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    <title>topic Re: Bone dividing in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191236#M20562</link>
    <description>That is what i ended up doing. I was not sure if you create bones in sequencual order if max automatically would link them up.&lt;BR /&gt;&lt;BR /&gt;Thanks for your help.</description>
    <pubDate>Mon, 07 Mar 2011 05:50:10 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2011-03-07T05:50:10Z</dc:date>
    <item>
      <title>Bone dividing</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191231#M20557</link>
      <description>Is there a way to divide a selected bone into 3?&lt;BR /&gt;&lt;BR /&gt;or&lt;BR /&gt;&lt;BR /&gt;Create 3 bones between to point helpers?</description>
      <pubDate>Fri, 04 Mar 2011 23:42:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191231#M20557</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-04T23:42:50Z</dc:date>
    </item>
    <item>
      <title>Re: Bone dividing</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191232#M20558</link>
      <description>Ill post and example scene.</description>
      <pubDate>Sat, 05 Mar 2011 00:06:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191232#M20558</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-05T00:06:21Z</dc:date>
    </item>
    <item>
      <title>Re: Bone dividing</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191233#M20559</link>
      <description>It is just a matter of finding the start and end position of each bone. &lt;BR /&gt;&lt;BR /&gt;&lt;PRE&gt;B1pos = P0.pos&lt;BR /&gt;B2pos = (P1.pos - P0.pos) * 0.33 + P0.pos&lt;BR /&gt;B3pos = (P1.pos - P0.pos) * 0.66 + P0.pos&lt;BR /&gt;B4pos = P1.pos&lt;BR /&gt;&lt;/PRE&gt;&lt;BR /&gt;&lt;BR /&gt;Those are you four position vectors. Then all you need to decide is which way the Z will point and supply the vector for that.</description>
      <pubDate>Sat, 05 Mar 2011 23:27:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191233#M20559</guid>
      <dc:creator>paulneale</dc:creator>
      <dc:date>2011-03-05T23:27:27Z</dc:date>
    </item>
    <item>
      <title>Re: Bone dividing</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191234#M20560</link>
      <description>Alright great, Thanks Paul.&lt;BR /&gt;&lt;BR /&gt;So now I've got this &lt;BR /&gt;&lt;PRE&gt;&lt;BR /&gt;startPos = selection.pos&lt;BR /&gt;endPos = selection.pos&lt;BR /&gt;BoneSys.createBone startPos ((startPos - endPos) * 0.666 + endPos)  wirecolor:blue --Start&lt;BR /&gt;BoneSys.createBone ((startPos - endPos) * 0.666 + endPos) ((startPos - endPos) * 0.333 + endPos)  --Middle&lt;BR /&gt;BoneSys.createBone ((startPos - endPos) * 0.333 + endPos) endPos  --End&lt;BR /&gt;&lt;/PRE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;Now why do the bones not connect into a hierarchy when they are created automatically?</description>
      <pubDate>Sun, 06 Mar 2011 18:26:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191234#M20560</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-06T18:26:16Z</dc:date>
    </item>
    <item>
      <title>Re: Bone dividing</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191235#M20561</link>
      <description>Just set the .parent property for each bone as needed.</description>
      <pubDate>Mon, 07 Mar 2011 02:21:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191235#M20561</guid>
      <dc:creator>paulneale</dc:creator>
      <dc:date>2011-03-07T02:21:00Z</dc:date>
    </item>
    <item>
      <title>Re: Bone dividing</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191236#M20562</link>
      <description>That is what i ended up doing. I was not sure if you create bones in sequencual order if max automatically would link them up.&lt;BR /&gt;&lt;BR /&gt;Thanks for your help.</description>
      <pubDate>Mon, 07 Mar 2011 05:50:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/bone-dividing/m-p/4191236#M20562</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-07T05:50:10Z</dc:date>
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