</description>
      <pubDate>Tue, 09 Apr 2024 17:54:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/stl-batch-export-script-help/m-p/12697344#M24308</guid>
      <dc:creator>denisT.MaxDoctor</dc:creator>
      <dc:date>2024-04-09T17:54:09Z</dc:date>
    </item>
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